Yeah, we need to see the egg cards. They might be, eg, “Die at the start of your turn. Deathrattle: Summon a 4/4 dragon with Rush.” In that case, this card would be worth a look
this is super helpful for newer players. when I started I had no idea what people were talking about, I could listen to a podcast and miss so much cuz I didnt know the lingo
Especially since so much of the lingo comes from other games! "Why 'Miracle druid'?" "Oh, you see, in Magic: The Gathering, there was a card called..."
I wonder if destroying a deathrattle minion in a deck will trigger its deathrattle.
I would assume it does. Ordinarily, "destroy" means "kill" (if the minion is on the board). e.g. Poison Seeds says "Destroy all minions" and it definitely triggers deathrattles.
One interesting question, though, is what if you play this on a minion that has a "resummon this minion" deathrattle? In that case, I'd assume the minion would be destroyed (along with all other copies), and afterwards, would come back as the only one of its kind.
(Same question applies to reborn minions, actually. I assume the ones on the board are killed but reborn, but the ones in the decks are just thrown away.)
I doubt it. Or, rather, you could target a Jade Golem, and it would destroy all Jade Golems on the board and in the decks[*]--but it wouldn't affect my Jade Idols (or Jade Shuriken etc.), so I'd be able to summon more golems.
[*] And actually I'm not sure about that. A 5/5 Jade Golem is considered a different card than a 4/4 Jade Golem (which is why silencing it doesn't reduce the stats). If you target my 5/5 Jade Golem, it's possible that it only annihilates all the 5/5 JGs on the board and in the decks, and doesn't affect the other JGs that are bigger or smaller? ...something to try out!
Can you destroy your own minion to remove them from your opponents deck?
I would think so yes.
That's how I read it too. Definitely you can target your own minion (or else the text would say "destroy an enemy minion"). I'd assume "wherever they are" means "on either side of the battlefield or in either deck".
(Not in the graveyard, though--I'd assume minions that died on the battlefield, either from this card play or earlier, would still be in the dead pool and available for rezzing.)
This is nice! But since this is for new players, I'm worried they may be overwhelmed by all those keywords. And they don't need to be, since with very few exceptions, keywords introduced in an expansion are only used in that expansion. (Most newbies will wait a bit before diving into Wild, I assume.)
Could I make a suggestion? How about grouping the keywords into three categories:
Classic: Keywords from the basic or classic sets, plus Rush and Discover (since those are regularly used outside of the expansions they were introduced in)
Standard: Keywords from the expansions currently in standard play (so as of now, Year of the Dragon, it's Echo, Magnetic, Overkill, Twinspell, Reborn, Invoke)
I'd suggest adding a second, contrasting meaning for Top-Deck (the second sentence, bolded, is the addition):
Top-deck: Drawing the exact card needed for the situation at the start of the turn (i.e. from the top of your deck). Alternatively, playing with an empty hand, so the only card available to you is whatever's at the top of your deck.
I often see that use in e.g. guides for solo content, like "Do X, Y, Z to stall for time, then when the boss is top-decking, play A, B, C for the win."
Though for a hunter, all sidequests play nicely with Zul'jin, since he'll re-cast the quests you've finished, which is nice.
I'm assuming that if Zul'jin recasts spells like Unleash the Beast it counts towards completing the quest? If it does, that's a mixed blessing, since Zul'jin is pretty likely to fill the board with minions, and the quest could finish without summoning anything if the board is full. OTOH, since Zul'jin casts in random order, he might restart the quest late in his cast sequence. If you throw ZJ down and end with a full board and a recast sidequest that's 1/3 or 2/3 filled, that's very nice.
Works well with the Quest, actually. Might even make it playable.
Might be a little hard to use the quest, since you wouldn't want to replace your Quest hero power with Galakrond's but you also wouldn't want to lose Galakrond's Battlecry.
Yeah... I think this was planned. SoU gave us nine new quests, but the reward for each one is an upgraded hero power. DoD gives us five E.V.I.L. Heroes, but playing it replaces your hero power with a different (upgraded) one.
So... you can combine a quest with a hero card, but you're going to be throwing away some of the benefit of one or the other.
I'm sure invoke accumulates, but I don't see how you get to OTK territory. Each "invoke" card you play gets you +3 attack. Even assuming you already have a 5-attack weapon equipped, you'd need to invoke 8 times in one turn to get to a 29 attack. I don't see how that happens without Major Shenanigans™; and there are already plenty of OTKs available, if you allow for Major Shenanigans™.
But outside of memeing or dungeon runs, I don't see how this invoke does all that much.
And a handy note about those quests--You can finish your quests (regular and legendary) in the Tavern Brawl, even when the Tavern Brawl is solo content (like it is this week). Makes it easy!
Here's the cardback from the 15.6 patch notes:
Yeah, we need to see the egg cards. They might be, eg, “Die at the start of your turn. Deathrattle: Summon a 4/4 dragon with Rush.” In that case, this card would be worth a look
Especially since so much of the lingo comes from other games! "Why 'Miracle druid'?" "Oh, you see, in Magic: The Gathering, there was a card called..."
I would assume it does. Ordinarily, "destroy" means "kill" (if the minion is on the board). e.g. Poison Seeds says "Destroy all minions" and it definitely triggers deathrattles.
One interesting question, though, is what if you play this on a minion that has a "resummon this minion" deathrattle? In that case, I'd assume the minion would be destroyed (along with all other copies), and afterwards, would come back as the only one of its kind.
(Same question applies to reborn minions, actually. I assume the ones on the board are killed but reborn, but the ones in the decks are just thrown away.)
I doubt it. Or, rather, you could target a Jade Golem, and it would destroy all Jade Golems on the board and in the decks[*]--but it wouldn't affect my Jade Idols (or Jade Shuriken etc.), so I'd be able to summon more golems.
[*] And actually I'm not sure about that. A 5/5 Jade Golem is considered a different card than a 4/4 Jade Golem (which is why silencing it doesn't reduce the stats). If you target my 5/5 Jade Golem, it's possible that it only annihilates all the 5/5 JGs on the board and in the decks, and doesn't affect the other JGs that are bigger or smaller? ...something to try out!
That's how I read it too. Definitely you can target your own minion (or else the text would say "destroy an enemy minion"). I'd assume "wherever they are" means "on either side of the battlefield or in either deck".
(Not in the graveyard, though--I'd assume minions that died on the battlefield, either from this card play or earlier, would still be in the dead pool and available for rezzing.)
This is nice! But since this is for new players, I'm worried they may be overwhelmed by all those keywords. And they don't need to be, since with very few exceptions, keywords introduced in an expansion are only used in that expansion. (Most newbies will wait a bit before diving into Wild, I assume.)
Could I make a suggestion? How about grouping the keywords into three categories:
...with an intro explaining the distinction.
I'd suggest adding a second, contrasting meaning for Top-Deck (the second sentence, bolded, is the addition):
Top-deck: Drawing the exact card needed for the situation at the start of the turn (i.e. from the top of your deck). Alternatively, playing with an empty hand, so the only card available to you is whatever's at the top of your deck.
I often see that use in e.g. guides for solo content, like "Do X, Y, Z to stall for time, then when the boss is top-decking, play A, B, C for the win."
Though for a hunter, all sidequests play nicely with Zul'jin, since he'll re-cast the quests you've finished, which is nice.
I'm assuming that if Zul'jin recasts spells like Unleash the Beast it counts towards completing the quest? If it does, that's a mixed blessing, since Zul'jin is pretty likely to fill the board with minions, and the quest could finish without summoning anything if the board is full. OTOH, since Zul'jin casts in random order, he might restart the quest late in his cast sequence. If you throw ZJ down and end with a full board and a recast sidequest that's 1/3 or 2/3 filled, that's very nice.
Yeah... I think this was planned. SoU gave us nine new quests, but the reward for each one is an upgraded hero power. DoD gives us five E.V.I.L. Heroes, but playing it replaces your hero power with a different (upgraded) one.
So... you can combine a quest with a hero card, but you're going to be throwing away some of the benefit of one or the other.
I'm sure invoke accumulates, but I don't see how you get to OTK territory. Each "invoke" card you play gets you +3 attack. Even assuming you already have a 5-attack weapon equipped, you'd need to invoke 8 times in one turn to get to a 29 attack. I don't see how that happens without Major Shenanigans™; and there are already plenty of OTKs available, if you allow for Major Shenanigans™.
But outside of memeing or dungeon runs, I don't see how this invoke does all that much.
...or am I misunderstanding you?
And a handy note about those quests--You can finish your quests (regular and legendary) in the Tavern Brawl, even when the Tavern Brawl is solo content (like it is this week). Makes it easy!