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Battlecry: Add two 1-Cost spells from your class to your hand.
Spews more spells than a sleep-talking wizard.
Battlecry - Does something when you play it from your hand.
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This card is much better than I thought it would be.. especially good spells for warlock/mage/priest IMO
So, here's the list:
Claw, Savagery, Biology Project, Floop's Glorious Gloop, Crystal Power, Untapped Potential, Worthy Expedition, Secure the Deck, Strength in Numbers, Treenforcements
Arcane Shot, Tracking, Bestial Wrath, Secret Plan, The Beast Within, Rapid Fire, Unseal the Vault, Clear the Way, Toxic Reinforcements
Arcane Missiles, Mirror Image, Tome of Intellect, Shooting Star, Magic Trick, Ray of Frost, Raid the Sky Temple, Arcane Breath, Elemental Allies, Learn Draconic
Blessing of Might, Hand of Protection, Humility, Blessing of Wisdom, Eye for an Eye, Noble Sacrifice, Redemption, Repentance, Hidden Wisdom, Autodefense Matrix, Crystology, Desperate Measures, Never Surrender!, Making Mummies, Righteous Cause, Sand Breath
Holy Smite, Mind Vision, Power Word: Shield, Radiance, Inner Fire, Cloning Device, Activate the Obelisk, Embalming Ritual
Deadly Poison, Sinister Strike, Pilfer, Daring Escape, Togwaggle's Scheme, Bazaar Burglary, Plague of Madness, Dragon's Hoard, Praise Galakrond!
Frost Shock, Earth Shock, Forked Lightning, Lightning Bolt, Blazing Invocation, Voltaic Burst, Totemic Smash, Corrupt the Waters, Invocation of Frost, Storm's Wrath
Corruption, Mortal Coil, Soulfire, Call of the Void, Dark Possession, Soul Infusion, Spirit Bomb, The Soularium, Grim Rally, Shriek, Plague of Flames, Sinister Deal, Supreme Archaeology, Rain of Fire
Charge, Whirlwind, Shield Slam, Upgrade!, Omega Assembly, Devastate, Improve Morale, Hack the System, Into the Fray
Probably is not worth the tempo loss for value. 5 mana is a lot where you want to play a better stated card.
it can be title slow but really nice card
Might be useful enough to see some play
Solid dragon, but not the reason to run dragons, just goes into dragon builds because you need more activators.
looks good as you generally have a limited pool of 1 cost cards you can kind of predict what cards to expect. might be good in some classes. it won't see widespread play though
This card is rather solid. Giving 2 spells is good, especially in mage where some of the good spells are. This card will bring values to any dragon decks
this is somehow similiar to the 3 mana rogue lackey genetator.the high mana cost is a downside but the dragon tag is a bonus
The effect is awesome but is it worth the tempo loss? In alot of cases not really but some decks can definitely make use of this and it’s a great arena card for sure.
Really strong in arena. In standard I can immagine to play it only in mage for Cyclone package
I feel like this could get really good after the next standard rotation when the pool of cards gets more limited and consistency goes up a bit, right now so many classes would be hitting results that are wildly different on a regular basis.
Nice card. A sort of new take on an old mechanic, since it changes with each class. It should not grant Quests, as they have always been removed from such pools, but Sidequests maybe.
I think it's a medium arena card, but it's not good enough to the meta decks, its a weak dragon and a bad card generator besides spell mage archetype
would it be able to get the side quests?
Great neutral card. There's a lot of useful 1 mana spells in every class. The obvious choice being Mage. Being a Dragon it may find home in Dragon decks too.
Also pretty good in arena.
You can use this to try and grab a quest or - better? - sub quest late in the game.
Maybe for mage, not very excited about this card.
This card is quite interestingly designed since it gives out spells at specific costs. Mage is certainly the best contender to use this card since 1 mana spell pool in mage is quite good. Even a simple Ray of Frost gained from this can wreck boards in mage's favor, and if you don't get that you have Magic Trick and Tome of Intellect to try and get it.
Might see play in highlander decks or specific spell heavy decks. Its worth noting that you can get the SoU quest from this card (needs confirmation). Quests like raid the temple is rubbish in standard but in some long games there might yet be some value in getting that out of a random effect.
So far it seems mage and rogue will get the best out of this card. If they can survive through the mid game anyway.
Might be usefull in Highlander Secret Palladin too given that it is very likely to generate a secret. Though admitedly that might not be usefull enough.
most of the cards are bad, but with Chenvaala may be something
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