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**Wild growth cries in the corner**
Awesome ramp, how are you now wild growth? Not so wild, eh?
Draw a card is always good on the top deck mode and in the start of the game with a dragon in hand this is stupid broken
unnerfed wild growth for dragon
Wild Growth powercreep
Card is really good, if dragons in druid are viable that is...
This card is amazing. It is the better pre-nerf wild growth. Ramp big dragons druid!!!
I am assuming that if you use this on 10 mana crystals you get 2 (!) cards?!
five stars every day, baby!
Remember that Wild Growth was nerfed to 3 mana? This should be enough to understand how powerful this card is.
This card is probably going to be the strongest card in the set. Druid will have no trouble squeezing in some dragons to play a pre nerf wild growth that also draws you a card
If your deck have some dragon, this is an autoinclude. 2 mana to draw and get a cristal is so strong that can be the point where start in the building of druid's deck for next months
Seems pretty good. Bad without the dragon activation, but with it, yeah very playable.
Yes, its surelly a very powerfull card, but I am not sure if druid will have enough incentive to go away from quest or if we will get some "choose 1" dragons to put both together.
Let's take a deep breath. No you will not be playing this in quest druid. And yes, that's the only reason why this card is not nerf contender number 1. Quest druid carries too much value and dominates the mid game. Not sure if anyone playing druid would deviate enough to play this card.
Having said that, this needed to be busted. Otherwise there would not be any reason to even consider playing dragon druid. For that alone, this card deserves a top spot in any critical evaluation.
Sad to say, this isn't going to be tier 1. 5 mana 10/10 worth of stats with rush. Starfall clear. 3 mana double ramp. 3 mana 4/6 stealth rush poisonous. 6 mana heal for twelve with a 6/6 taunt. Can this EVER hope to compete with that? No.
Wild growth de-nerfed and buffed? Good card.
Im guessing they are making a compelling case to not run the quest.... so that we will get more variation in the class opposed to just the one deck it has now.
If you can consistently activate this, it's going to be an insane turn 2 for Druids. Card advantage + ramp at the same time.
I mean wild growth had to be nerfed and now it's back with a not so crazy requirement, incoming dragon druid I guess?
Wild Growth is back and I'm terrified
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