If you control no "Adventurer Tokens": Special Summon 1 "Adventurer Token" (Fairy/EARTH/Level 4/ATK 2000/DEF 2000), then, if you do not control "Journey of Destiny", you can place 1 "Journey of Destiny" from your Deck face-up in your Spell & Trap Zone. You can only activate 1 "Rite of Aramesir" per turn. You cannot activate monster effects on the field the turn you activate this card, except Special Summoned monsters'.
Comments
No Comments Yet. Be the first to create one down below!