I hope others enjoy dropping giant after giant after giant... after giant!
I am still messing around with the deck, and I'll probably post an update to the list/guide in a week or so after the meta settles a bit (for anyone who is interested).
Reminiscent of Cumulo-Maximus, but I think this card will actually live up to the hype since the Soul Fragment package seems very strong. Maybe it's too slow for DH, but since all of the DH nerfs, it might create an aggro/burst Soul Fragment deck list.
Solid weapon, but seems not good enough for DH unless the 4 damage over 2 turns enables some kind of hyper-aggro burst deck like Rogue had when Waggle Pick was first released when Leeroy was still in Standard.
The weapon is strong, but I think DH just has more consistent options that don't screw over discounts from Skull by drawing Soul Fragments mid Skull.
The community doesn't give 1-drops 5/5 ratings, but this card is going to be an auto-include in so many decks for both DH and Warlock. This card doesn't win you the game, but the fact that you always want it in your deck means it's a 5/5 for Hearthstone.
A 1-mana 1/3 with an upside has rarely not seen play; I don't think this card is any different, and I suspect to see this until it rotates.
I think this card is going to be too slow, but maybe I'm wrong.
4 2/2's for 6 mana is meh, and overloading for rush means you're already in a bad spot. Wouldn't Starfall just be better in that situation most of the time? It also has anti-synergy with Untapped Potential, so I'm not super excited for this one.
I want this card to be good, but I'm not sure it actually is. It's an obvious power creep on Chillwind Yeti, but I don't know if Shaman or Druid have enough 5+ mana spells to make this card worth playing right now.
Maybe heal Druid will finally be a thing because of this, but I'm not going to hold my breath.
Initially, I was really thrown by this card; however, since seeing the rest of the expansion, I think this card will be really useful in years to come for future DH archetypes, but pretty meh in standard for the current DH.
I think the effect being based on Outcast is what is holding it back. Leaving it in your leftmost slot prevents your hand from moving around and cycling outcast cards, and top-decking this probably isn't when you want to play it.
Also not looking forward to having 3 classes with hand/deck disruption be a regular mechanic in standard.
Discover is rarely a bad effect. The mana decrease and being only 1-mana itself means that this will definitely see play. Moreover, it enables combos, but I guess that isn't as relevant anymore since Lightning Bloom exists.
I don't think this card is going to be great, but the "free" 10-mana in stats is probably going to disagree with me.
This is definitely a card I look forward to testing with Khadgar in some kind of summoning mage, but I don't know where else this fits in besides Highlander lists.
So happy to have finally gotten my hands on this one!
FYI - Scholomance Academy isn't an option to select from when choosing the expansion in the pull down tab when submitting a card.
Thanks for the recap; extremely useful!
Isn't this a huge indicator that the Battle Pass is definitely coming?
Thanks! I try to make my guides easy to read and as straight to the point as possible.
Thanks for the feature!
I hope others enjoy dropping giant after giant after giant... after giant!
I am still messing around with the deck, and I'll probably post an update to the list/guide in a week or so after the meta settles a bit (for anyone who is interested).
Reminiscent of Cumulo-Maximus, but I think this card will actually live up to the hype since the Soul Fragment package seems very strong. Maybe it's too slow for DH, but since all of the DH nerfs, it might create an aggro/burst Soul Fragment deck list.
Solid weapon, but seems not good enough for DH unless the 4 damage over 2 turns enables some kind of hyper-aggro burst deck like Rogue had when Waggle Pick was first released when Leeroy was still in Standard.
The weapon is strong, but I think DH just has more consistent options that don't screw over discounts from Skull by drawing Soul Fragments mid Skull.
The community doesn't give 1-drops 5/5 ratings, but this card is going to be an auto-include in so many decks for both DH and Warlock. This card doesn't win you the game, but the fact that you always want it in your deck means it's a 5/5 for Hearthstone.
A 1-mana 1/3 with an upside has rarely not seen play; I don't think this card is any different, and I suspect to see this until it rotates.
I think this card is going to be too slow, but maybe I'm wrong.
4 2/2's for 6 mana is meh, and overloading for rush means you're already in a bad spot. Wouldn't Starfall just be better in that situation most of the time? It also has anti-synergy with Untapped Potential, so I'm not super excited for this one.
However, the treant/totem duo is cool!
I want this card to be good, but I'm not sure it actually is. It's an obvious power creep on Chillwind Yeti, but I don't know if Shaman or Druid have enough 5+ mana spells to make this card worth playing right now.
Maybe heal Druid will finally be a thing because of this, but I'm not going to hold my breath.
Initially, I was really thrown by this card; however, since seeing the rest of the expansion, I think this card will be really useful in years to come for future DH archetypes, but pretty meh in standard for the current DH.
I think the effect being based on Outcast is what is holding it back. Leaving it in your leftmost slot prevents your hand from moving around and cycling outcast cards, and top-decking this probably isn't when you want to play it.
Also not looking forward to having 3 classes with hand/deck disruption be a regular mechanic in standard.
This card seems really strong because of it's stats and versatility.
1 Soul Fragment = eh
2 Soul Fragments = solid
3+ Soul Fragments = great
This card is probably going to see play in aggro decks until it is nerfed or rotated.
The card art is absolutely, incredibly cute. The effect, not so much... At least we will get pounded to death by the adorable Marsuul Cub.
Discover is rarely a bad effect. The mana decrease and being only 1-mana itself means that this will definitely see play. Moreover, it enables combos, but I guess that isn't as relevant anymore since Lightning Bloom exists.
I was initially very excited for this card, but after seeing the rest of the set, I realized that there was so much better to come!
I think this card has a lot of potential, but I'm not sure how much play it will see in standard.
Nevertheless, I'm excited to see if this makes the cut in some kind of Quest Beast Druid.
I like the idea, but I don't think this card is actually going to consistent enough to pull off some kind of huge spell damage combo for lethal.
I want this card to work, but it feels like Chenvaala to me--a lot of hype, but little payoff in practice.
Nevertheless, it's an exciting card that I look forward to trying out.
I don't think this card is going to be great, but the "free" 10-mana in stats is probably going to disagree with me.
This is definitely a card I look forward to testing with Khadgar in some kind of summoning mage, but I don't know where else this fits in besides Highlander lists.
Cool effect/idea, but probably too slow for most deck lists.
Maybe this card helps push Duel!/big Paladin with the helps of Commencement?
Absurdly strong card for both classes, and I suspect this is a early candidate for nerfing.
If this doesn't get nerfed, we will see this is almost every Priest and Paladin deck for the foreseeable future in standard.