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dapperdog

Joined 07/29/2019 Achieve Points 1140 Posts 1938

dapperdog's Forum Posts

  • dapperdog's Avatar 1140 1938 Posts Joined 07/29/2019
    Posted 9 hours ago
    Quote From YourPrivateNightmare
    Quote From dapperdog

    Its a small buff. But its still will not see any play. Part of the reason why BGH was a staple back then wasn't simply because it only costs 3, but also because Mountain Giants on 4 used to just end games. Now that that's no longer the case, BGH even at 4 is just not having any real targets to take down.

    you underestimate how important removal will become now that the core set has eliminated a lot of flex cards. Druids can't really deal with big threats efficiently (even less than before) so this might just be necessary if there's a deck that runs big minions like that.

     

    7 attack is a huge ask to be honest. Druid's game plan is switching to token tempo or just plain big minions + ramp, so I don't think they'd have any problems with big minions that aren't cheated out. Maybe if pain warlock takes the meta by storm, it might be a mandatory requirement but until then I'm not convinced.

    Unless we start seeing a staple 7-8 attack minion that is nearly always guaranteed to be included into decks (Ragnaros the Firelord used to be that minion), BGH would have to sit on the sidelines.

  • dapperdog's Avatar 1140 1938 Posts Joined 07/29/2019
    Posted 10 hours ago
    Quote From sinti
    Quote From dapperdog

    I have to be honest, I don't like the removal of charge from everything. Team5 could've just left at least one in standard, this one for instance, so the dream of pulling out some combo will still be possible. I remember the dead days of boar hunter, in AoO, made possible precisely because it had charge, and gave hunter a semblance of a chance in that trying tempo dhunter period. Guess we won't ever be seeing any more of that.

    On its own, its bad. Basically for a class that can't draw for shit, every card must count, and this one happily runs itself to its death the same turn you play him, with no obvious combo of either keeping him alive or doing some really powerful stuff. Is there any reason to not play say, Arcane Shot, or Backstab, or in fact any other card, instead of a 1 mana deal 2 to a minion? The only thing I can think of to justify a card slot would be Saddlemaster, an equally weak card in its own right.

    Perhaps this signals that team5 is going to print something that will cheapen beasts in hand, in which case there's a sliver of an opportunity for new boar to actually see play. But until then, this is trash, topped only by new Bluegill Warrior.

    There are other game modes other than Constructed, you know. It will be pretty good Arena card, probably Duels too, and can appear in Brawls. Definitely not a useless card by any means in the set.

    By that reasoning, there are no 'bad' cards. The context of my review/rant is obviously standard constructed because that's where the decision to include into a deck is pertinent and I simply cannot see why anyone would want it. Paladin is the only class that comes closes because there's no 1 mana removal in that class currently, and even then I cannot see why boar would be taken over the deluge of other 1 drops.

  • dapperdog's Avatar 1140 1938 Posts Joined 07/29/2019
    Posted 16 hours ago

    Can't say I agree that Self-Sharpening Sword and Secret Passage needs a nerf. For one thing, weapon tech absolutely crushes this particular variant, and secret passage already took a nerf. Now that Southsea Deckhand, Sap and Eviscerate are gone, I think aggro rogue will slowly succumb and die in a ditch somewhere when Barrens releases.

    But taking advantage of this thread, I think its fitting that I end this with a small point from JAlexander (exclusive rogue legend player), which I pretty much agree with;

    https://www.reddit.com/r/hearthstone/comments/lpoxyf/so_you_want_to_beat_aggro_rogue/

    It kinda reminds me of control priest in scholomance. Your win rate against face hunter and stealth rogue is exponentially greater simply by having a 1 drop on 1. Thought provoking if nothing else.

  • dapperdog's Avatar 1140 1938 Posts Joined 07/29/2019
    Posted 23 hours ago

    I guess Anyfin Can Happen, and you'd think that removing Murloc Warleader from standard would at least mean that ol' bluegill here would be spared. Apparently not. I mean, is there any reason to not just spare the poor fish the embarrassment and remove this along with warleader away from standard so wild players can keep on dreaming?

    As it stands, this card is 2 mana deal 3 to a minion. Not entirely bad given that 3 is that magic number most minion needs to even remotely be plausible. But outside of a dedicated murloc deck, which is made infinitely harder to build without warleader, it's simply not going to happen.

  • dapperdog's Avatar 1140 1938 Posts Joined 07/29/2019
    Posted 1 day ago

    I have to be honest, I don't like the removal of charge from everything. Team5 could've just left at least one in standard, this one for instance, so the dream of pulling out some combo will still be possible. I remember the dead days of boar hunter, in AoO, made possible precisely because it had charge, and gave hunter a semblance of a chance in that trying tempo dhunter period. Guess we won't ever be seeing any more of that.

    On its own, its bad. Basically for a class that can't draw for shit, every card must count, and this one happily runs itself to its death the same turn you play him, with no obvious combo of either keeping him alive or doing some really powerful stuff. Is there any reason to not play say, Arcane Shot, or Backstab, or in fact any other card, instead of a 1 mana deal 2 to a minion? The only thing I can think of to justify a card slot would be Saddlemaster, an equally weak card in its own right.

    Perhaps this signals that team5 is going to print something that will cheapen beasts in hand, in which case there's a sliver of an opportunity for new boar to actually see play. But until then, this is trash, topped only by new Bluegill Warrior.

  • dapperdog's Avatar 1140 1938 Posts Joined 07/29/2019
    Posted 1 day, 1 hour ago

    Its a small buff. But its still will not see any play. Part of the reason why BGH was a staple back then wasn't simply because it only costs 3, but also because Mountain Giants on 4 used to just end games. Now that that's no longer the case, BGH even at 4 is just not having any real targets to take down.

  • dapperdog's Avatar 1140 1938 Posts Joined 07/29/2019
    Posted 1 day, 21 hours ago

    Too slow. And since the original never saw play what makes anyone think this one will?

    Yes, we can fantasize about this card generating 6 damage worth of whelps with charge. But if your opponent decides to leave this one alive, what makes you think you're not already going to win?

  • dapperdog's Avatar 1140 1938 Posts Joined 07/29/2019
    Posted 1 day, 21 hours ago

    Its good, but since its not better than Ysera, its too little healing too late, and its too slow for aggro, its just going to be in midrange decks that for some reason have to play dragons.

    Edit: I should perhaps add that rogue is the best class to make use of this version of Alex, priest being perhaps second best class to use her. Mostly because rogue can't heal and has shadowstep, and priest can cheapen dragons and usually in need for finishers more so than other classes. I still think Ysera is the better card, but it might be meta dependent.

  • dapperdog's Avatar 1140 1938 Posts Joined 07/29/2019
    Posted 1 day, 21 hours ago

    Had this read "if this is only in one player's deck, turns are now only 15 seconds long" it would've have been the greatest card to ever be printed.

    Unfortunately, its basically a card for a double screwing session down a seedy massage parlor, with both players playing 'Guess who's going to start laughing first'

  • dapperdog's Avatar 1140 1938 Posts Joined 07/29/2019
    Posted 1 day, 21 hours ago

    Basically Southsea Deckhand died so this one can live.

    Its condition is not good and the body is only passable. I can't see it. Basically if you have a weapon there's a good chance Toxicologist is the better card 90% of the time

  • dapperdog's Avatar 1140 1938 Posts Joined 07/29/2019
    Posted 1 day, 21 hours ago

    Solid stats with rush.

    If you don't know what to put in your deck, this is one solid choice. Just don't expect it to take the house by storm in its lifetime.

  • dapperdog's Avatar 1140 1938 Posts Joined 07/29/2019
    Posted 1 day, 21 hours ago

    Its not really that bad, but we'd simply have to imagine that a warrior playing a card like this. What is it going to accomplish? Most warriors are either trying to clear the board or play for tempo, and this card doesn't do any of that. It may sometimes get you something like arcanite reaper or Grom. And then there are those times it spits at your face and gives you Imprisoned Gan'arg.

    Its also three mana. Can you imagine floating three mana on the early turns and still winning?

  • dapperdog's Avatar 1140 1938 Posts Joined 07/29/2019
    Posted 1 day, 21 hours ago

    Warriors need weapons. And this one gets warrior those weapons a turn earlier.

    yes, its good.

  • dapperdog's Avatar 1140 1938 Posts Joined 07/29/2019
    Posted 1 day, 21 hours ago

    Its a really big boy but costs way too much. The only thing good about this is that it costs that awkward number 7, and with 10 health its a major bait for removals.

    But on its own, is there any reason not to just play Enhanced Dreadlord? Let's be honest here. Its almost never going to survive a turn, or your opponent will simply play around it hard.

  • dapperdog's Avatar 1140 1938 Posts Joined 07/29/2019
    Posted 1 day, 21 hours ago

    Its not necessarily hard for zoo to build a decent board out and this does cost 0 mana.

    I see this as deathrattle procting potential and nothing else.

  • dapperdog's Avatar 1140 1938 Posts Joined 07/29/2019
    Posted 1 day, 21 hours ago

    Had this been a neutral card it wouldn've seen plenty of play

    Unfortunately it has to be priests. So into the bin you go.

    Shadowform is now good, but that doesn't mean face priest will ever see the light (or dark) of day

  • dapperdog's Avatar 1140 1938 Posts Joined 07/29/2019
    Posted 1 day, 21 hours ago

    Its for silence priest. Or for self flagellation.

    Either way, this card is trash. Tempo priest doesn't need something like this, and the only card that's big for its useless body is Humongous Razorleaf and Arcane Watcher. And I wouldn't pick my nose to play them just so this card can maybe sometimes do something good.

    Maybe its because all the other classic cards are now either gone or nerfed so team5 thinks if you control a 5/9 by turn 4 you just automatically win the game.

  • dapperdog's Avatar 1140 1938 Posts Joined 07/29/2019
    Posted 1 day, 21 hours ago

    It looks okay. But its geared for a tempo priest deck that doesn't exist.

    Maybe, just maybe there's enough draw options to argue a case for this card. But I simply don't see it happening. Frazzled Freshman still exist and can at least argue that its impossible to remove on turn 1. This one however, can't make that same argument.

  • dapperdog's Avatar 1140 1938 Posts Joined 07/29/2019
    Posted 1 day, 21 hours ago

    Its actually insane. But tempered by the fact that paladin can't really draw, and this card is a dead 2 mana without dudes on board. There's also the fact that cards like Warhorse Trainer and Darkmoon Statue exist which more or less does the same job, so can there be space enough to fit everything into a deck that is wholly reliant on tempo?

    But that it actually exist is more than enough to scare the shit out of your opponent, and its still an upgrade to your hp, so its kinda redundant to ask if this will ever see play.

  • dapperdog's Avatar 1140 1938 Posts Joined 07/29/2019
    Posted 1 day, 21 hours ago

    The best part of this card is that its 1 mana. And while you do have to take the initial hit, paladin has never been short of healing so if that hit doesn't kill then this card simply removes the problem for you. And all for one mana.

    But with paladin's abysmal draw options, it might simply only ever see niche play, much like Oh My Yogg!. Until there are better draw options, even if its only tutor for secrets, this might just never see the light.

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