Will most likely be seen more through evolve/random effects. It would be good if it had taunt or some other effect but nah, slightly more stats isn't worth it anymore.
I'm just hoping there's no grinding achievements for these mediocre neutrals. Don't see when you'd want to use this card, it'll only be seen during random generation effects.
I'm not sure about this card. If you really want silence, you'd just use Starfish or some other silence minion. Most times after silencing a minion, it would have *usually* low attack, so freezing it is just a tiny extra benefit. Doubt this card will be added to constructed decks and I'll be surprised if it sees play outside of arena.
I'm pretty sure the community will think of some broken combo to pull off with this card. You'd have to probably wait for the correct setup to trigger this deathrattle as you wouldn't want to play it too soon then die. DK can also take advantage of this and it can be randomly generated off The Scourge. Very exciting card that kinda reminds me of Majordomo Executus. It puts you on the clock, but as we've seen with Immolate, you can still do a lot in 3 turns.
I... have no idea how to evaluate this card. You'd have to have a really specific combo in hand before you play this legendary or hope that you draw a combo piece and get it's cost reduced to 0. The "die in 3 turns" part makes me apprehensive but it's a really interesting card overall.
This epic does have potential in token decks, especially seeing how sticky it is. The high health is exactly what you need to take advantage of this effect. Token druid or Aggro DH might use this. Even DH can benefit coz the tokens become extra corpses.
This can be really strong in certain decks and can easily be used as a combo piece. I wouldn't be surprised if someone figures out a really simple combo to pull off with this guy. Should be great fun experimenting and also will be hilarious when generated off of random effects.
I actually need this card upon seeing it. It's amazing value and curves out well at 4, 7, then 10 mana (for the additional effect ofc). If you trigger every Manathirst requirement, this is 15/15 in stats across 3 bodies and 18 damage + 5 armor. That is nuts.
Hey look, Cult Master got an upgrade! This will see play as the 1x frost rune isn't that big of a restriction. There will be plenty of new (and old) undead minions to take advantage of so this draw engine will be good.
A no minion DH? Sounds interesting, considering everyone used to joke about spell Hunter back in the Rumble days. Also DH does have Abyssal Depths which can tutor Lady S'theno for eg, so I'm fairly optimistic about this new DH archetype.
This is actually hilarious that Blizzard decided to reveal this hunter card first when there's only Arcane Shot in standard atm. Sure more arcane spells will get revealed but I don't see a point in running this card at all. The +1 spell damage isn't that much of a benefit anyway. Least the epic gem matches the card art but I'll be bummed if I open this epic in packs.
So if you have Renathal, you can technically get 60 health if you cast 2 of these spells. That's double the normal health. Insane in a greedy control deck
Honestly, Soulstealer is a better card but ofc there's a difference between 2x and 3x rune restrictions. This along with all other DK cards will see experimentation. Depending how many corpses a Blood DK can generate by turn 5, this spell should clear the board.
Will most likely be seen more through evolve/random effects. It would be good if it had taunt or some other effect but nah, slightly more stats isn't worth it anymore.
I'm just hoping there's no grinding achievements for these mediocre neutrals. Don't see when you'd want to use this card, it'll only be seen during random generation effects.
I'm not sure about this card. If you really want silence, you'd just use Starfish or some other silence minion. Most times after silencing a minion, it would have *usually* low attack, so freezing it is just a tiny extra benefit. Doubt this card will be added to constructed decks and I'll be surprised if it sees play outside of arena.
Pack filler, arena card. 4 mana 6/6 is alright but on turn 7, it's too weak to see play in constructed and that's just fine.
I'm pretty sure the community will think of some broken combo to pull off with this card. You'd have to probably wait for the correct setup to trigger this deathrattle as you wouldn't want to play it too soon then die. DK can also take advantage of this and it can be randomly generated off The Scourge. Very exciting card that kinda reminds me of Majordomo Executus. It puts you on the clock, but as we've seen with Immolate, you can still do a lot in 3 turns.
I... have no idea how to evaluate this card. You'd have to have a really specific combo in hand before you play this legendary or hope that you draw a combo piece and get it's cost reduced to 0. The "die in 3 turns" part makes me apprehensive but it's a really interesting card overall.
This epic does have potential in token decks, especially seeing how sticky it is. The high health is exactly what you need to take advantage of this effect. Token druid or Aggro DH might use this. Even DH can benefit coz the tokens become extra corpses.
There's a reason for the different reveal schedule
This can be really strong in certain decks and can easily be used as a combo piece. I wouldn't be surprised if someone figures out a really simple combo to pull off with this guy. Should be great fun experimenting and also will be hilarious when generated off of random effects.
I actually need this card upon seeing it. It's amazing value and curves out well at 4, 7, then 10 mana (for the additional effect ofc). If you trigger every Manathirst requirement, this is 15/15 in stats across 3 bodies and 18 damage + 5 armor. That is nuts.
Reminiscent of Pyros, but better... way better.
Breakdown of the rune distribution for DK:
Summary: of all DK cards:
Rune distribution for DK:
Looks like the core set will be more unholy focused with 11 cards having at least 1 unholy rune.
Seeing as all DK cards have been revealed, here's a breakdown of the different rune distribution:
Summary: Seems Path of Arthas is more Frost rune focused with 10 cards alone being that of Frost.
Hey look, Cult Master got an upgrade! This will see play as the 1x frost rune isn't that big of a restriction. There will be plenty of new (and old) undead minions to take advantage of so this draw engine will be good.
A no minion DH? Sounds interesting, considering everyone used to joke about spell Hunter back in the Rumble days. Also DH does have Abyssal Depths which can tutor Lady S'theno for eg, so I'm fairly optimistic about this new DH archetype.
This is actually hilarious that Blizzard decided to reveal this hunter card first when there's only Arcane Shot in standard atm. Sure more arcane spells will get revealed but I don't see a point in running this card at all. The +1 spell damage isn't that much of a benefit anyway. Least the epic gem matches the card art but I'll be bummed if I open this epic in packs.
So if you have Renathal, you can technically get 60 health if you cast 2 of these spells. That's double the normal health. Insane in a greedy control deck
Honestly, Soulstealer is a better card but ofc there's a difference between 2x and 3x rune restrictions. This along with all other DK cards will see experimentation. Depending how many corpses a Blood DK can generate by turn 5, this spell should clear the board.
Token druid can use this minion but Druid would need to get a lot more undead minions for this to see play. Time will tell.