Zelgadis's Avatar

Zelgadis

Wizard
Joined 05/29/2019 Achieve Points 1070 Posts 858

Zelgadis's Comments

  • Zelgadis's Avatar
    Wizard 1070 858 Posts Joined 05/29/2019
    Posted 4 years, 8 months ago

    I'm really enjoying this brawl so far. I must admit that I got my pack like most players, with a token deck (Even Shaman variation). But after that I tried to make a counter-meta deck and it is doing great for me so far: (6-1 if I counted correctly)

    Did anyone do anything really crazy? I have the feeling that some non-obvious combos should exist, but I haven't seen anything spectacular yet.

  • Zelgadis's Avatar
    Wizard 1070 858 Posts Joined 05/29/2019
    Posted 4 years, 8 months ago
    Quote From AbusingKel

    Other deck ideas where I feel like I'm a genius who had an epiphany get trounced and I immediately realize it was a flawed concept so I move on after 4-6 games. 

    The other day I thought I had a great idea with combining Ironhide Direhorn and BEEEES!!!. However, when I actually played the combo, it turned out that the dead bees stay on the board until after all four have attacked, so there is no board space to summon lots of Runts. A 7/3 and two 5/5s is not that great for a 10-mana 2-card combo; I had hoped for a slightly weaker but easier to set up version of Chef Nomi.

    One thing to look at is whether the deck defeats itself or the opponent defeats it. If an interaction just doesn't work or is too difficult to set up, there is no shame in abandoning the concept early. I usually create a small text file to record my experience and the deck code, just in case cards from a future expansion make the deck more viable.

    If the deck itself works, but is not powerful enough to win games, you can try tuning it. I tend to play at least 5 games if it feels like the concept has some promise. But I know the feeling of rage-deleting decks; it can be frustrating to have your own creation be crushed by a netdeck. It also depends on whether it's a meme deck or a regular ladder deck that I'm trying to make: I don't mind if I have a 20% win rate with a Mogu Cultist deck, as long as I can get the combo off sometimes, but with a generic mid-range deck it feels bad if my win rate stays below 40%.

    It might help to log your plays, either manually or with a deck tracker, and then evaluate some properties after a game. Which cards were stuck in your hand for a long time? Did you have too little or too much card draw? Which played cards felt powerful and which felt underwhelming? By analyzing you can get something positive out of the game rather than focusing on the loss.

    If you haven't already, watch Firebat's Deck Doctor videos. He typically tries tuning a deck for about an hour before settling on a version or declaring the patient deceased. It doesn't happen often that he gives up on a deck; usually he can make a deck work somewhat decently, although it requires pretty large changes in some cases.

    One thing I learned from his videos is not to try and do too many different things in a single deck. Not only does that make it hard to have the right synergies at the right time, it also makes it difficult to tune the deck, since there are few free slots for cards that can get you through the turns when you cannot play your synergies.

  • Zelgadis's Avatar
    Wizard 1070 858 Posts Joined 05/29/2019
    Posted 4 years, 8 months ago
    Quote From RavenSunHS

    Ethereal Peddler. If they started printing more cards like this, Thief Rogue would become scary even in Wild.

    Efficient generators and efficient synergies.

    The problem so far is that most generators and most synergies have been value-oriented, without enough Tempo.

    But interesting cards are slowly stacking up...

    Peddler is a bit slow though: first you have two gather cards to discount, then you have to play a 5-mana minion that doesn't immediately impact the board. While it has decent stats for its cost, it doesn't have rush or taunt, so the opponent is free to ignore it and go face, or to value-trade. Leyline Manipulator had the same issue. I think for a card like this to be good, it needs to be cheaper (so you can play discounted cards in the same turn) or have taunt (so you won't be dead the next turn or forced to make awkward plays to stay alive).

    I think Vendetta is the kind of card that makes the archetype work: a powerful pay-off that's cheap to use.

  • Zelgadis's Avatar
    Wizard 1070 858 Posts Joined 05/29/2019
    Posted 4 years, 8 months ago

    Adding random cards to your hand from a large pool is never going to be consistent, I think. Stonehill Defender was consistent in Odd Paladin because there were two great class cards it could discover, but in Wild I now count 6 options and while most are decent, they're not at the same level as Tarim and Tirion. Mana Cyclone is somewhat consistent, but it operates on a relatively small pool of only class cards of reasonable quality; if Glacial Mysteries were still in Standard, I think Cyclone would be less popular.

  • Zelgadis's Avatar
    Wizard 1070 858 Posts Joined 05/29/2019
    Posted 4 years, 8 months ago

    When you're tuning a quest deck and finally get it working, there is that moment when you wonder "wouldn't this deck be better without the quest?" And too often, the answer is "yes".

  • Zelgadis's Avatar
    Wizard 1070 858 Posts Joined 05/29/2019
    Posted 4 years, 8 months ago

    I added an Earthquake to my Muckmorpher Shaman deck and I've been quite happy with it. That is a very top-heavy deck though, so having an additional board clear on top of two Hagatha's Schemes is useful there.

    I'm not playing at high ranks though; I imagine that if the meta you're facing is mostly Control Warrior and Conjurer Mage, Earthquake is not so useful. So its poor performance in the stats might say more about the meta than about the card itself.

  • Zelgadis's Avatar
    Wizard 1070 858 Posts Joined 05/29/2019
    Posted 4 years, 8 months ago
    Quote From LyraSilvertongue

    I haven't watched the video yet but I still am doubtful over the whole premise of new metas being more expensive than old metas debate. The amount of epics & legendaries do not really increase and there is no guarantee that any legendary or epic is going to actually stick for long in a given 'top tier deck'. 

    Comparing the end of a meta would be more representative than the start. But I remember a time when expensive decks were 10k dust, while currently half the meta decks are over 10k dust, with Highlander Mage even close to 20k.

    Quote From LyraSilvertongue

    Although, in a slightly digressing tone, I will say that again this goes to show why standard is much more expensive and flawed in this aspect than wild will ever be. If you bite the initial short term bullet and craft more cards for only a few decks in wild (or just kept your cards & never mass dusted them in the first place) then new expansions are less likely to completely overhaul/overthrow the decks you already have that are viable in wild. This means that new expansions do not pressure you into that whole proverbial carrot-on-a-stick situation that is always present in standard. Standard players 'have to' dust their entire collections AND spend more money just to stay competitive every 3-6ish months while in wild the costs of new metas is often times able to be ignored because you don't have to chase new shinies every single expansion.

    I think the root cause is the 1:4 disenchant/craft dust ratio. Dusting rotating cards only gives players a 25% discount on new crafts, so it doesn't do much to make Standard more affordable. Giving up Wild for such a small return doesn't look like a good deal to me.

  • Zelgadis's Avatar
    Wizard 1070 858 Posts Joined 05/29/2019
    Posted 4 years, 8 months ago
    Quote From ShotgunSoul
    Quote From Zelgadis

    As for Blizzard addressing the cost issue, what I'd really like to see is a no-triplicate rule for epics, like the no-duplicate rule for legendaries. I always feel really bad when I open the third copy of an epic, since it's worth only 100 dust while crafting an epic that I didn't get will cost 400. It also means I'm very reluctant to craft epics early on, since I might get them from a pack later.

    I don't know about that. I got a lot of epic extras on opening day for Saviors and it gave me enough dust to almost have the Highlander Mage deck (I don't have SIamat; I traded in the golden Hunter Quest for Zephrys).

    You'd still have the option to disenchant epics you don't want to use: it's never worse to get a new epic over an extra copy.

    Quote From ShotgunSoul

    I'm surprised Siamat is getting a lot of play. I've subbed in a number of cards for it (getting some play for the golden High Inquisitor Whitemane I opened for Quest Control Priest and Highlander Warrior; I use the Ragnaros summoning card for mage).

    Siamat is a decent card in many decks, but he's not essential to any archetype. He's also not so strong that you'd want him in decks even when there is no significant synergy, unlike Zilliax. I did craft Siamat, not for any particular deck but because it's a good neutral filler for the 7-mana slot and likely useful for elemental synergy in Wild.

    Quote From ShotgunSoul

    But at this stage I've already spent the dust I got from my packs. Can't check out Quest Paladin. It was two months or so that I spent the dust I earned from the last expansion's opening day.

    I still have quite a bit of dust left, but my wish list is longer than the number of cards I can afford to craft. One of the reasons is that there are a lot of playable cards in Uldum, which is actually a good thing. But it does make it more difficult to decide what is worth crafting and what is not.

    While Quest Paladin looks like fun, since it's specific to reborn minions, a significant part of the deck is effectively fixed. I don't expect we'll see the reborn keyword used for new cards any time soon, so it might not age as well as the other quests.

  • Zelgadis's Avatar
    Wizard 1070 858 Posts Joined 05/29/2019
    Posted 4 years, 8 months ago

    It's not that easy to make an apples-to-apples comparison. For example, for a player who plays only one deck, it matters how expensive the cheapest competitive deck is. For players playing multiple decks, you'd have to deduct the cost of cards that are used in multiple decks. For example Zilliax is in many decks, but you only have to craft him once. Control Warrior and Bomb Warrior have a lot of overlap, so if you have all the cards for one, crafting the other is a lot cheaper compared to starting from nothing. For the Witchwood, Genn and Baku were in several top-tier decks, so you could craft those once and play them in multiple decks.

    I do see an upward trend in the dust cost for decks. There are more legendaries and epics that are either archetype-defining or just so good that you want to run them. A significant number of the old legendaries were either useless or over-costed; while that felt bad when you drew one from a pack, if you didn't unpack one, you didn't have to craft it. The old epics were often situational, while the new sets have more archetype-specific epics that cannot be omitted or replaced without significantly weakening the deck.

    Another factor is that there are now two legendaries per class per set, while it used to be one until Un'Goro.

    In the days of the original Reno, adventures were relatively cheap, since you'd get the full set when you bought them. So their dust cost didn't really matter, since I don't think many people crafted those cards at the time they were released.

    With the nerfs and hall-of-fame rotations, a larger percentage of decks consists of rotating cards. While this is a good thing for producing fresh metas, it does mean that keeping up with Standard requires more new cards.

    I think it would be interesting to have a video or article that looks a bit deeper into the costs of decks. What percentage is due to legendaries and what percentage due to epics? What percentage is neutral cards vs class-specific cards? How many of the expensive cards are essential vs how many could be replaced by cheaper alternatives without breaking the deck?

    As for Blizzard addressing the cost issue, what I'd really like to see is a no-triplicate rule for epics, like the no-duplicate rule for legendaries. I always feel really bad when I open the third copy of an epic, since it's worth only 100 dust while crafting an epic that I didn't get will cost 400. It also means I'm very reluctant to craft epics early on, since I might get them from a pack later.

  • Zelgadis's Avatar
    Wizard 1070 858 Posts Joined 05/29/2019
    Posted 4 years, 8 months ago

    I don't have Supreme Archaeology myself, but I can confirm that the discount from Emperor or Wilfred Fizzlebang doesn't apply to the echo. Especially Wilfred is almost the same as the quest reward, so it's very likely the discount won't apply to echoes.

    Only discounts that aren't tied to a particular instance of a card, like Molten Giant, apply to the echo.

  • Zelgadis's Avatar
    Wizard 1070 858 Posts Joined 05/29/2019
    Posted 4 years, 8 months ago

    Riftcleaver is a decent replacement for Rend Blackhand. Even more so in decks where you can fit in Lesser Amethyst Spellstone or lots of healing. You could use Sense Demons as a tutor and also run Aranasi Broodmother, then you are very likely to draw useful cards with it (like Betrug; I have doubts about Portal Keeper though).

    Dollmaster Dorian is nice for extra Plot Twist value, plus you can combine it with Voidlord drawn by Plot Twist or Sense Demons or just by luck on a single draw.

    I agree with other posters that adding Reno, Kazakus and Zephrys would help a lot. Kazakus and Zephrys are great at finding board clears, while Reno buys you time against aggro. Since you want to be life tapping a lot to find your Plot Twists, Reno is extra useful for this deck.

    Is Curse of Rafaam there specifically to defeat Ice Block? Because in general I'd rather run removal like Darkbomb or Spirit Bomb or Demonwrath than hoping to stall an opponent with the curse. And there are anti-secret techs that would be more useful against other classes.

  • Zelgadis's Avatar
    Wizard 1070 858 Posts Joined 05/29/2019
    Posted 4 years, 9 months ago

    If you're playing handbuff, Doubling Imp is really good. But... not a beast.

    Maybe play it anyway, plus Nightmare Amalgam and Sense Demons. Although that may be too slow for a zoo deck.

    In general, I think the lack of good beasts is a problem; the mech and demon options are just stronger.

    Perhaps you could run Stonetusk Boar; if you want to play lots of small minions for History Buff. [Hearthstone Card (Soularium) Not Found] might be good as well, to draw a lot of cheap cards.

  • Zelgadis's Avatar
    Wizard 1070 858 Posts Joined 05/29/2019
    Posted 4 years, 9 months ago

    Note that the non-golden legendary pity timer is a separate timer per pack type, so assuming the golden pity timer works in the same way, you'd only trigger it by getting hundreds of packs from the same type. The OP mentions only Uldum packs, so they should hit the pity timer soonish if 400 is indeed the limit.

    Personally I typically get 100 to 120 packs per expansion. I have a golden legendary from some expansions but not from all, so any pity timer limit would be above 100 at least.

  • Zelgadis's Avatar
    Wizard 1070 858 Posts Joined 05/29/2019
    Posted 4 years, 9 months ago
    Quote From iWatchUSleep
    Quote From Zelgadis

    As far as I know you can complete daily quests vs the innkeeper, that might be a way to grow her collection without losing a ton of games.

    The only quest which can be completed against the innkeeper is the win 7 games one.

    Hmm, I thought that used to work for other types of quests as well, but I can't find any mention of it online, so it may be a figment of my imagination.

  • Zelgadis's Avatar
    Wizard 1070 858 Posts Joined 05/29/2019
    Posted 4 years, 9 months ago

    As far as I know you can complete daily quests vs the innkeeper, that might be a way to grow her collection without losing a ton of games.

    Assuming you mean the Dr. Boom hero rather than the minion, you could probably make Control Warrior deck by just throwing all mechs and removal you have together. Use Plague of Wrath instead of Brawl, double Execute, double Omega Assembly etc. I don't know how exciting it would be to play though.

    Token Druid is pretty cheap and has the potential to high-roll, so it will get some wins. For example this deck contains no epics and legendaries except SN1P-SN4P.

    In any kind deck where you have cheap high-health minions like Upgradeable Framebot or Rabble Bouncer or (pseudo) eggs like Mechano-Egg or Mechanical Whelp, you can add Faceless Rager to get extra tempo. It is a situational card and therefore not very popular, but when you find yourself in the right situation it can really swing games.

     

  • Zelgadis's Avatar
    Wizard 1070 858 Posts Joined 05/29/2019
    Posted 4 years, 9 months ago
    Quote From Scorpyon

    - Mech Hunter; This meta is full of control and Ctrl Warrior in particular is even stronger. Mech Hunter (thankfully) has mostly died a death now.

    Do you mean the aggressive version built around Goblin Bombs? I prefer playing the slower deathrattle deck using Mechanical Whelp instead and that used to be very good versus Control Warrior. I haven't played it since the expansion release though.

    Quote From Scorpyon

    - Any Highkeeper Ra deck; As yet I've still to see this work for any deck consistently. There's a couple of really meme-y versions out there, but they struggle

    I never expected this to be anything more than a meme. It's actually easier to summon Ra than I thought, but versus aggro it's too slow of a process and versus control it's not a guaranteed win.

    The package I'm using is Glinda Crowskin, Grim Rally, Witchwood Piper and Sense Demons. You have to draw Glinda naturally, but the Piper draws the cultist and can itself be tutored as a demon. Plus having that extra draw thins your deck, making it more likely to draw Glinda. You do have to stick Glinda to the board, but with a taunt on the board that wasn't all that hard in practice.

    This was at rank 15 Wild shortly after the expansion launched, which is not the most competitive meta; sticking Glinda might be trickier versus try-hard decks. In that case there is still the option to use Expired Merchant and Soulwarden to get more copies of Glinda.

     

  • Zelgadis's Avatar
    Wizard 1070 858 Posts Joined 05/29/2019
    Posted 4 years, 9 months ago

    Having more alternatives can be useful for a highlander deck. Bouncing Zephrys the Great might be too greedy, but at least greed is thematic for a burgle deck.

    In reply to Burgle Math
  • Zelgadis's Avatar
    Wizard 1070 858 Posts Joined 05/29/2019
    Posted 4 years, 9 months ago

    After playing with it for a bit, I'm wondering... is Hack the System actually not that bad?

  • Zelgadis's Avatar
    Wizard 1070 858 Posts Joined 05/29/2019
    Posted 4 years, 9 months ago

    Glowstone Technician is really good with magnetic. If you go that route, you might want to include Glow-Tron as well.

    Since you're already running Da Undatakah and exactly two good deathrattles, you could add a single Immortal Prelate and get infinite value in the ultra-late game. You wouldn't have enough card draw to get there often, but if you ever find yourself losing in fatigue it is an option to consider.

    In reply to Mech-Egg Quest
  • Zelgadis's Avatar
    Wizard 1070 858 Posts Joined 05/29/2019
    Posted 4 years, 9 months ago

    By the way, it turns out Dragon Shaman with the quest is a bad idea. The first problem is that because the quest is in your opening hand, there is less likely to be a dragon in your early hands, which makes Firetree Witchdoctor and Scaleworm poor plays until you draw a dragon. The second problem is that most of the dragon battlecries don't improve all that much after quest completion.

  • ODYN
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