Eternal - Event: Crill's Assault
Submitted 4 years, 4 months ago by
neonangel
New Eternal Event starting Christmas Day 12/25.
Quote From Dire Wolf Digital This holiday season, show no mercy.
Bring a 75-card Throne deck and be ready for anything:
Each game will have a random boss rule from a list of over 20 boss rules. Some are from previous events or Gauntlet, and some are brand new!
Here’s what you need to know:
- The Crill’s Assault event uses 75-card constructed decks in the Throne format.
- The event costs 4,000 Gold or 300 Gems to enter.
- Each run is 10 games, win or lose.
- You may enter as many times as you like.
- You must select your deck when you join, and you cannot change decks between games in a run.
- There is no leaderboard.
- The Crill’s Assault event will run from Wednesday 12/25/2019 at 10:00 AM MST (17:00 UTC) to Thursday 1/2/2020 at 4:00 PM MST (23:00 UTC)
- Note: This event does not grant QCP.
Run Rewards
Wins Prizes 10 6 packs, 1 Diamond Chest, 1 premium Rare 9 6 packs, 1 Gold Chest, 1 premium Rare 8 5 packs, 1 Gold Chest, 1 premium Rare 7 5 packs, 1 Gold Chest, 1 Rare 6 5 packs, 1 Silver Chest, 1 Rare 5 4 packs, 1 Silver Chest, 1 Rare 4 4 packs, 1 Silver Chest, premium Uncommon 3 4 packs, 1 Bronze Chest, 1 premium Uncommon 2 4 packs, 1 Bronze Chest 1 3 packs, 1 Bronze Chest 0 3 packs of The Flame of Xulta Get ready for your winter assault starting Christmas Day!
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New Eternal Event starting Christmas Day 12/25.
"To build or destroy...only you decide which joy." - Last Crack
I really like this event. It's been eating up my gold.
Some are a bunch of the boss rules that you may see in this event:
-Units cost 1 less
-Copy the first spell that you play this turn
-When you play a spell, summon a random creature with the same cost
-If a player ends their turn with 13 HP, that player loses the game
-If a non-dragon unit deals 5 or more damage to a player, transform that unit into a dragon
-All units have charge
-All units have exalted
-When you draw a unit, give it a random skill
-All units have Warp
-Battle skills give units +1/+1
-When you play a unit, give it a random weapon
-Spells deal double damage
-It is always Night
-At the start of your turn, create and draw a random card (usually the first 2 are random power cards)
-You start with 3 max. power
There are probably more but that's all I can think of.