Galakrond, the Wretched
Card Stats
- Class Warlock
- Expansion Descent of Dragons
- Rarity Legendary
- Cost 7
- Attack 0
- Health 30
Card Text
Battlecry: Summon 1 random Demon. (@)
Flavor Text
Fel-flames slowly writhed around the skeleton, until the great bones knit themselves together into a demonic monstrosity. Rafaam shielded his face from the heat but could not hide his grin.
Keywords
Battlecry - Does something when you play it from your hand.
Invoke - Use Galakrond's Power.
Galakrond, the Wretched Sounds
Play GalakrondTier1_Play_Stinger
Attack VO_DRG_600_Male_Dragon_Attack_01
Death VO_DRG_6x_Male_Dragon_Death_01
Galakrond, the Wretched Emotes
Greeting VO_DRG_600_Male_Dragon_Greetings_01
Well Played VO_DRG_600_Male_Dragon_Well_Played_01
Oops VO_DRG_600_Male_Dragon_Oops_01
Threaten VO_DRG_600_Male_Dragon_Threaten_01
Thanks VO_DRG_600_Male_Dragon_Thanks_01
Sorry VO_DRG_600_Male_Dragon_Sorry_01
Concede VO_DRG_600_Male_Dragon_Concede_01
Rope VO_DRG_600_Male_Dragon_Time_01
Picked VO_DRG_600_Male_Dragon_Picked_01
Game Start VO_DRG_600_Male_Dragon_MIRROR_START_01
Wow VO_DRG_600_Male_Dragon_WOW_01
Greeting VO_DRG_600_Male_Dragon_MIRROR_GREETINGS_01
Thinking 1 VO_DRG_6x_Male_Dragon_Thinking_04
Thinking 2 VO_DRG_6x_Male_Dragon_Thinking_03
Thinking 3 VO_DRG_6x_Male_Dragon_Thinking_02
Deck Low VO_DRG_6x_Male_Dragon_LowCards_01
Out of Cards VO_DRG_6x_Male_Dragon_NoCards_01
Need Weapon VO_DRG_6x_Male_Dragon_ERROR_NEED_WEAPON_01
Need Mana VO_DRG_6x_Male_Dragon_ERROR_NEED_MANA_01
Already Attacked (Minion) VO_DRG_6x_Male_Dragon_ERROR_MINION_ATTACKED_01
Already Attacked (Hero) VO_DRG_6x_Male_Dragon_ERROR_I_ATTACKED_01
Minion Can't Attack First Turn VO_DRG_6x_Male_Dragon_ERROR_SUMMON_SICKNESS_01
Hand is Full VO_DRG_6x_Male_Dragon_ERROR_HAND_FULL_01
Board Full VO_DRG_6x_Male_Dragon_ERROR_FULL_MINIONS_01
Can't Attack (Stealth) VO_DRG_6x_Male_Dragon_ERROR_STEALTH_01
Can't Play That VO_DRG_6x_Male_Dragon_ERROR_PLAY_01
Need a Target VO_DRG_6x_Male_Dragon_ERROR_TARGET_01
Can't Attack (Taunt) VO_DRG_6x_Male_Dragon_ERROR_TAUNT_01
Default Error VO_DRG_6x_Male_Dragon_ERROR_GENERIC_01
Greeting (Lunar New Year) VO_DRG_6x_Male_Dragon_HAPPY_NEW_YEAR_LUNAR_01
Greeting (Holiday) VO_DRG_6x_Male_Dragon_HAPPY_HOLIDAYS_01
Greeting (New Year) VO_DRG_6x_Male_Dragon_HAPPY_NEW_YEAR_01
Greeting (Fire Festival) VO_DRG_6x_Male_Dragon_FIRE_FESTIVAL_01
Greeting (Pirate Day) VO_DRG_6x_Male_Dragon_PIRATE_DAY_01
Greeting (Halloween) VO_DRG_6x_Male_Dragon_HAPPY_HALLOWEEN_01
Greeting (Noblegarden) VO_DRG_6x_Male_Dragon_HAPPY_NOBLEGARDEN_01
Related Cards
Galakrond, Azeroth's End Galakrond, the Apocalypse Galakrond's MaliceGalakrond, the Wretched Guides
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Comments
looks like the worst galakrond
Why is blizzard hating warlock so much? Ridiculous! Not a single good card this year, nothing... It's most notorious in the invoke cards, every one is terrible, as if the hero power was worth it. Late game summon 2 11s is trash, and random demons will be summon 2 trashy imps most of times. Sad...
I mean ... I dunno guys. Has generating random demons EVER been good? I played plenty of Kazakus when he was standard, and still play him in wild. How often do I pick the "random demons" potion? Just about never. Sure, summoning a Pit Lord or Felguard without the battlecry is good, but ... I guess we'll see.
the random demons from the potion tend to be bad because you have to play them, but getting four random demons on the board and not having to pay mana tends to be good enough. I think it is a little bit better than what you make it out to be.
That's a solid point, friend. I guess we'll see. Also worth noting: we're all getting all 5 Galakronds free (unless I misunderstood) so we can try it out anyway.
Summoning Two Imps everytime you invoke is pretty nuts if you ask me. You can even use them as sacrifice for even better aggressive/tempo style decks. It might be possible to make a token version with this card.
Some cards might get more playable to like those 8/8 imps.
I c what Rafaam want us to do with our warlock decks now. Almost every warlock card has synergys with sets of cards this year combined this set... Everything starts to make sense now.
If the Prophecy is true, Rafaam will FINALLY RULE THE WORLD AS THE SUPREME ARCHAEOLOGIST
Zoo warlock cannot afford to wait until turn 8 to start getting minions on the board. The hero power would be useful to a Zoo deck if you started with it or accessed it on turn 3 or 4. A zoo deck that starts flooding the board on turn 8 will ... oh wait, a zoo lock that waits that long to get going will never survive to turn 8. The only way this is any good for zoo is if there are some really cheap invoke cards.
rest in pieces Warlock, doomed to play bad Zoo decks until the end of time
if that Hero Power isn't amazing than this might already be the worst card of the expansion
ding ding ding
its trash level for a hero power. odd paladin on turn 8 lol
it 2 mana summon 2 1/1 imps sadly :D
hoping to know its hero power soon
it summons 2 imps