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The LOR Meta Problem & Why Competition Matters

Submitted 1 year, 4 months ago by

https://app.mobalytics.gg/lor/meta-tier-list

So out of the final third of the Darkin expansion we've seen an unprecedented amount of bulk carda released.

For the first time ever this extends to actual champions.

The like of ryze and angel girl are unplayable, and of course they are its written on the cards.

Do a bunch of unnecessary counter intuitive crap maybe win the game.

So what's to stop a LOR player from running Plunder a three decades old archetype still sitting in A tier?

What's to stop them from running ramp the only good freijord archetype since the pop dancers mini event?

What's to stop you from running Annie a meta defining control and aggro card that released with bard?

The reality is these decks are good, they may not be the best but they balance payoffs, synergies, and deckbuilding requirements in a satisfactory manner.

Thats something we are seeing less and less of in LOR moving forward. So maybe LOR can take a page from Snaps book smaller expansions with more meaningful cards.

Because at the end of the day unlocking 1 card like the human torch who compliments a pre-established archetype is 10 times better than unlocking 100 cards that do absolutely nothing.

  • Nifty129's Avatar
    Banned 590 1235 Posts Joined 05/29/2020
    Posted 1 year, 4 months ago

    https://app.mobalytics.gg/lor/meta-tier-list

    So out of the final third of the Darkin expansion we've seen an unprecedented amount of bulk carda released.

    For the first time ever this extends to actual champions.

    The like of ryze and angel girl are unplayable, and of course they are its written on the cards.

    Do a bunch of unnecessary counter intuitive crap maybe win the game.

    So what's to stop a LOR player from running Plunder a three decades old archetype still sitting in A tier?

    What's to stop them from running ramp the only good freijord archetype since the pop dancers mini event?

    What's to stop you from running Annie a meta defining control and aggro card that released with bard?

    The reality is these decks are good, they may not be the best but they balance payoffs, synergies, and deckbuilding requirements in a satisfactory manner.

    Thats something we are seeing less and less of in LOR moving forward. So maybe LOR can take a page from Snaps book smaller expansions with more meaningful cards.

    Because at the end of the day unlocking 1 card like the human torch who compliments a pre-established archetype is 10 times better than unlocking 100 cards that do absolutely nothing.

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