Legends of Runeterra Realm

Legends of Runeterra

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New Noxus Card - Citybreaker

Submitted 4 years ago by

A new Rare Noxus Unit, Citybreaker, has been revealed!

Citybreaker Card Image

Discuss this card below or head on over to the card page to give it a rating!


Learn more about Set 2

Head on over to our dedicated guide for Set 2!

  • Arthas's Avatar
    Robot Black Lotus 1265 5754 Posts Joined 03/10/2019
    Posted 4 years ago

    A new Rare Noxus Unit, Citybreaker, has been revealed!

    Citybreaker Card Image

    Discuss this card below or head on over to the card page to give it a rating!


    Learn more about Set 2

    Head on over to our dedicated guide for Set 2!

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  • CursedParrot's Avatar
    640 720 Posts Joined 05/29/2019
    Posted 4 years ago

    This seems very bad. It would need to survive for at least 4 more rounds after being played to put it on par with Decimate. The only way this could ever see play is if Swain turns out to be extremely easy to Level up and keep on the board, in which case it's a 4 Mana 0/5 Minotaur Reckoner that targets the Strongest enemy, which could be viable. I expect it to have to be buffed to 3 Mana though 

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  • OldManSanns's Avatar
    Azir 1040 924 Posts Joined 08/05/2019
    Posted 4 years ago
    Quote From CursedParrot

    This seems very bad. It would need to survive for at least 4 more rounds after being played to put it on par with Decimate. 

    I admit its a little underwhelming, but keep in mind: 

    • It can block--and 5 HP probably means it will probably survive its first block
    • It also turbo-accelerates Sejuani's level up as well as insta-triggers her L2 ability each turn.
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  • CursedParrot's Avatar
    640 720 Posts Joined 05/29/2019
    Posted 4 years ago

    Oh I didn't think about the Combo with Sejuani's level up. With both of them on board you basically just instantly win because your opponent can't really attack and is forced to sacrifice their units to avoid dying 

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  • Hellcopter's Avatar
    270 306 Posts Joined 02/09/2020
    Posted 4 years ago

    This card looks bad but its beefy enough to survive around 4 rounds. 
    The big problem is exactly that it takes 4 rounds to see any value. At best, if curved on T4, it will generate ok-ish value by T8, and it gets worse the longer its delayed. I believe is way too slow for the current meta.

    Hearthstone: Me vs Firebat -> https://www.youtube.com/watch?v=09NCE81owjo

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  • OldManSanns's Avatar
    Azir 1040 924 Posts Joined 08/05/2019
    Posted 4 years ago

    In light of the new Plunder mechanic, I'm updating my rating from 2:5 to 4:5.

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  • sinti's Avatar
    Senior Writer Chocolate Cake 2070 2778 Posts Joined 10/20/2018
    Posted 4 years ago
    Quote From OldManSanns

    In light of the new Plunder mechanic, I'm updating my rating from 2:5 to 4:5.

    Yeah, this card was a bit of a sleeper without knowing the rest of the set, but a continuous "free" trigger for a lot of synergy will probably see play. Unless Vulnerable decks are prevalent which could then just pull this into play and destroy it :o

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