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How To Beat Eternal Aggro - Case Study

Submitted 1 year ago by

So before I showcased one of the best aggro decks in the eternal format.

Essentially hard core pirate aggro that makes the old versions look like joke when it comes to pure speed and responsiveness.

But how do you beat it?

Well its actually exceptionally easy I'll list the cards for each region:

Feijord: 3 of blighted ravine, 3 tavern keepers, 3 avorosan, and 3 catalyst (ramp) you're basically guaranteed any slower freijord deck will manage okay sometimes in the aggro matchup

Ionia: got its own 4 drop tavern keeper in the new set, you have your standard ryze tools essentially burst followers and dragonlings.

But I think low key the best Ionia tools are the simple ones people sleep on like palm and face smash. It pound for pound punishes development more than anything else.

P and z: really shouldn't struggle into aggro ever, it's the ping region it's all pings

Noxious: better at dealing with midrange threats but flock is still the best one mana card in the game

Bandle: goes wide better than any other region

Shadow: its again the cards that people don't use, 5 mana deal 2 to two followers is big value, or maybe it's just tripple vile tripple go hard.

The point is that eternal has a massive card pool with so many good cards to chose from and given the diversity of the format the relative power of "Bad cards" is much higher.

 

  • Nifty129's Avatar
    Banned 590 1235 Posts Joined 05/29/2020
    Posted 1 year ago

    So before I showcased one of the best aggro decks in the eternal format.

    Essentially hard core pirate aggro that makes the old versions look like joke when it comes to pure speed and responsiveness.

    But how do you beat it?

    Well its actually exceptionally easy I'll list the cards for each region:

    Feijord: 3 of blighted ravine, 3 tavern keepers, 3 avorosan, and 3 catalyst (ramp) you're basically guaranteed any slower freijord deck will manage okay sometimes in the aggro matchup

    Ionia: got its own 4 drop tavern keeper in the new set, you have your standard ryze tools essentially burst followers and dragonlings.

    But I think low key the best Ionia tools are the simple ones people sleep on like palm and face smash. It pound for pound punishes development more than anything else.

    P and z: really shouldn't struggle into aggro ever, it's the ping region it's all pings

    Noxious: better at dealing with midrange threats but flock is still the best one mana card in the game

    Bandle: goes wide better than any other region

    Shadow: its again the cards that people don't use, 5 mana deal 2 to two followers is big value, or maybe it's just tripple vile tripple go hard.

    The point is that eternal has a massive card pool with so many good cards to chose from and given the diversity of the format the relative power of "Bad cards" is much higher.

     

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