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Bersak

Magma Rager
Joined 06/12/2019 Achieve Points 720 Posts 432

Bersak's Comments

  • Bersak's Avatar
    Magma Rager 720 432 Posts Joined 06/12/2019
    Posted 4 years, 9 months ago

    The balance is on point for this one. It synergises with itself but you played already 4 of your reborn minions, the 5th can be directly copied. So, how many do you put into your deck? 8? 10? Even more? Granted, deathrattles and end of turn effects are premium targets aswell but will it be enough?

    As many others said, it feels like a priest quest and fits right into the class aswell. I can see why this is probably OP in priest, on the other hand maybe exactly what priest needed to come back... we‘ll see

  • Bersak's Avatar
    Magma Rager 720 432 Posts Joined 06/12/2019
    Posted 4 years, 9 months ago

    Remember Jousticar Truehearth? It‘s basicly an inconsistant version that requires a singleton deck.... i really don’t understand those cards. There MUST be some awesome neutral Support. What am i saying, this IS the support and we‘re still lacking a reason to play singelto

  • Bersak's Avatar
    Magma Rager 720 432 Posts Joined 06/12/2019
    Posted 4 years, 9 months ago

    Wrong aswell. Taunttotem easily stops the King. Need to contest a giant? Well Rag can handle those plebs when you pray hard enough to RNJesus. 

    Ragnaros was in about every lategame deck, King Crush in barely any. I guess that says enough.

    Not even talking about the restrictions of a singleton deck

  • Bersak's Avatar
    Magma Rager 720 432 Posts Joined 06/12/2019
    Posted 4 years, 9 months ago
    Quote From AliRadicali

    I wouldn't mind seeing better silence and transform effects implemented but I can't for the life of me understand why you'd consider mechs as a tribe or magnetize as a keyword to be a major problem. Mech paladin and hunter are totally predictable, linear decks that have obvious counterplay, and with Warrior I'd argue that the problem isn't with mechs or magnetic, it's due to individually OP cards as well as card synergies.

    Thanks! Not every strong mechanic is broken.

    It‘s polarizing in some matchups without hard removal or silence but that’s pretty much everything in hearthstone 

  • Bersak's Avatar
    Magma Rager 720 432 Posts Joined 06/12/2019
    Posted 4 years, 9 months ago

    Tbh, i could easily play this meta another month! Pre-nerf was quickly solved but now it seems that there are 20+ different decks out there. Or at least this was the case on ranks 7-6. 

    I tested my luck with pogo rogue, featuring Tok and a random Mossy Horror and did pretty well! 

    There are so many good cards that people forgett half of them. Mossy is just one example. Same goes for decks.

    I could be wrong here because ranks 7-6 are a weird place this late into the month and maybe above that is only mech hunter and conjurer mage...

    Anyways, i love this kind of post! I

  • Bersak's Avatar
    Magma Rager 720 432 Posts Joined 06/12/2019
    Posted 4 years, 9 months ago

    I had the same thoughts. This rule is probably based on some basic hearthstone coding. On your turn, your minions are on „attack mode“ and trigger their effect when dealing damage; no matter how.

    Same applies to your hero for instance. When you have a weapon equipped and a minion somehow (Missdirection mostly) attacks your hero on your own turn, it gets damaged by your weapon.

    Very confusing stuff ... I

  • Bersak's Avatar
    Magma Rager 720 432 Posts Joined 06/12/2019
    Posted 4 years, 9 months ago

    Same here! I bought the adventure and lose some gold in the arena (it‘s hard to keep up with the meta!). Sitting on 1800 gold and 16k dust. 

    Impressed by the numbers. I guess i‘ll buy this expansion 

  • Bersak's Avatar
    Magma Rager 720 432 Posts Joined 06/12/2019
    Posted 4 years, 9 months ago

    I guess you‘re right. I just want to add the fact that the sepcialist format needs more than balance. Variety on ladder is much higher which indicates a healthy balance between most classes (warlock and priest crying in corner).

    In this format, flexibility is key. Murloc shaman for instance would never see play in a specialist format because it‘s near impossible to tech it against bad matchups. Mage has taken the throne as the most flexible deck and sets the baseline for everything else. 

  • Bersak's Avatar
    Magma Rager 720 432 Posts Joined 06/12/2019
    Posted 4 years, 9 months ago

    Elegant design for a 1-Drop. This can be a huge thread in the early game although it needs support because no agressive deck wants to heropower on turn two. I like it! Maybe token pala will become a thing?

  • Bersak's Avatar
    Magma Rager 720 432 Posts Joined 06/12/2019
    Posted 4 years, 10 months ago

    It fits agressive classes way better than control or midrange. Rogue is a good candidate for this card, even without weapon removal. The chance that you clear bigger minions as your oponent could is very high. 

    Just don‘t play it on your Edwin turn (as long as he is below 20/20)

  • Bersak's Avatar
    Magma Rager 720 432 Posts Joined 06/12/2019
    Posted 4 years, 10 months ago

    I know that those are „wishes“ and don’t have to be realistic but ...

    1. if you double the dust value, every casual would get a full collection.

    2. Game size would probably explode.

    3. Time walls up the value for people that own skins. It‘s important imo to some degree. But it‘s true that the little skins we have are inaccessible. On the other hand, i barely see the buyable hero portraits on ladde

    In reply to Your 3 wishes
  • Bersak's Avatar
    Magma Rager 720 432 Posts Joined 06/12/2019
    Posted 4 years, 10 months ago

    1. Achievements! Really difficult ones at best. And maybe a title in front of the name to brag with them. Or a special emote.

    2. Statistics! Give us numbers, winrates, pack-counters, the whole thing.

    3. An easy way to obtain wild cards. I know that this fucks up economics but maybe a shadow version that is not disenchantable and looks kinda shitty?

    In reply to Your 3 wishes
  • Bersak's Avatar
    Magma Rager 720 432 Posts Joined 06/12/2019
    Posted 4 years, 10 months ago

    26 with warrior aswell. 

    Some advice. Don‘t focus to much on the bomb away cards! Just pick some early game, the heropower is more than enough

  • Bersak's Avatar
    Magma Rager 720 432 Posts Joined 06/12/2019
    Posted 4 years, 10 months ago

    They are pushing shuffle/draw warlock. I bet those aditional imps will become an upside in some decks. This card could dethrone warrior as the primary control class! Add some more sacrifice mechanics and warlock is rolling again. Discard the lowest cost card becomes viable aswell!

    Besides, 4 mana „unconditionnal“ removal is unprecedented. It‘s walk the plank level and this card is only unpopular because of limited use in rogue. 

  • Bersak's Avatar
    Magma Rager 720 432 Posts Joined 06/12/2019
    Posted 4 years, 10 months ago

    It‘s a little cheap to call it a three weeks long event imo. We get the quests only for 7 days and after that it‘s just a tavern brawl with some backstory and a little added complexity.

    Imagine, they would add some blackrock mountain cards to standard for this timespan!? Maybe even Emperor Thaurissan...? Or Rag itself?

    Still, i like this stuff! People stay involved, free packs (i‘ll never complain about those) and the world quest for the card reveal is some next level shit! A total counter would be amazing, not even speaking about Highscores...

  • Bersak's Avatar
    Magma Rager 720 432 Posts Joined 06/12/2019
    Posted 4 years, 10 months ago

    I actually WANT this to happen. This would be so fucking hilarious! 

    They could give us a second chance, a couple weeks into the new expansion... 

  • Bersak's Avatar
    Magma Rager 720 432 Posts Joined 06/12/2019
    Posted 4 years, 10 months ago

    I would like titles aswell! Basicly everything that pushes me to do something else in the game in order to obtain prestige. 

    Silly example: „the whisperer“ ; obtained after killing 50 enemies with a whisp.

    Even hough i love them, cardbacks are wasted on the seasonal aspect and purely nostalgic. 

  • Bersak's Avatar
    Magma Rager 720 432 Posts Joined 06/12/2019
    Posted 4 years, 10 months ago

    Doesn‘t seem to greate but the synergy with Ray of Frost pops into mind. It‘s only a two card combo and an 8 mana 9-9 that has to be removed instantly. Could be even bigger with sorcerer apprentice. 

    I wouldn’t be to surpised to see this as a tech card for mages in specialist format but i wouldn’t bet on or either! The overall synergy with conjurer mage is not that big at

  • Bersak's Avatar
    Magma Rager 720 432 Posts Joined 06/12/2019
    Posted 4 years, 10 months ago

    It‘s the direction they want to go from now on. 

    Same for warlock.. no big healing? Amethyst spellstone is laughing in his wild grave. 

    It‘s a little sad because warlock was the strongest when he got access to healing. E

  • Bersak's Avatar
    Magma Rager 720 432 Posts Joined 06/12/2019
    Posted 4 years, 10 months ago

    I highly recommend the first (or second?) Wing of blackrock for emperor thaurissan. This guy will allways be a nice combo enabler in wild. 

    Otherwise ... 28 packs vs an adventure. Definitly worth it if you want to get invested into  wild

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