I really like the way "Corrupt" interacts with Miniaturize, but their refusal to reuse these keywords is really weird. At least give them the proper keywords once they rotate to Wild.
The base version is not that strong which makes it a bit questionable in terms of power, but the Mini is quite good. The Mini will basically determine if this card lives or dies.
It's delayed compared to Arcane Intellect, but drawing specifically Battlecries can be absurdly powerful with the right setup. Good for Battlecry decks and there's probably some combo deck that can use this too.
Although it's quite limiting since basically all of your minions have to be Pirates to make this really consistent and even in Pirate Rogue, you're probably running at least one or two non-Pirates (like Toy Boat for example).
It's hard for location synergy to be really good since there's just simply not very many of them yet. In a world where each class has more locations, then this is probably decent, but I don't see it yet.
This is pretty good, especially the Mini since the Mini actually gives you a net-profit in Mana, works with Sonya and The Crystal Cove and is a great Combo enabler. The base version is basically a 4/3 for 2 as well.
It's also better than Porcupine because you don't need to wait for it to die to deal its damage or use Deathrattle-trigger cards. It just repeats its effect all on its own.
If Handbuff DK is a deck, then this sees play in that deck.
The base card can provide a really huge buff to a Silver Hand Recruit or something similarly small, and then the Mini is a Subdue that costs 1 less and has a 1/1 body.
Slightly slow to really get going, but in a grindy Paladin deck, it's going to carry pretty hard. Paladin probably has the Standard tools to be able to use it in the long-game. Cardboard Golem of course works wonderfully with it too.
The Minis can potentially provide you a lot of value, but that staline of 9 mana 3/9 is pretty blegh! You're probably going to get a maximum of 4 Minis in most situations and if your opponent hard removes it, then you don't even get anything.
It's not that great with Chemical Spill either since then it's a 5 mana 3/4.
Phenomenal Dragon Priest card since it's always going to drop a pretty huge threat (the higher-Cost Dragon) and something that'll probably help you get to the point where you can play it (the lower-Cost Dragon).
You definitely play it in Dragon Priest. Even if Timewinder is neither your highest nor lowest-Cost Dragon, you still play it with this anyway since it's still drawing 2 Dragons to help you meet Timewinder's requirement.
This is pretty good. Basically Thassarian for Demon Hunter. Same damage output as Thassarrian and it also has Lifesteal and probably more reliably hits minions that you want it to hit since it's not fully random. Thassarian saw play in lots of Frost DK decks and was a Legendary, so surely this will see play too.
I really like the way "Corrupt" interacts with Miniaturize, but their refusal to reuse these keywords is really weird. At least give them the proper keywords once they rotate to Wild.
The base version is not that strong which makes it a bit questionable in terms of power, but the Mini is quite good. The Mini will basically determine if this card lives or dies.
It's delayed compared to Arcane Intellect, but drawing specifically Battlecries can be absurdly powerful with the right setup. Good for Battlecry decks and there's probably some combo deck that can use this too.
In Pirate Rogue, this looks to be really good.
Although it's quite limiting since basically all of your minions have to be Pirates to make this really consistent and even in Pirate Rogue, you're probably running at least one or two non-Pirates (like Toy Boat for example).
I can already see this becoming really annoying to play against, meaning that it's probably going to be really great.
Definite inclusion in Dragon Priest and maybe just other Priest decks in general.
It's hard for location synergy to be really good since there's just simply not very many of them yet. In a world where each class has more locations, then this is probably decent, but I don't see it yet.
It's a pretty solid Taunt minion for the price.
It also wins the award for cutest card of the set.
This is pretty good, especially the Mini since the Mini actually gives you a net-profit in Mana, works with Sonya and The Crystal Cove and is a great Combo enabler. The base version is basically a 4/3 for 2 as well.
Compare it to Pride's Fury.
In exchange for 1 Health, you get a 2/4 with Taunt and Divine Shield. That sounds like a good trade-off in most situations to me.
Really nice card for Pirates and The Crystal Cove.
If it hits face, then the 1/1 also stays around which in turn means that you're building a board and getting some chip damage in.
It does so much and for such a long time, and it's not that expensive either. It definitely sees play.
Playing this and then all 3 Animals Companions is equivalent to Call of the Wild.
Except it's better because you can split each part of it around on separate turns or you can handbuff them.
It's also better than Porcupine because you don't need to wait for it to die to deal its damage or use Deathrattle-trigger cards. It just repeats its effect all on its own.
If Handbuff DK is a deck, then this sees play in that deck.
This is super great.
The base card can provide a really huge buff to a Silver Hand Recruit or something similarly small, and then the Mini is a Subdue that costs 1 less and has a 1/1 body.
Really good Frost synergy card.
Frost spells are generally tools that you hold onto for quite a while, so it's playing well into what you're probably already doing with them.
Slightly slow to really get going, but in a grindy Paladin deck, it's going to carry pretty hard. Paladin probably has the Standard tools to be able to use it in the long-game. Cardboard Golem of course works wonderfully with it too.
This card definitely sees play in that no-minion Mage deck.
Now... will that no-minion Mage deck be a thing in Standard?
If Puzzle Box was anything to go off of, this will probably be okay.
Such cards like this are just not my favorite thing about the game.
The Minis can potentially provide you a lot of value, but that staline of 9 mana 3/9 is pretty blegh! You're probably going to get a maximum of 4 Minis in most situations and if your opponent hard removes it, then you don't even get anything.
It's not that great with Chemical Spill either since then it's a 5 mana 3/4.
Phenomenal Dragon Priest card since it's always going to drop a pretty huge threat (the higher-Cost Dragon) and something that'll probably help you get to the point where you can play it (the lower-Cost Dragon).
You definitely play it in Dragon Priest. Even if Timewinder is neither your highest nor lowest-Cost Dragon, you still play it with this anyway since it's still drawing 2 Dragons to help you meet Timewinder's requirement.
This is pretty good. Basically Thassarian for Demon Hunter. Same damage output as Thassarrian and it also has Lifesteal and probably more reliably hits minions that you want it to hit since it's not fully random. Thassarian saw play in lots of Frost DK decks and was a Legendary, so surely this will see play too.