Asprobourboulis's Avatar

Asprobourboulis

Joined 05/28/2019 Achieve Points 280 Posts 70

Asprobourboulis's Comments

  • Asprobourboulis's Avatar
    280 70 Posts Joined 05/28/2019
    Posted 4 years, 7 months ago

    So could you say that this is an non-interactive, "skip a turn and dump your useless cards" kind of game?

    Isn't the Warrior the aggressor though with buffed taunts and healthy mechs?

  • Asprobourboulis's Avatar
    280 70 Posts Joined 05/28/2019
    Posted 4 years, 7 months ago
    Quote: Control Warrior (...) is kept in check by Highlander Hunter and Quest Druid.

    I play neither Control Warrior nor Quest Druid, so I have no clue how the two classes interact. I feel like Druid has limited resources (nothing that big taunts or brawl/removal spells can't handle) to inflict any damage against the high armor generation of Warrior. Can anyone elaborate on this?

  • Asprobourboulis's Avatar
    280 70 Posts Joined 05/28/2019
    Posted 4 years, 7 months ago

    They said they are up to it some time ago

    In reply to Hack the System
  • Asprobourboulis's Avatar
    280 70 Posts Joined 05/28/2019
    Posted 4 years, 7 months ago

    Try clicking on both of the red gems on the feet (click twice on each one to change the mode to accordion). Then play the pattern using the above figure as a guide. It's super easy!

  • Asprobourboulis's Avatar
    280 70 Posts Joined 05/28/2019
    Posted 4 years, 7 months ago

    There are 4 chapters and these are the 4 final bosses. And then there is the Finale (rogue maybe!?)!

  • Asprobourboulis's Avatar
    280 70 Posts Joined 05/28/2019
    Posted 4 years, 7 months ago

    I like this deck much more too! The combo is excellent but the drawing package is still slow for my taste. +1 for the idea though!

    PS: Instead of Pillager (too clunky and slow for the wild meta) try using Counterfeit Coins to see how this works out. They can be really handy with the Minstrel combo too!

     

    Edit: Now that I think about it, this combo can be performed a bit more difficult with Warlock too. Double tick with emperor+enchantress and next turn you can use defile to kill the kobolts and sac pact or power overwhelming to kill the cube for another damage wave! I'll play-test this and if viable I'll let you know!

  • Asprobourboulis's Avatar
    280 70 Posts Joined 05/28/2019
    Posted 4 years, 7 months ago

    Try something with Anka, Myra's Element and Mechathun. I'll definitely try it in the future!

  • Asprobourboulis's Avatar
    280 70 Posts Joined 05/28/2019
    Posted 4 years, 7 months ago

    Favorite moment ever (not just Uldum's): Making a Secrets Mage draw 16 cards with the impossible-to-pull-off Octosari Mill Lock deck, for a ton of fatigue damage!

  • Asprobourboulis's Avatar
    280 70 Posts Joined 05/28/2019
    Posted 4 years, 7 months ago

    Did you manage to beat any one of the archetypes that I mentioned earlier with your current deck version? Because these are some of the main threats you find on ladder. Against aggressive decks ( like Mech Hunter) this version won't last till turn 5 without any defensive/survival tools. I play meme and combo decks myself too, trust me.

    Of course you may win against another combo/passive deck, but aggressive archetypes will ruin your fun for sure.

  • Asprobourboulis's Avatar
    280 70 Posts Joined 05/28/2019
    Posted 4 years, 7 months ago

    Would adding one copy of Coldarra Drake make the deck better? If it would survive a turn, wouldn't that make a 10 mana turn "deal 10 damage anywhere" or "2*8=16 damage anywhere" in combination with a Fallen Hero? I feel like Sylvanas Windrunner, Piloted Sky Golem and Goblin Blastmage could take one for the team. Another copy of Khartut Defender seems a bit more viable to me too.

    In reply to Even After Nerfs...
  • Asprobourboulis's Avatar
    280 70 Posts Joined 05/28/2019
    Posted 4 years, 7 months ago

    I know this is a meme deck, but in order to have fun with this, you should first and foremost, survive the early game. Most of the deck is consisted of dead cards (the combo pieces and cards to assist the combo resolve earlier) and you also have quite a few dead turns (like Gadgetzan Auctioneer turns, the Anka, the Buried turn and the 10 mana combo pre-setup). Being passive as Rogue won't help you last long (especially with decks like Odd Rogue, Odd Paladin, Even Shaman, Secret Mage etc lurking in all ranks), so you may need a more tempo oriented package  and I guess some taunts?! Also let's not discuss the fact that disruptive combo strategies like Dirty Rat, Deathlord and others can cost you the game from a vital combo piece loss.

    That being said, I would cut both copies of Tomb Pillager, Cutpurse, Walk the Plank and the whole Gadgetzan Auctioneer package. I would add a combination of cards like: Deathlord, Tar Creeper, Pharaoh Cat, EVIL Miscreant, SI:7 Agent, Dark Iron Skulker, Sludge Belcher and see how that turns out! Good Luck!

  • Asprobourboulis's Avatar
    280 70 Posts Joined 05/28/2019
    Posted 4 years, 7 months ago

    How about replacing a copy of Frightened Flunky or 2 with Warpaths and/or Blood Warriors? Warpath will help you with clearing the enemy board and making the "omelette" faster, while Blood Warriors will give you a lot of value!

    In reply to Eggro Warrior
  • Asprobourboulis's Avatar
    280 70 Posts Joined 05/28/2019
    Posted 4 years, 7 months ago

    Nice deck! Knife Juggler is a priority here (especially when you fight for tempo), so I would definitely lose Sea Giant!

  • Asprobourboulis's Avatar
    280 70 Posts Joined 05/28/2019
    Posted 4 years, 8 months ago

    That's what I also think of dusting nerfed stuff. There is nothing wrong with dusting these cards now and if they remain viable or good in the future, you can always craft them back for no dust loss. If not, this dust will be very useful in future expansions.

  • Asprobourboulis's Avatar
    280 70 Posts Joined 05/28/2019
    Posted 4 years, 8 months ago

    Mech Hunter and Control Warrior will be Tier S once more... -.-

    I don't play mage, but there has to be a deck or 2 to keep Warrior in check. Mage CC nerf is ok, but PG nerf kills the class for many people. Shame..

    Barnes' nerf is laughable at best.

  • Asprobourboulis's Avatar
    280 70 Posts Joined 05/28/2019
    Posted 4 years, 8 months ago

    Here is my Odd Paladin deck! I'm so in love with this brawl! Kudos for the originality! Enjoy!

    AAEBAZ8FBqcF3QqRvALW5QKe+AKggAMMRrsDxQPbA6gF7Q+4xwLjywLW/gLZ/gK1mAOOmgMA

  • Asprobourboulis's Avatar
    280 70 Posts Joined 05/28/2019
    Posted 4 years, 8 months ago

    This might seem a bit random, but will having an ongoing arena before the rotation, grant you an arena key after the old one expires?

  • Asprobourboulis's Avatar
    280 70 Posts Joined 05/28/2019
    Posted 4 years, 9 months ago

    If they print more lackey-generating cards for Warlocks, Dark Pharaoh Tekahn can be the MVP in Zoo decks. Warlocks can be hard to come back from AOE spells, but this card will add a bit more survivability to the archetype. It may hopefully revive the deck in wild too and make it viable again, to an everlasting stale meta.

  • Asprobourboulis's Avatar
    280 70 Posts Joined 05/28/2019
    Posted 4 years, 9 months ago

    When browsing a quest card's page, shouldn't the new hero power (or the card reward from the old ones) be shown alongside the quest card? Am I missing it somehow?

    In reply to Saviors of Uldum
  • Asprobourboulis's Avatar
    280 70 Posts Joined 05/28/2019
    Posted 4 years, 9 months ago

    This is good for aggro too

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