This is definitely going to be the next auto-include Neutral Legendary, kinda like... the original Zilliax.
There's simply tons of different ways you can use this, although what I feel like will probably happen is that someone will find the perfect combo and then you'll encounter that same combo 90% of the time you see this card.
It can be fairly strong when it's cheat out, but even then, by the time turn 8 comes around, the 3 damage is likely not going to be that impactful anymore since it won't kill most things by itself. I'm doubtful.
Warlock is not exactly the best class in the world when it comes to spell cheating. Best case is that you're able to Coin into Bloodbloom on turn 3 and then play this. At that point in the game, your tempo loss is not significant enough to where coming back is impossible. For its intended Mana price point though, it's going to put you so far back. If you're far enough ahead to the point where you comfortably spend 8 mana do no nothing, then it seems to me that you're in a really good position already.
It's obviously meant to be used for face damage or Deathrattles. There's not that many great targets for it at the moment in Standard, but the ones we do have are pretty nice. Dropping a really cheap Playhouse Giant and copying it with this can be pretty good. It's really good with Testing Dummy and even Containment Unit seems really good with this. You can also build your own targets with it with Magnetic cards.
Ignoring the Magtheridon combo which is funny but often impractical, it is a better Maiev. Its saving grace is that it's 1 mana and therefore you can basically fit it into basically any turn. And since DH lacks any hard removal, they may be more inclined to play this. Ultimately though, it's probably going to be just a fair card.
This card is definitely going to break something. I'm not quite sure what'll break just yet, but there's no way that it does nothing. There's just way too many ways to be able to take advantage of it for it to sit idly on the shelf.
It's pretty good for basically any DH deck that likes to run Demons, which as far as I'm concerned, is all of them. I wouldn't be surprised to see this card become a DH staple.
I really love the flavor of the card and the way the Mini artwork represents the same situation from the Mini's point of view.
Looking at Suchti's table, it no longer seems to be very good anymore. In Standard at the time right now. Later down the line, this can definitely become pretty powerful, but I don't think that time is right now.
Because original Whizbang wasn't insane enough, now we have Whizbang on crack! I do hope I end up opening it if just to fuck around with the decks. It's probably a 2-star card for competitive viability, but it'll absolutely be a 5-star card for fun factor.
It is slightly weakened by the fact that you can't play it on curve unlike most other tutor effects, but it's still a draw that gives you an extra copy so it's most likely going to be pretty good.
It's very slow and it seems inefficient compared to Grave Rune, although Warlock has different means of taking advantage of this than Priest and the fact that the minions always awaken on your turn means it's easier to set up specific combos with it.
On its own, it's very slow and probably not great. If it sees play, it's because you can cheat it out with Hagatha. It lives and dies by the viability of the slimes.
This is also the first mono-class Arcane spell in the game for Shaman. All their other Arcane spells are dual-class.
For Big Demons? This is absolutely insane and you definitely run it.
Unfortunately for Endgame, we don't have the Big Demons in Standard to support it. If such a deck were to exist in any other format though, you definitely run this.
This is definitely going to be the next auto-include Neutral Legendary, kinda like... the original Zilliax.
There's simply tons of different ways you can use this, although what I feel like will probably happen is that someone will find the perfect combo and then you'll encounter that same combo 90% of the time you see this card.
In whatever this Mech-Deathrattle deck happens to be, you definitely play this.
There are some strong Mech Deathrattles, so it definitely can happen.
It can be fairly strong when it's cheat out, but even then, by the time turn 8 comes around, the 3 damage is likely not going to be that impactful anymore since it won't kill most things by itself. I'm doubtful.
Super great board clear for slower Warlocks. Definitely going to see play.
And the flavor is really funny too.
I'm going to say no on this one.
Warlock is not exactly the best class in the world when it comes to spell cheating. Best case is that you're able to Coin into Bloodbloom on turn 3 and then play this. At that point in the game, your tempo loss is not significant enough to where coming back is impossible. For its intended Mana price point though, it's going to put you so far back. If you're far enough ahead to the point where you comfortably spend 8 mana do no nothing, then it seems to me that you're in a really good position already.
It's obviously meant to be used for face damage or Deathrattles. There's not that many great targets for it at the moment in Standard, but the ones we do have are pretty nice. Dropping a really cheap Playhouse Giant and copying it with this can be pretty good. It's really good with Testing Dummy and even Containment Unit seems really good with this. You can also build your own targets with it with Magnetic cards.
There's some really great potential here.
Ignoring the Magtheridon combo which is funny but often impractical, it is a better Maiev. Its saving grace is that it's 1 mana and therefore you can basically fit it into basically any turn. And since DH lacks any hard removal, they may be more inclined to play this. Ultimately though, it's probably going to be just a fair card.
This card is definitely going to break something. I'm not quite sure what'll break just yet, but there's no way that it does nothing. There's just way too many ways to be able to take advantage of it for it to sit idly on the shelf.
It's pretty good for basically any DH deck that likes to run Demons, which as far as I'm concerned, is all of them. I wouldn't be surprised to see this card become a DH staple.
I think this is solid.
Cheap early-game removal and against classes that don't have the most convenient access to 1 damage, the Frogs can actually sometimes do quite a lot.
Really funny flavor, but it seems a bit too much on the weaker end to be really good.
I really love the flavor of the card and the way the Mini artwork represents the same situation from the Mini's point of view.
Looking at Suchti's table, it no longer seems to be very good anymore. In Standard at the time right now. Later down the line, this can definitely become pretty powerful, but I don't think that time is right now.
Because original Whizbang wasn't insane enough, now we have Whizbang on crack! I do hope I end up opening it if just to fuck around with the decks. It's probably a 2-star card for competitive viability, but it'll absolutely be a 5-star card for fun factor.
It is slightly weakened by the fact that you can't play it on curve unlike most other tutor effects, but it's still a draw that gives you an extra copy so it's most likely going to be pretty good.
It's very slow and it seems inefficient compared to Grave Rune, although Warlock has different means of taking advantage of this than Priest and the fact that the minions always awaken on your turn means it's easier to set up specific combos with it.
This is a hard one.
On its own, it's very slow and probably not great. If it sees play, it's because you can cheat it out with Hagatha. It lives and dies by the viability of the slimes.
This is also the first mono-class Arcane spell in the game for Shaman. All their other Arcane spells are dual-class.
That's quite the throwback.
It's hard to say that it'll be super good, but it can be pretty good with Minis or even just small minions in general.
Hearthstone 2014 versus Hearthstone 2024.
Avenging Wrath versus Testing Dummy.
For Big Demons? This is absolutely insane and you definitely run it.
Unfortunately for Endgame, we don't have the Big Demons in Standard to support it. If such a deck were to exist in any other format though, you definitely run this.
A little bit on the slow side to get going, but it definitely has potentially to become a nuisance.