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Legends of Runeterra

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Lor Can't Move Forward Till It Looks Backwards

Submitted 1 year ago by

With each new set released the complexity of the core LOR experience (eternal) increases.

More variable, more interactions, more champions, old decks get better, new decks are born and everything in between.

But standard is just that, literally a handful of 4 decks that are top tier, will always be top tier, and there are no balance changes that can freshen up a rigid format because there aren't enough variables to work off of.

The reality is that standard is an experiment, an attempt to appease pro players doing there 3 deck rotation ladder grind, and a way of bringing back snap players who get scared by complexity.

But you see core LOR still exists, it didn't go anywhere, it didn't stop functioning, and it didn't dissappear.

And any attempts to turn a blind eye to the superior core format of the game will only end up hurting it in the long run.

  • Nifty129's Avatar
    Banned 590 1235 Posts Joined 05/29/2020
    Posted 1 year ago

    With each new set released the complexity of the core LOR experience (eternal) increases.

    More variable, more interactions, more champions, old decks get better, new decks are born and everything in between.

    But standard is just that, literally a handful of 4 decks that are top tier, will always be top tier, and there are no balance changes that can freshen up a rigid format because there aren't enough variables to work off of.

    The reality is that standard is an experiment, an attempt to appease pro players doing there 3 deck rotation ladder grind, and a way of bringing back snap players who get scared by complexity.

    But you see core LOR still exists, it didn't go anywhere, it didn't stop functioning, and it didn't dissappear.

    And any attempts to turn a blind eye to the superior core format of the game will only end up hurting it in the long run.

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