Shaman Custom Card

Submitted 2 years, 6 months ago by

Hello :D,  this is an idea for a Shaman card.

I wanted to  make it a dual class card, i wanted it to be dual from the beggining, but only mage with 3-4 cards  and very few neutral cards can transform minions, so i decided to use a custom class i was starting to think of, but the card generator was bugged and showed it as half shaman half neutral card.

What do you think? :D

I know, very original "Sea Witch"

  • JoshoPrime's Avatar
    Headless Horseman 315 61 Posts Joined 01/16/2021
    Posted 2 years, 6 months ago

    Hello :D,  this is an idea for a Shaman card.

    I wanted to  make it a dual class card, i wanted it to be dual from the beggining, but only mage with 3-4 cards  and very few neutral cards can transform minions, so i decided to use a custom class i was starting to think of, but the card generator was bugged and showed it as half shaman half neutral card.

    What do you think? :D

    I know, very original "Sea Witch"

    0
  • Demonxz95's Avatar
    Senior Writer 2245 2636 Posts Joined 03/19/2019
    Posted 2 years, 6 months ago

    Cool in theory, though how quickly you can reduce its Cost will be of concern.

    3
  • dapperdog's Avatar
    Dragon Scholar 1890 5548 Posts Joined 07/29/2019
    Posted 2 years, 6 months ago

    Not bad really. Its sort of like Thing from Below, mostly because of the taunt, and that's likely what will push people to want to make it work. Because you can legit just use cards like Revolve, and put down a big taunt as early as turn 3-4.

    I'd probably just reduce the health to 8. 0 mana costed cards, especially on minions, almost always break the game, and this one will likely be no different, assuming of course that there's support for it. Its too punishing for your opponent to play minions as a 4/12.

    0
  • JoshoPrime's Avatar
    Headless Horseman 315 61 Posts Joined 01/16/2021
    Posted 2 years, 6 months ago
    Quote From dapperdog

    Not bad really. Its sort of like Thing from Below, mostly because of the taunt, and that's likely what will push people to want to make it work. Because you can legit just use cards like Revolve, and put down a big taunt as early as turn 3-4.

    I'd probably just reduce the health to 8. 0 mana costed cards, especially on minions, almost always break the game, and this one will likely be no different, assuming of course that there's support for it. Its too punishing for your opponent to play minions as a 4/12.

    would increasing thr cost to 15-20 help? i ask in case i want to keep the stat

    0
  • dapperdog's Avatar
    Dragon Scholar 1890 5548 Posts Joined 07/29/2019
    Posted 2 years, 6 months ago
    Quote From JoshoPrime
    Quote From dapperdog

    Not bad really. Its sort of like Thing from Below, mostly because of the taunt, and that's likely what will push people to want to make it work. Because you can legit just use cards like Revolve, and put down a big taunt as early as turn 3-4.

    I'd probably just reduce the health to 8. 0 mana costed cards, especially on minions, almost always break the game, and this one will likely be no different, assuming of course that there's support for it. Its too punishing for your opponent to play minions as a 4/12.

    would increasing thr cost to 15-20 help? i ask in case i want to keep the stat

    If you really want the stats to stay, it'll probably have to be at least 14. That's my opinion anyway

    0
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