A word of warning: if you're doing Yogg task #9, don't use Riptide on the Coral Elemental with one Swarmer alive. I found out the hard way how that interaction works: it keeps attacking in a loop while taking a tiny bit of damage itself.
I did Yogg Event #8: Mountain Rescue (Heroic Avalanchan with no casualties) using a modified Dragon comp. It relies on Onyxia, so it doesn't fit within the definition of a budget comp, but the other five mercs are rares, so it's relatively accessible. The final fight has a nice tank (Kazakus summoning taunt golems) + DPS (Onyxia) + healer (Sinestra) role distribution.
None of the existing tags really fit for events (like the current Yogg event): I considered "farming" or "achievement hunting", but neither really applies. It would be nice if a party could be tagged as designed for an event. Ideally the event + task could be selected, similar to how Tavern Brawls are handled, but just a single "event" tag would already be an improvement.
In the Mercenaries deck builder, if I add Kazakus, Golem Shaper to the party, I get to choose from 6 pieces of equipment instead of 3. It looks like 3 of them actually belong to Kazakus, while the other 3 belong to Valeera. For the other five mercs in the party I was offered the right 3 pieces of equipment, so I'm assuming that the builder itself is working fine but there is some incorrect data in the DB used to populate it.
I used the dragon comp. While there were a few close calls during the climb (only 2 health remaining in one case), it worked reliably in the boss fight.
If you haven't unlocked Tidemistress Athissa's equipment yet, that's another reason to use her over any other naga.
Brann Bronzebeard actually works quite well for this task, as long as you never click his second ability (Fire). After a few cracks of his whip (first ability), my mercs were effectively immune to Frost damage.
I tried to take control of the Shards using N'Zoth, but for some reason they don't count as minions. I also tried to copy Shards using Kazakus, Golem Shaper, but those copies were golems with Shard abilities rather than actual Shards, so that didn't work either. Fortunately, I had picked up a reward that gave Kazakus +7/+7 for each character that dies, so he was huge by the end of the battle.
a way to use excess coins to add power and personalized traits to your Maxed Mercs
I hope there is a relatively low cap on the amount of power you can add, otherwise balance might go into pay2win territory. It sounds like this extra power only applies to the new end-game content, but I don't know how much mid-game content they'll keep making when the whales are playing end-game content. I'm a bit nervous ever since Diablo Immor(t)al.
They're a weird compromise: the numbers are very low for Mercenaries, as you can finish such a quest in about 2 minutes, while in Constructed it takes way too long. For example using Flamestrike in Constructed you have to wait until turn 7 and then do up to 5*7=35 damage, but more likely 10-20 damage. In Mercenaries you can do 21*3=63 fire AoE with an upgraded Baron Geddon on turn 1 (more if any of the opposing mercs are red), plus you have another two mercs, although they won't have such effective AoEs. In any case, if you're lucky the quest is finished in a single turn, otherwise in two.
Changing it to "cast N fire spells" would make it fair for both modes.
Usually they're available for one month, at which point the next month's offer replaces them. I don't expect the next set before August, so this promotion has probably ended before then.
By the way, they give a Standard legendary, so while you're more likely to get one from the latest set (assuming you have fewer legendaries of that set), it's not guaranteed.
I completed the last task this weekend. Thanks for the guides, they were a great help on some of the tougher challenges.
I didn't complete the first two events. For the first I was too much behind on completing the storyline missions to even start on it. The Leeroy event I did play about halfway, but got stuck on a difficult task and either ran out of time or motivation (can't remember which).
Compared to the N'Zoth event, the difficulty on this one felt a bit more even: fewer very easy ones but also no overly hard tasks. Task 5 auto-completed itself for me though, not sure if that was a bug or some kind of deliberate hotfix. I didn't run into problems with my collection being too narrow, but I can imagine that people who haven't been playing Mercenaries consistently since launch would have problems with the very specific requirements of some of the tasks.
Thanks for the comp and video! I tried to mirror the video exactly and use the trick of casting the freeze on Psychus to bypass N'Zoth's immunity. Unfortunately my mercs didn't do quite enough damage to finish off Psychus, so that got frozen and N'Zoth sent all my mercs to the bench.
I had to improvise and put Yrel into play, as she had acquired a reward ability that deals repeat damage for each Holy spell used. That turned out to be the right move, as there was enough damage in it (probably helped by earlier buffs from Velen) to finish off the new spawns plus N'Zoth in a single turn.
Why craft legendaries from the mini set? When you're interested in multiple legendaries from the set, it's more efficient to buy the full set with gold: 2000 gold vs 3200+ dust, while they are roughly 1:1 in value.
I tried all pirates, but mine aren't fully upgraded yet and I didn't get great treasures, so that was a loss at the boss.
Second time I used Gruul with the fire resistance equipment, as that's always a good merc in BRM. I picked Prophet Velen as a healer, Cookie, the Cook sitting on the bench for extra health and the rest was pirates. Gruul fell eventually, but not after taking out both of the green guys and 3 vs 1 was doable even with not fully upgraded pirates.
If you have an upgraded Onyxia, you can also try this dragon comp to take advantage of her huge damage versus red taunts.
A word of warning: if you're doing Yogg task #9, don't use Riptide on the Coral Elemental with one Swarmer alive. I found out the hard way how that interaction works: it keeps attacking in a loop while taking a tiny bit of damage itself.
Thanks!
I did Yogg Event #8: Mountain Rescue (Heroic Avalanchan with no casualties) using a modified Dragon comp. It relies on Onyxia, so it doesn't fit within the definition of a budget comp, but the other five mercs are rares, so it's relatively accessible. The final fight has a nice tank (Kazakus summoning taunt golems) + DPS (Onyxia) + healer (Sinestra) role distribution.
None of the existing tags really fit for events (like the current Yogg event): I considered "farming" or "achievement hunting", but neither really applies. It would be nice if a party could be tagged as designed for an event. Ideally the event + task could be selected, similar to how Tavern Brawls are handled, but just a single "event" tag would already be an improvement.
In the Mercenaries deck builder, if I add Kazakus, Golem Shaper to the party, I get to choose from 6 pieces of equipment instead of 3. It looks like 3 of them actually belong to Kazakus, while the other 3 belong to Valeera. For the other five mercs in the party I was offered the right 3 pieces of equipment, so I'm assuming that the builder itself is working fine but there is some incorrect data in the DB used to populate it.
I used the dragon comp. While there were a few close calls during the climb (only 2 health remaining in one case), it worked reliably in the boss fight.
If you haven't unlocked Tidemistress Athissa's equipment yet, that's another reason to use her over any other naga.
Brann Bronzebeard actually works quite well for this task, as long as you never click his second ability (Fire). After a few cracks of his whip (first ability), my mercs were effectively immune to Frost damage.
I tried to take control of the Shards using N'Zoth, but for some reason they don't count as minions. I also tried to copy Shards using Kazakus, Golem Shaper, but those copies were golems with Shard abilities rather than actual Shards, so that didn't work either. Fortunately, I had picked up a reward that gave Kazakus +7/+7 for each character that dies, so he was huge by the end of the battle.
I used Old Guardian's Orc comp, which swaps out the Holy mercs for even more Orcs. It makes the climb a bit quicker, but it's not a budget comp.
I recommend to reroll the map until you get a Fighter coin: I hit Windfury for all Fighters and won the boss battle in a single turn.
Well, you start with a large quantity of arcane dust, about 1600 units...
I hope there is a relatively low cap on the amount of power you can add, otherwise balance might go into pay2win territory. It sounds like this extra power only applies to the new end-game content, but I don't know how much mid-game content they'll keep making when the whales are playing end-game content. I'm a bit nervous ever since Diablo Immor(t)al.
They're a weird compromise: the numbers are very low for Mercenaries, as you can finish such a quest in about 2 minutes, while in Constructed it takes way too long. For example using Flamestrike in Constructed you have to wait until turn 7 and then do up to 5*7=35 damage, but more likely 10-20 damage. In Mercenaries you can do 21*3=63 fire AoE with an upgraded Baron Geddon on turn 1 (more if any of the opposing mercs are red), plus you have another two mercs, although they won't have such effective AoEs. In any case, if you're lucky the quest is finished in a single turn, otherwise in two.
Changing it to "cast N fire spells" would make it fair for both modes.
Usually they're available for one month, at which point the next month's offer replaces them. I don't expect the next set before August, so this promotion has probably ended before then.
By the way, they give a Standard legendary, so while you're more likely to get one from the latest set (assuming you have fewer legendaries of that set), it's not guaranteed.
I completed the last task this weekend. Thanks for the guides, they were a great help on some of the tougher challenges.
I didn't complete the first two events. For the first I was too much behind on completing the storyline missions to even start on it. The Leeroy event I did play about halfway, but got stuck on a difficult task and either ran out of time or motivation (can't remember which).
Compared to the N'Zoth event, the difficulty on this one felt a bit more even: fewer very easy ones but also no overly hard tasks. Task 5 auto-completed itself for me though, not sure if that was a bug or some kind of deliberate hotfix. I didn't run into problems with my collection being too narrow, but I can imagine that people who haven't been playing Mercenaries consistently since launch would have problems with the very specific requirements of some of the tasks.
Thanks for the comp and video! I tried to mirror the video exactly and use the trick of casting the freeze on Psychus to bypass N'Zoth's immunity. Unfortunately my mercs didn't do quite enough damage to finish off Psychus, so that got frozen and N'Zoth sent all my mercs to the bench.
I had to improvise and put Yrel into play, as she had acquired a reward ability that deals repeat damage for each Holy spell used. That turned out to be the right move, as there was enough damage in it (probably helped by earlier buffs from Velen) to finish off the new spawns plus N'Zoth in a single turn.
Why craft legendaries from the mini set? When you're interested in multiple legendaries from the set, it's more efficient to buy the full set with gold: 2000 gold vs 3200+ dust, while they are roughly 1:1 in value.
I didn't realize how much Mass Hysteria can wreck your mercs if you have a few with high attack. You should really stick to only spell casters.
I tried all pirates, but mine aren't fully upgraded yet and I didn't get great treasures, so that was a loss at the boss.
Second time I used Gruul with the fire resistance equipment, as that's always a good merc in BRM. I picked Prophet Velen as a healer, Cookie, the Cook sitting on the bench for extra health and the rest was pirates. Gruul fell eventually, but not after taking out both of the green guys and 3 vs 1 was doable even with not fully upgraded pirates.
I didn't realize that they had gotten a buff. Looking forward to the event now.
I hope pirate synergies are strong, because I haven't been impressed with most pirates individually and a heroic bounty with 5 pirates sounds tough.