WarNerve's Avatar

WarNerve

Joined 09/15/2021 Achieve Points 120 Posts 24

WarNerve's Comments

  • WarNerve's Avatar
    120 24 Posts Joined 09/15/2021
    Posted 2 years, 7 months ago

    I'm at 145 and did all the achievements weeks ago.  I'll finish with 270-275 without much effort.  I play at work while I get paid so I'm in a very small minority that can do that. I'm at work now posting this. Took all 3 modes to D5 and that's all I care to do. I hit legend multiple times and did it very early on in the game. Having every card makes it pretty easy. Monday clearing all the weekly quests takes about 35-45 minutes. It's pretty easy to do the math and figure out where you will end up,. 

    15,600 a week for the weekly quest and that includes rerolls for 1200xp assuming you have the pass. 

    starting today and assuming all quests reroll 1200  you play to 400xp extra eaxh day and the new set launches on dec7th.  you will get 184,600 xp at 1500xp a level is 123 lvls. That would put me at 268. Ill finish 270-275 maybe a bit higher and ill end up with 14000 gold. This is all done with minimal effort. I don't buy anything with gold until the new xpansion launches which ill get 140 free packs plus 130 from both. preorders plus 120 from 3 more 40 pack bundles I buy. I buy all my packs with Amazon coins at 20% off    breaks down to $295.62 for preorders and 3 bundles . and $236 after the coin discount  i open 400 packs after the free ones on release day quests and whatnot so I have the entire collection on day 1.  Take that and divide it buy 112 days per expansion and you get $2.10 cents a day i pay to play hearthstone. Some people think its a lot of money , I personally don't. That price is for whale level account. I have over 200k dust sitting around to make the best cards gold. 

    I did spend money and bought all standard and classic rank gold bundles they just released so I did drop a bit more this xpansion but thats how I roll. Anyone else at the $2 a day whale level here?

  • WarNerve's Avatar
    120 24 Posts Joined 09/15/2021
    Posted 2 years, 7 months ago

    As I predicted quest warlock banned in wild.  Now my solid gold pirate quest warrior will be even better with buffs….tons of crying on other forums as usual already. 

    on a side note to those of you that dust cards: unless you need the dust never dust anything. 

    this nerf will net me over 10k dust and that’s just the EXTRA copies of the cards.  I have a complete collection so I never dust even useless cards. 

    To all of those that sat through the boring grind of 666 self damage on the warlock quest…..congrats because now that grind is almost unbearable.

    I’m glad I did all the achievements as well. For those that didn’t man I feel your pain

  • WarNerve's Avatar
    120 24 Posts Joined 09/15/2021
    Posted 2 years, 7 months ago

    people have to realize that when you make a game that revolves around conditional statements there are bound to be issues at some point. Logic only works one way. And , or , if and only if, if then, not...ect,,,, When you put hundreds of these conditions into a game you will end up with circular logic or "busted" mechanics sooner or later. 

    Wild quest warlock is broken not because of the quest but because apparently armor counts as life and you can play a zero mana card and resurrect only the minions you want to resurrect . A card that makes hero power cost nothing and has no constraints when you have to use that effect also contribute to the issue.

    These cards existed well before the tamsin quest. Why would blizzard change these cards now to effectively change the way only one particular deck uses them? This would make no sense. Trying  to come up with a design for the warlock quest card that doesn't render the card useless in standard and simultaneously not having an absurd power level in wild isn't that easy because you are dealing with two entirely different bags of conditions. 

    Blizzard will ban the quest from wild until they figure out the best way to change it for both modes without having to change to many other things.

    I don't know what they are nerfing in DH.....I don't even think dh is even consistent enough to warrant nerfs.

    Shaman has way to many consistent answers for everything.....

    Hunter is pretty consistent what are they buffing? Whatever they do buff it will be to promote another archetype besides spells or face.

    One thing i know for certain is that I'll have a nice pile of dust to add to my mountain!

     

     

  • WarNerve's Avatar
    120 24 Posts Joined 09/15/2021
    Posted 2 years, 7 months ago

    I'm considering buying all the bundles but I'm also waiting for more info on the mode. I've played Hearthstone since closed beta and have every card in the game. I have supported the game by buying every preorder and bundle that was ever released for it but I might even be at my end with this new mode. I typically average about 150 free packs from the RT each season and on top of that I buy both pre-orders and another 2-3  40 pack bundles for each expansion. Reading that mercenaries requires in game gold to bolster your town is pretty harsh. I'm one of the few people who have a lot of downtime at work and I am able to play there but who has the time to play both modes and progress? I am able to clear all 4 quests on Monday in less than an hour but I can only do that because I have a complete collection at my disposal. 

    Devs need money for their work and I don't expect anyone to work for free but I do find it as odd and concerning as the rest of you that for a new mode that has $130 worth of pre-orders in the shop has had such a poor introduction with no follow-up at all. 

    Blizzard wants me to spend  $30-$130 on a game they have shown no enthusiasm for since the lackluster announcement.  This would lead one to believe the product will be sub-standard upon official release and only those who spent money on it will agonize through it just because they already purchased it.

    The real tip-off for the grand disappointment Mercenaries will be at launch is not the lack of info about the game but rather the prices of the pre-orders. Nobody in their right mind would release a product they knew would be great on day one and charge what they are charging. I'd rather have three people give me $19.99 than one person give me $49.99.  This also feeds into the "whale" theory for those that do buy the bundles they will be so far ahead of everyone else that the time needed to offset that gap won't be worth it. 

    I was one of the people surveyed months ago about pricing structures and how much I was willing to spend on products that were released. This survey was before blizzard released the multi-game anniversary bundles. They wanted to figure out how to structure these bundles in such a way to provide the most revenue from different combinations of games  and rewards at each tier of the offer. There were a lot of questions about the upcoming mercenary mode as well. Pricing , UI layout,  loading screen graphics, etc...I left comments specifically for the Mercenaries mode and told blizzard I would not even play the game if I had to buy each mercenary nor would I play it if I had to spend more than 30-40 minutes playing to clear all of the quests for the week.

    Don't get me wrong, the mode looks very cool. The art and voice acting are what has kept me playing hearthstone for all these years. Blizzard will definitely be releasing more on the mode before it goes live and only then will I make my final decision to buy all the bundles or none of them.  If I don't buy any of the bundles chances are I'll probably play it as much as I play duels and that's almost never. 

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