Are You Prepared? Card Design Competition
Congratulations to MathU for winning the competition!
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This Week's Theme: Are You Prepared?
The Demon Hunters are upon us! Sadly, they won't have cards from any previous expansions, so it's up to us to make some for them.
- You must create a Demon Hunter card for a previous Hearthstone expansion or adventure
- Any card set is fair game, excluding Basic, Classic and Ashes of Outland. Make sure you're using the appropriate watermark!
- You can only use mechanics introduced up to the expansion or adventure you chose
- No Naxxramas cards with Reborn, or GvG cards with Poisonous, for example
- You must obey the rarity distribution of previous expansions and adventures
- No Naxxramas Legendaries or Blackrock Mountain Epics, please!
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Competition Entries
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Submission Description
The following description was written by the creator.
An uldum quest for demon hunter.
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Submission Description
The following description was written by the creator.
Made by: CovenantKevlar
First Competition entered!! let me know what you think!
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"A Flame Imp with Flaming Claws might seem redundant, but wait until you see Massive Jaraxxus."
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Submission Description
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Decided to make a simple quest for Demon Hunter and since there is a nice amount of cards that deal damage in Demon Hunter decided to make this.
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Submission Description
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The Illidari have sent one of their mounted champions to partake in the Grand Tournament, and the mount is quite the imposing one. It's so large and fierce that there's hardly any room to get around it, and it's brimming with fel power like it's rider. Inspiring this champion with your hero power will add a random Outcast card to your hand, allowed you to combo right away since the new card will be your right-most card when it's given to you.
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Submission Description
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What if Illidan defeated Arthas and took the Frostmourne for himself? Let's find out!
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Submission Description
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Illidan helped Khadgar during the Legion's attack, so the Illidari are always welcome in Dalaran. This allows you to stall a powerful minion for a bit while you find a way to destroy it.
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Submission Description
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I decided to create a Loa for the Demon Hunter for this weeks comp. After looking over the list of Loa from Warcraft, I settled on the Mammoth. This benefits from attacking with your hero as much as possible, which is a core identity for the DH, while also protecting the DH after they've traded Health for Tempo in the early game. Ideally this would be partnered by a Spirit giving the DH Windfury to further empower the Loa, but sadly that falls outside the confines of this competition.
Art Credit - Mike Sass (Flaming Mammoth)
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Submission Description
The following description was written by the creator.
Start of Game: If all minions in your deck are Demons, your Hero Power costs (0) this game.
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With the introduction of Lifesteal, Demon Hunters love getting health while being agressive, and Murgulis loves the pain of others at the well-being of his satisfaction. Whenever a friendly character takes damage on a turn, it will be cheaper to play on the board. This encourages the hero to trade as well as do this with Murlocs the player might have for a cheap 0 cost 6/5 w/ Lifesteal.
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Submission Description
The following description was written by the creator.
"Defend Er? I barely know Er!"
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Submission Description
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Mainly inspired by Drygulch Jailor from KnC. I wanted to use both Recruit, the new class mechanic and the pseudo new dormant mechanic, which was introduced in Un'Goro and slightly developed in KnC, before blooming on Ashes of Outland. As they are underneath the mines, it's a pretty efficient place to send prisioners to dig up minerals for lord Togwaggle, Enforcer will make sure you don't stay idle in this place of hardworking servitude.
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Submission Description
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This is a flexible tool for Demon Hunters which can either be used as burst damage or removal.
I intentionally made it a direct power creep of Inner Demon, while also making it infinitely worse value for your mana than Twin Slice, so hopefully it is at a nice even powerlevel where it is just okay to play at any point in the game.
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"So you want +1 attack permanently heh? well, that will cost you... All duplicates from your deck. Fair price right?"
A card i've made wondering " If Demon Hunters existed back in MSoG, what gang would they affliate with?" and i think the Kabal would make the most sence. As all Kabal Legendaries, Gallywix supports Highlander archtypes, and hes a hell of a support, maybe being able to make Highlander Demon Hunter a tier 1 deck!.......That would have no chance againts Pirate Warrior... oh well, hope you've liked it!
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Submission Description
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Note: Dormant minions will be dormant for 4 turns if their original text was 2 turns
Other Note: If you play Magtheridon, it will be dormant until you kill 6 1/3 he will be summoning.
Another Note: If your sherazin died, you have to play 8 cards in a turn, however it will summon 2 sherazin.
I made these notes so people can understand more the mechanic of this card.
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Submission Description
The following description was written by the creator.
Flavour Text: Trust me, when it comes to replacing body parts, the Mo'arg arg experts.
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Submission Description
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'There ain't no flavor text here, capiche?'
Inspirations:
Blindness of Demon Hunters
Stock Gangster catchphrase of the Grimy Goons
Attack and kill effect of Finja, the Flying Star and Lotus Assassin
Targeting alteration of Mayor Noggenfogger
Using a description instead of a keyword for flavor of Blur
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Flavor text: "Illidan was born with amber eyes, at the time a sign of a great destiny - however, that destiny brought him an inconsistency."
It discovers spells but makes you draw the spells that you didn't choose, If you outcast it, it discovers minions instead and draws the minions that you didn't choose.
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Submission Description
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A potent AoE tool for Demon Hunter. Helps out against minions with large Health pools to finish them off through either this spell or other sources of damage. May this Wyrmguard wither in his low Health state!
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"The League of Saviors sent in their troops in multitudes. Too bad the Illidari are expendable."
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Submission Description
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Dragons and Demon Hunters? Sounds like a match made in heaven. Continually put you opponent on a clock to kill you, and put them closer and closer to their own deaths.
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Submission Description
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"I dedicated my life to destroying the Burning Legion. Now I will spend my eternity serving the one I was once sworn to defeat. Evil is not prepared."
A take on Illidan's death knight for KotFT (I hope they retroactively add this one day). Now that he is 'outcast' from life, your Outcast cards won't need to be on the left or right of your hand in order for them to activate. His hero power provides him with an unholy boost in strength that also heals him should you choose to use it. Combined, these abilities make Illidan a formidable foe in death.
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Submission Description
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Old Gods like demons, right? Anyways, here’s a simple card to enable some more C’Thun fun. :)
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Submission Description
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Put aside the debate about if DH would have been in the League of E.V.I.L. or one of the Heroes...
DH missed out on the chance to have a Twinspell card.
Enter Fiery Brand
An ability from Vengeance Demon Hunters in WoW, Fiery Brand causes the enemy to deal less damage to you and increase the amount of Fire damage you deal to the target while active.
In designing this ability into Hearthstone, I decided to focus on the aspect of dealing more damage to a target. Dealing double damage is a rarely used mechanic in Hearthstone, and I felt that Demon Hunter has a lot of great tools that they can combo with this card to help take down minions.
Can be used to improve your trades, or use your hero power combined with any of your powerful Warglaives (Aldrachi Warblades, Warglaives of Azzinoth, Flamereaper) to clear multiple large minions.
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Submission Description
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One of the biggest problems with C'Thun was the lack of good synergy cards to really buff him up; hopefully Twilight Reaver can fit the bill. +2/+2 is a solid bonus, and the Demon Hunter wants to be attacking with their hero often so this can proc multiple times if you can keep him alive.
He's aggressively-statted to avoid being too good, but still a vanilla minion (as almost all C'Thun cards are).
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Submission Description
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This is a remake of a card I made about a year ago for Warlock.
Hakkar completed Portal Keeper and Portal Overfiend that were released during Rise of Shadows to form a full "Portal DH archetype".
Hakkar shares his name with [Hearthstone Card (Hakkar the Soulflayer) Not Found] due to a fuckup from game developers. More info here.
Remember you can add a description to your card, so feel free to tell us why you designed your entry the way you did, and why you chose the expansion you did.
Consider that the known weaknesses of Demon Hunters are card generation and hard removal.
Also note that we've given you space for up to one token for this competition, as a trial run of this method of allowing it. We'll see how it ends up playing out and make adjustments as needed.