ZOctavius's Avatar

ZOctavius

Joined 07/28/2019 Achieve Points 95 Posts 7

ZOctavius's Comments

  • ZOctavius's Avatar
    95 7 Posts Joined 07/28/2019
    Posted 3 years, 10 months ago

    I've reached Master yesterday after about 1 month of play and I've started around rank 2000, which means there should be 2500-4000 (really vague estimate) people in master rank right now, if it works like hs legend. Don't know if that can help you putting numbers in perspective.

    Edit: also, I found that winning or losing in plat and diamond gives/takes 20 LP every time (at least for me). Which means the LP system in those ranks is equivalent to the old HS star system in ranks 5 to 1 (or the new one in diamond 5 to 1 (and on lower ranks for non-legend players)). Except in LoR this system goes on for what would be the equivalent of 40 HS stars, which makes it a bigger grind to get back to the top technically-while if you are not already a HS Legend/LoR Master player, then the grind is probably easier in LoR.

    This means LoR might have a higher percentage of Master, Diamond and maybe Plat players compared to HS.

  • ZOctavius's Avatar
    95 7 Posts Joined 07/28/2019
    Posted 3 years, 10 months ago

    UPDATE: not a bug, it's intended. I sent a ticket to ask about this. Looks like as soon as a challenged unit leaves its position it's not subject to Challenge anymore. I guess we can only see that with Stand United though, since it's the only burst spell that affects units' positions on the board (maybe Transfusion could create some similar interaction with the right unit, idk, these are the only 2 burst cards that mess with the board dealing damage or moving units). Also I guess Vulnerable would have the same interaction with the card.

  • ZOctavius's Avatar
    95 7 Posts Joined 07/28/2019
    Posted 3 years, 11 months ago
    Quote From OldManSanns
    Quote From ZOctavius
    Quote From TriMay

    My question is, does it fully disengage them and let you do whatever with the 2 units? If 2 units both being challenged are targeted, does it disengage them both? If so, that IS pretty busted and sounds buggy...

    It does disengage them both, that is exactly my point. I don't mind them swapping places, just the fact that they can completely avoid my attacks OR even block other units that I thought were safe to attack without being blocked (since there were no other blockers on his board).

    Every remark the other posters made is completely fine, they are talking about swapping targets, which is NOT what I'm complaining about. The point is that it disengages from combat your units which is technically not part of the effect.

    Sorry, I missed that point when I first read this thread.

    That might be an unintended bug.  I want to say I've done this in the past expeditions and the swapped unit went in place of the challenged unit without the option to rearrange.  Ionia is my least played region by a mile so I can't speak too confidently about it.

    It does go in place of the challenged unit, but it looks like you can rearrange afterwards; still I guess it only works if you are still in your first blocking phase and not answering to an opponent's spell (any of those might have been a reason to miss the interaction). Still I can't believe it's just a recent bug, since both mechanics have always been in the game. At this point, it might even be an intended interaction, making challenged units only bound by their own 'challenger' or something like that.

     

    Also reading again my first statement, my point wasn't very clear, I guess it was easy to misunderstand.

  • ZOctavius's Avatar
    95 7 Posts Joined 07/28/2019
    Posted 3 years, 11 months ago
    Quote From TriMay

    I admit, burst damage negation is annoying...
    But the spell costs 6 mana :/
    Learn to be cautious of your opponents remaining mana, especially after the first time they pull something like this off.

    My question is, does it fully disengage them and let you do whatever with the 2 units? If 2 units both being challenged are targeted, does it disengage them both? If so, that IS pretty busted and sounds buggy...

    It does disengage them both, that is exactly my point. I don't mind them swapping places, just the fact that they can completely avoid my attacks OR even block other units that I thought were safe to attack without being blocked (since there were no other blockers on his board).

    Every remark the other posters made is completely fine, they are talking about swapping targets, which is NOT what I'm complaining about. The point is that it disengages from combat your units which is technically not part of the effect.

    Edit: Also, about checking the mana left and all that, ofc I was cautious, it's just that the interaction completely caught me off-guard (and looks like some others here didn't know about that either). And actually the first time I thought I missed something, the second time I was completely in disbelief, and the third I just thought 'come on, he can't have a third one, can he?'. But hey, I know that's on me. And again it's not the point of my post.

  • ZOctavius's Avatar
    95 7 Posts Joined 07/28/2019
    Posted 3 years, 11 months ago

    I found out just now that using [Hearthstone Card (Stand United) Not Found] on two units which have been targeted by opponent's Challenger attackers completely negates the Challenger effect. I mean I guess it is intended, but still I don't really find it fair that just by swapping two units' places you can basically disengage them from combat or even use them to block any other attacker. The card already disrupts your plans by swapping them (and giving them barrier), why should it even have this further interaction? I might also just be a bit salty over losing to an opponent who used this trick 3 times in a row, but still...

  • ZOctavius's Avatar
    95 7 Posts Joined 07/28/2019
    Posted 4 years ago

    Got to legend fairly easily with this Quest Warlock decklist

    AAECAf0GDsUE2wbcBooHjQjECOujA/yjA5GxA/O3A8S5A9a5A+2+A+6/AwijAdqWA9qbA/qkA7ulA+WsA+usA+ysAwA=

    It’s not mine, I found it online while looking through DH and Warlock deck builds to try and make a good Highlander Hunter deck, which in the end didn’t work out. I got 100% winrate with it against anything except Druid, DH and Rogue. Rogue is still an extremely favorable matchup (80 or 90%), while Big Druid and DH were about even (double pact helps a lot for the latter and gives you free wins against any other Warlock decks).

  • ZOctavius's Avatar
    95 7 Posts Joined 07/28/2019
    Posted 4 years, 9 months ago

    Supreme Archaeology; I've been playing plot-twist handlock for the whole season and I just can't wait to try this out on day one combined with Rafaam. Really hope I get a copy as my free card or from my first 10 packs!

  • ODYN
    0 Users Here