MARVEL SNAP's newest featured location, Vormir, has inspired an assortment of strategies so far, and there's still plenty of time to take advantage of its increased appearance. With that in mind, we've gathered a list of decks from the SNAP community that are willing to make the sacrifice for players at every level of Collection: from the very beginners to those near the end of Series 3 and beyond.


As a Featured location, Vormir will have a 40% chance to appear for 48 hours, from 7 PM PT Tuesday night to 7 PM PT Thursday night (2 AM UTC Wednesday to 2 AM UTC Friday) - that gives us just enough time to try out these decks that want to see it more often.


Series 1

Our featured deck for Series 1 is that familiar Zoo archetype, but with a Vormir twist. Thanks to Vormir's Destroy effect, we'll have more chances to pull Angel out of the deck when we play Squirrel Girl or Nova to the featured location. Otherwise, the deck is your standard Zoo strategy of "summon small bodies and buff them with Ka-Zar and Blue Marvel."

Vormir Zoo (Pool 1)
A Deck created by . Last updated 1 year, 4 months ago
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Series 2

Our first deck with cards from Series 2 is a pretty normal Devil Dinosaur list that splashes Bucky Barnes for Vormir. We also run Armor to deny opposing Destroy strategies and to protect our Dino from Shang-Chi.

Vormir Dino (Pool 2)
A Deck created by . Last updated 1 year, 4 months ago
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Our other Series 2 deck is a control strategy, using just about every card available in Series 2 that can disrupt our opponent's strategy. Again, we've got Bucky Barnes for Vormir, and we're running Angel for the potential to cheat him out of our deck when Vormir goes off.

Vormir Control (Pool 2)
A Deck created by . Last updated 1 year, 4 months ago
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Series 3

As we get into Series 3, we can get access to Electro, who's one of the best cards for Vormir that doesn't feed into a Destroy archetype. Playing Electro as our first card on Vormir gets us his Ramp, then does away with his drawback. At the top-end, this deck packs a ton of heavy bodies to overwhelm our opponent and control where their cards are allowed to go.

Vormir Ramp (Pool 3)
A Deck created by . Last updated 1 year, 4 months ago
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This deck from Alexander Coccia is trying to counter the expected wave of Death decks (see below). To that end, this deck runs Maximus to ensure that they draw their Death - not because it's nice, but because it wants to discard that Death with Black Bolt (if you're not sold on it, you can replace Black Bolt with Leech). If that doesn't happen, this deck falls back on the tried-and-true strategy of using Leader to copy an explosive final turn.


Series 4

DeathWave is a deck that's been around a long time and seen a lot of different versions. This build of it adds in She-Hulk for another big body that can cheat Energy and uses Leader as a final turn failsafe to keep the opponent from turning the tables. It has plenty of cheap cards it would love to play to Vormir and, failing that, has the ability to Destroy them itself.

DeathWave (Pool 3)
A Deck created by . Last updated 1 year, 4 months ago
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Have your own ideas for taking advantage of the featured location? Create and share your deck using our MARVEL SNAP deckbuilder! Don't forget to include a guide!

Having fun with the featured location? Let us know in the comments below!