New Neutral Minion - Theotar, the Mad Duke

Submitted 1 year, 9 months ago by

A new Legendary Neutral Minion, Theotar, the Mad Duke, has been revealed!

Theotar, the Mad Duke Card Image

Discuss this card below or head on over to the card page to give it a rating!


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  • Arthas's Avatar
    Robot Black Lotus 1265 5754 Posts Joined 03/10/2019
    Posted 1 year, 9 months ago

    A new Legendary Neutral Minion, Theotar, the Mad Duke, has been revealed!

    Theotar, the Mad Duke Card Image

    Discuss this card below or head on over to the card page to give it a rating!


    Learn more about Murder at Castle Nathria

    Head on over to our dedicated guide for Murder at Castle Nathria!


    Get Cheaper Card Packs

    This section contains affiliate links.

    If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.

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    1
  • Yusuke's Avatar
    295 187 Posts Joined 06/02/2019
    Posted 1 year, 9 months ago

    How does this card works? Will the opponent discover a card from your deck or do you choose which card you will trade for the one in the opponents hand?

    -1
  • dapperdog's Avatar
    Dragon Scholar 1890 5544 Posts Joined 07/29/2019
    Posted 1 year, 9 months ago

    This is one mean card. Practically counters combo decks, and in some cases might well just solo games. If you steal your opponent's hero card I think the game is over...unless you use your own theotar to steal it back.

    It might end up being a card every player must have/craft because the only counter to this is by playing your own theotar. So much so that if its play rate climbs exponentially beyond anyone's expectation team5 might well be pressured to nerf it just so we dont end up with games decided by this card's rng.

    Does it have a downside? I mean, we've been practically playing mutanus despite its 7 mana cost simply because it can sometimes take out a key minion from your opponent's hand. And now team5 just printed something that does the same, but cheaper, and infinitely more consistent. I personally think it'll be in every deck from day 1 and then it'll get nerfed to 5 mana.

     

    You may argue that it hard counters druid decks. For that alone, I rate this a 5/5.

    1
  • borisflagell's Avatar
    115 45 Posts Joined 03/30/2022
    Posted 1 year, 9 months ago
    Quote From dapperdog
    It might end up being a card every player must have/craft because the only counter to this is by playing your own theotar.

    I'm under the impression the devs expects Renathal to be the counterplay here.

    Theothar heavily punish "one trick pony" decklist; meanwhile Renathal allow such deck to become "two trick pony" by adding 9 more cards to their list.

     

    Seems sane to me.

    2
  • Caro's Avatar
    Draconic Rager 2215 2496 Posts Joined 03/12/2020
    Posted 1 year, 9 months ago

    Interesting disruption card, where the likes of Prestor druid will severely suffer. You'd ideally want to wait to play Theotar when you know your opponent has a key card in hard. Giving your opponent the least impactful card from your hand seems like a nasty upside as well. Imagine you taking your opponent's Guff while you give them a useless card like a weapon buff.

    0
  • dapperdog's Avatar
    Dragon Scholar 1890 5544 Posts Joined 07/29/2019
    Posted 1 year, 9 months ago
    Quote From borisflagell
    Quote From dapperdog
    It might end up being a card every player must have/craft because the only counter to this is by playing your own theotar.

    I'm under the impression the devs expects Renathal to be the counterplay here.

    Theothar heavily punish "one trick pony" decklist; meanwhile Renathal allow such deck to become "two trick pony" by adding 9 more cards to their list.

     

    Seems sane to me.

    Being able to add 9 additional cards doesn't mean any one of them would be a win con. As we are currently experiencing, something like quest hunter still only has one, despite having more cards.

    In my opinion, if you manage to take away a key card like hero cards, Brilliant Macaw, even something as simply as brann, that's already a pretty good trade in your favor. Only in very rare situations like prestor or ramp druid does one card maketh a whole deck.

    And if they did take away a key card, having spent 4 mana chances are they cant play it right away, so you have a chance at nicking it back with your mad duke.

    0
  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 1 year, 9 months ago

    Basically just better Mutanus when it comes to disruption. You get 3 choices, it only costs 4-mana and you decide what you give them so it's rarely going to be something you desperately need.

    If this doesn't kill any notion of combo decks being viable in Standard, nothing will.

    I tried having fun once.

    It was awful.

    0
  • HolyWater's Avatar
    HearthStationeer 375 156 Posts Joined 03/15/2019
    Posted 1 year, 9 months ago

    im seeing the nerf

    0
  • GoddammitDontShootMe's Avatar
    Splendiferous 2145 1903 Posts Joined 06/03/2019
    Posted 1 year, 9 months ago

    Looks like a fun gimmick, but I don't see this being meta defining. But then, if they made it too powerful, everyone would be raging.

    0
  • Hydrafrog's Avatar
    Gul'dan 1840 3268 Posts Joined 05/28/2019
    Posted 1 year, 9 months ago

    I'm giving this 4 stars because it is going to be more irritating that Mutanis was/is/continue to be. 

    1
  • FieselFitz's Avatar
    Prince Charming 1105 1355 Posts Joined 05/29/2019
    Posted 1 year, 9 months ago

    Very interesting and very good. Cheap disruptive tool that almost every deck will play. This will be very annoying :) 

    Challenge me ... when you're ready to duel a god!

    0
  • SilverWolf's Avatar
    Tauren Chieftain Addict 990 1085 Posts Joined 04/01/2019
    Posted 1 year, 9 months ago

    Very powerful to disrupt combo decks or steal a combo piece

    0
  • FortyDust's Avatar
    Pumpkin 1205 1908 Posts Joined 05/29/2019
    Posted 1 year, 9 months ago

    This is the most important Hearthstone card ever printed. From this point on, it's all mind games and chicanery. It's an undeniable 5 stars because it will drastically redefine the meta until it rotates out.

    0
  • Brandon's Avatar
    Old God Fanatic 1350 2486 Posts Joined 05/29/2019
    Posted 1 year, 9 months ago

    Must-include in MANY slower decks. This counters quest decks HARDER than Mutanus the Devourer because Theotar, the Mad Duke is a lot cheaper and discovers. And honestly even though you have to give your opponent a card, at least your able to pick the worst option for your opponent.

    RNG is only fun as long as there is a 50/50 chance of getting something really good or trash level of bad. If RNG always results in something good, then it's not fun.

    0
  • Horus's Avatar
    Detective Pikachu 2565 3344 Posts Joined 05/29/2019
    Posted 1 year, 9 months ago

    That's fun and disruptive. I really like this design too

    Struggle with Heroic Galakrond's Awakening? I got your back : 

    0
  • Geno9999's Avatar
    Metrognome 1620 1210 Posts Joined 11/10/2019
    Posted 1 year, 9 months ago

    I hate this, I'm going to see him everywhere.

    0
  • Draketh's Avatar
    Darkmaster 1565 1395 Posts Joined 04/02/2019
    Posted 1 year, 8 months ago

    Seems like this one is fun and annoying at the same time. Probably going to see a lot of play.

    0
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