This is a somewhat aggressive style deck that uses early minions and secrets to apply some early chip damage and then finish the opponent off with burn. In the early game, it is important to develop a minion by turn 2 or 3. In most turns, face is the place. Remember, in aggro decks your minions are an investment of damage. Only trade if you think you can get 1 or more attacks in with the minion you're protecting.
Towards turn 6+ you want to start burning the opponent down as much as you can. Oftentimes you can setup a 2 turn lethal with a couple of Fireballs, Cloud Princes, or even Pyroblast on turn 10 if the game goes that long.
*One cool thing to note about Mirror Entity and Netherwind Portal is that your opponent is most likely spending all their mana to summon the minion or cast the spell so they won't be able to remove the minion summoned on your side, so the minion basically has charge when it goes back to your turn.*