Sneakybeaky Infiltrator - Text changed: "[b]Stealth[/b] [b]Battlecry:[/b] Deal 2 damage."
Tunnel Digger - Text changed: "[[b]Rush[/b]] [b]Battlecry:[/b] [b]Silence[/b] all [enemy] minions with [b]Taunt[/b]." - Cost changed: (4) (from 3) - Stats changed: 3/2 (from 5/2)
Fuselight Bruiser - Text changed: '[b]Side-Quest:[/b] Play a minion next to this. [b]Reward:[/b] Give it +1/[+2]."
Fortune Hunter - Text changed: "At the start of your turn, add a Coin to your hand. [Discard it when the turn ends]." - Stats changed: 5/6 (from 5/5).
(Neutral Rares)
Blood Siphoner - Cost changed: (6) (from 5)
Telemancer - Stats changed: 3/6 (from 2/6)
Loan Shark - Text changed: "[b]Battlecry:[/b] Add two Coins to your hand. [Discard it when the turn ends]."
(Neutral Legendaries)
Lady Moonspark - Text changed: "[b]Start of Game:[/b] If your deck has exactly 3 cards per Cost, your Hero Power also [[b]Discovers[/b] from your deck] this game."
Nexus-Prince Zakat - Text changed: [b]Battlecry:[/b] Replace your Hero Power with the Coin. Play [Class] minions to refresh [it]." - Text of Zakat's Coin changed: "[b]Hero Power[/b] Gain 1 Mana this turn. Play a [Class] minion to refresh this."
(Druid Cards)
Lightning Reflexes - Cost changed: (3) (from 2)
Aladrea Watermoon - Text changed: "Whenever you gain a Mana Crystal, add a copy of this to your hand." - Cost changed: (1) (from 0)
(Hunter Cards)
Security Worg - Text changed: "[b]Battlecry:[/b] Choose a friendly minion. While this is [on the battlefield], both have +1/+1."
(Mage Cards)
Wicker Blast - Cost changed: (6) (from 5)
Arcane Spike - Name changed: Arcane Spikes - Text changed: "Deal 2 damage. Your next card this turn [benefits from] [b]Spell Damage +2[/b]."
Fuselight Blastmage - Text of Blast Cap changed: "Your next card this turn [benefits from] [b]Spell Damage +2[/b]." - Cost changed: (1) (from 0)
Pyrestone Catalyst - Text changed: "Your next five cards [benefit from] [b]Spell Damage +1[/b]."
(Paladin)
Sir Goldblossom - Stats changed: 7/8 (from 6/8)
(Priest)
Plan B - Text changed: "Add 3 Coins to your hand. [Discard them when the turn ends]."
Draenethyst Stasis Cube - Text of Filled Statis Cube changed: "Cast [[Spell 1, 2, and 3] with random targets, [then] shuffle them into your opponent's deck."
(Shaman)
Fishy Totemic - Text changed: "[b]Battlecry:[/b] Summon a random Totem. [b]Deathrattle:[/b]: Destroy it." - Cost changed: (4) (from 3) - Stats changed: 1/4 (from 2/4)
Super Totem! - Cost changed: (5) (from 4)
(Warlock)
Black Harvest Acolyte - Text changed: "[b]Side-Quest:[/b] [Damage yourself with a spell]. [b]Reward:[/b] Gain +2/+2."
Power Trip - Text changed: "Copy the left-most [minion] in your hand."
(Warrior)
Wiley Burglar - Text changed: "[b]Rush[/b] [b]Battlecry:[/b] Add a Coin to your hand. [Discard it when the turn ends]."
Zakat's got big plans. He's a trade-prince, but he's always been one of the weaker ones. But things are going to change. Zakat's been amassing wealth to do what everyone once thought was impossible—he's going to break into the famed Azerite Vault. Can you help the mysterious Nexus-Prince pull off the greatest heist in history?
Mechanics
The core mechanic of this expansion is the Side-Quest. It functions very similarly to the regular Quest mechanic, except it's attached to minions, and both the quests and the rewards are much smaller in the scale. Side-Quests can only be completed once, and they can't be completed once the minion dies. Help these people do their jobs, and they'll return the favor in the form a nice advantage!
A few kind-hearted (and not so kind-hearted) souls have some loose change that they may willing to lend you. At least, for a little while. But be careful, Coins are only available while supplies last!
The Cards
Neutral Commons
Neutral Rares
Neutral Epics
Neutral Legendaries
Druid
Hunter
Mage
Paladin
Priest
Rogue
Shaman
Warlock
Warrior
F.A.Q. (No one asked, but shush)
Q: What year is this a part of? A: This exists in its own "Year of the Viper", together with Azeroth's Most Wanted. This "year" happens alongside the current Year of the Dragon.
Q: What sets influenced the balance of Azeroth's Most Wanted A: This was the first set of the year, and this was made before the rotation of the cards related to Odd and Even cards. Any future changes will only be remade to changes that come up due to the sets that came out after this.
Q: What are the full plans for the set? A: Voice acting for the cards, more lore, perhaps a logo for the expansion (and the previous one), stuff like that. If you wanna help, feel free to shoot me a DM if you wanna help!
The Super Duper Amazing Dev Team
Dezitronix - Project Lead Cyclick - Standard Format Expert Nerdtron (formally) - Card Designer Daffythscoot - Card Designer Spindan - Card Designer Cece (formally) - Voice Actor
Changed Shale Spider's Rarity to Common. Changed Desynchronize's Rarity to Common, and changed its text. Changed Voidstone Imp's Rarity to Common.
These changes were made simply because we decided that these effects weren't really "exciting" enough to warrant their rarity being Rare. These were all simple cards, even if Desynchronize in particular does explore a mechanic that hasn't been seen before in the Constructed format of Hearthstone.
Gave Crystal Bowrunner the Elemental tag.
One of the challenges of this set is, funnily enough, deciding which cards are Elementals and which ones aren't. Golems, for example, are not Elementals. Basically, any being that is made of elemental energy, is self-thinking (to some degree), and wasn't artificially made by a summoner of sorts (Elementals in WoW all naturally come from their respective Elemental Realm, I.E. Deepholm), is an Elemental. Crumbling War Golem and Earthen Stoneshaper are not Elementals, as they have creators (the former by some mage, the latter by the Titans). Therazane's Champion and Crystal Bowrunner are.
Maybe once you do this, you take away the option to post it publicly, but you can download the recipe for yourself? I think it'd be cool if I could make "craftable" deck recipes for my custom expansions. Maybe a little extra, but it's something that I'd love to do.
You see my friend, Crazed Geomancer is a man that just covered himself in crystals. He's a man. A very unhinged man. Gravelpatcher and Slab Cracker are both golems, which are different from Elementals in that they aren't "natural" but rather made by some mage that felt like making some golems. Earthen Stoneshaper is an Earthen, which is a dwarf that wasn't touched by the Curse of Flesh, and are similar to the Tol'vir in that they were created by the Titans. Crystal Bowrunnerthough, should probably be en Elemental. Thanks for pointing that out, I'll change it next update.
can I ask whether crystalize is a positive or negative effect? (also is the geode token a vanila 1/1?)
Crystallize can be used as both an upside and a downside. It just depends on how the keyword is used. Crazed Geomancer uses it as a downside, as it locks down 4 spots on your board for basically 2 turns. Shale Spider, on the other hand, uses it as an upside, as you're guaranteed to get at least two Geodes. And yeah, the Geodes are 1/1's.
Flux, I love you. Thank you so so much for making this website, so I have somewhere to host my project after Hearthpwn goes away, and thanks for taking it upon yourself in keeping this community alive even when Hearthpwn shuts its doors for good. <3
There are artifacts in this world that hold great power. The power to bend the will of all who stand before its wielder. The power to harness the arcane energy that courses through the veins of this world. The power to turn its user into a beast that can cut down any foe. Should these weapons fall into the wrong hands, Azeroth would fall into chaos. The Earthen Ring has taken it upon themselves to protect the world from the most destructive weapons on Azeroth, storing them away in the deep recesses of Deepholm. But evildoers desire to take these weapons and use them for their own diabolical plans. Can you help this organization preserve the safety of this world?
Themes and Mechanics
The expansion's unique keyword is called Crystallize. When a character is Crystallized, it means it's encased in a Crystallize that protects it from everything, prevents it from being targeted, and takes away its ability to attack. When the controller's next turn ends, the character that has been Crystallized will be destroyed.
Deepholm is coursing at the seams with magical energies, which many seek to harness to strengthen themselves. Several cards this expansion benefit from Spell Damage in unorthodox ways!
The Crystalarium was made to hold dangerous and powerful artifacts, so that evil people can't use them to wreak havoc upon Azeroth. All these weapons must be attacked with in order to get their full power out.
Newest: Tremor, EZ-Blaster, Molten Colossus, The Rubble Rouser
Changed: N/A
F.A.Q. (Even tho no one actually asked)
Q: What year is this a part of? A: It's part of the fictional Year of the Viper, which it shares with Azeroth's Most Wanted, the expansion that came before it. Just pretend that Year of the Viper happens alongside Year of the Dragon.
Q: What sets influence The Crystalarium's balance? A: Currently, Azeroth's Most Wanted and all the cards that are currently in the standard cycle.
Q: What are the full plans for this set? A: Voice acting for the cards, more lore, perhaps a logo for the expansion (and the previous one), stuff like that. If you wanna help, feel free to shoot me a DM if you wanna help!
The Eclectic and Eminent Dev Team
Dezitronix - Lead Designer and Project Lead Cyclick - Balancer Dude, Senior Designer Daffythscoot - Senior Designer Spindan - Senior Designer steli2 - Designer DragonGenetics - Designer (Former) Mega-Pixel - Art Editor Gnawgore - Balancer Dude
This card breaks our national treasure, Nexus-Prince Zakat from Azeroth's Most Wanted. That card replaced your Hero Power with one that worked similarly to the Coin. We love that card way more than we like Coldarra Drake, so we're taking our frustration out on Coldarra Drake. Especially since Coldarra Drake sucks and doesn't see any play, and thus basically only exists to ruin our cool ideas. So Coldarra Drake got nerfed.
6/14/19 - The Out of Cards Migration Update
(Neutral Commons)
Trusty Sidekick
- Text changed: "[b]Side-Quest:[/b] [Play] a minion that costs (2) or more.
[b]Reward:[/b] Gain +1/+1."
Wiretapper
- Text changed: "[b]Battlecry:[/b] Each player [casts a random [b]Secret[/b]]."
- Stats changed: 1/2 (from 1/1)
Fuselight Masterkey
- Text changed: "[b]Side-Quest:[/b] Trigger a friendly [[b]Secret[/b]].
[b]Reward:[/b] Deal 3 damage to the enemy hero."
Small-Time Swindler
- Text changed: "[b]Battlecry:[/b] Add a Coin to your hand. [Discard it when the turn ends]."
Deathshade Smuggler
- Stats changed: 2/3 (from 1/3)
Ironclad Spellweaver
- Stats changed: 3/3 (from 3/4)
Sneakybeaky Infiltrator
- Text changed: "[b]Stealth[/b]
[b]Battlecry:[/b] Deal 2 damage."
Tunnel Digger
- Text changed: "[[b]Rush[/b]]
[b]Battlecry:[/b] [b]Silence[/b] all [enemy] minions with [b]Taunt[/b]."
- Cost changed: (4) (from 3)
- Stats changed: 3/2 (from 5/2)
Fuselight Bruiser
- Text changed: '[b]Side-Quest:[/b] Play a minion next to this.
[b]Reward:[/b] Give it +1/[+2]."
Fortune Hunter
- Text changed: "At the start of your turn, add a Coin to your hand. [Discard it when the turn ends]."
- Stats changed: 5/6 (from 5/5).
(Neutral Rares)
Blood Siphoner
- Cost changed: (6) (from 5)
Telemancer
- Stats changed: 3/6 (from 2/6)
Loan Shark
- Text changed: "[b]Battlecry:[/b] Add two Coins to your hand. [Discard it when the turn ends]."
(Neutral Legendaries)
Lady Moonspark
- Text changed: "[b]Start of Game:[/b] If your deck has exactly 3 cards per Cost, your Hero Power also [[b]Discovers[/b] from your deck] this game."
Nexus-Prince Zakat
- Text changed: [b]Battlecry:[/b] Replace your Hero Power with the Coin. Play [Class] minions to refresh [it]."
- Text of Zakat's Coin changed: "[b]Hero Power[/b] Gain 1 Mana this turn. Play a [Class] minion to refresh this."
(Druid Cards)
Lightning Reflexes
- Cost changed: (3) (from 2)
Aladrea Watermoon
- Text changed: "Whenever you gain a Mana Crystal, add a copy of this to your hand."
- Cost changed: (1) (from 0)
(Hunter Cards)
Security Worg
- Text changed: "[b]Battlecry:[/b] Choose a friendly minion. While this is [on the battlefield], both have +1/+1."
(Mage Cards)
Wicker Blast
- Cost changed: (6) (from 5)
Arcane Spike
- Name changed: Arcane Spikes
- Text changed: "Deal 2 damage. Your next card this turn [benefits from] [b]Spell Damage +2[/b]."
Fuselight Blastmage
- Text of Blast Cap changed: "Your next card this turn [benefits from] [b]Spell Damage +2[/b]."
- Cost changed: (1) (from 0)
Sesku Frostsprocket
- Cost changed: 8 (from 7)
- Stats changed: 4/3 (from 5/3)
Pyrestone Catalyst
- Text changed: "Your next five cards [benefit from] [b]Spell Damage +1[/b]."
(Paladin)
Sir Goldblossom
- Stats changed: 7/8 (from 6/8)
(Priest)
Plan B
- Text changed: "Add 3 Coins to your hand. [Discard them when the turn ends]."
Draenethyst Stasis Cube
- Text of Filled Statis Cube changed: "Cast [[Spell 1, 2, and 3] with random targets, [then] shuffle them into your opponent's deck."
(Shaman)
Fishy Totemic
- Text changed: "[b]Battlecry:[/b] Summon a random Totem. [b]Deathrattle:[/b]: Destroy it."
- Cost changed: (4) (from 3)
- Stats changed: 1/4 (from 2/4)
Super Totem!
- Cost changed: (5) (from 4)
(Warlock)
Black Harvest Acolyte
- Text changed: "[b]Side-Quest:[/b] [Damage yourself with a spell].
[b]Reward:[/b] Gain +2/+2."
Power Trip
- Text changed: "Copy the left-most [minion] in your hand."
(Warrior)
Wiley Burglar
- Text changed: "[b]Rush[/b] [b]Battlecry:[/b] Add a Coin to your hand. [Discard it when the turn ends]."
Parapet Breaker
- Cost changed: (4) (from 5)
- Stats changed: 2/3 (from 2/4)
Argunite Greatshield
- Cost changed: (10) (from 8)."
Introduction
Zakat's got big plans. He's a trade-prince, but he's always been one of the weaker ones. But things are going to change. Zakat's been amassing wealth to do what everyone once thought was impossible—he's going to break into the famed Azerite Vault. Can you help the mysterious Nexus-Prince pull off the greatest heist in history?
Mechanics
The core mechanic of this expansion is the Side-Quest. It functions very similarly to the regular Quest mechanic, except it's attached to minions, and both the quests and the rewards are much smaller in the scale. Side-Quests can only be completed once, and they can't be completed once the minion dies. Help these people do their jobs, and they'll return the favor in the form a nice advantage!
A few kind-hearted (and not so kind-hearted) souls have some loose change that they may willing to lend you. At least, for a little while. But be careful, Coins are only available while supplies last!
The Cards
Neutral Commons
Neutral Rares
Neutral Epics
Neutral Legendaries
Druid
Hunter
Mage
Paladin
Priest
Rogue
Shaman
Warlock
Warrior
F.A.Q. (No one asked, but shush)
Q: What year is this a part of?
A: This exists in its own "Year of the Viper", together with Azeroth's Most Wanted. This "year" happens alongside the current Year of the Dragon.
Q: What sets influenced the balance of Azeroth's Most Wanted
A: This was the first set of the year, and this was made before the rotation of the cards related to Odd and Even cards. Any future changes will only be remade to changes that come up due to the sets that came out after this.
Q: What are the full plans for the set?
A: Voice acting for the cards, more lore, perhaps a logo for the expansion (and the previous one), stuff like that. If you wanna help, feel free to shoot me a DM if you wanna help!
The Super Duper Amazing Dev Team
Dezitronix - Project Lead
Cyclick - Standard Format Expert
Nerdtron (formally) - Card Designer
Daffythscoot - Card Designer
Spindan - Card Designer
Cece (formally) - Voice Actor
Our Other Expansions
(Year of the Viper, Set 2) The Crystalarium (WIP)
Update 6/7/19 - 12 More Cards!
- Added 1 Neutral Common - Forward Scout
- Added 1 Neutral Rare - Nether-Stalker
- Added 1 Neutral Legendary - Earthcaller Yevaa
- Added 1 Druid Rare - Blossom
- Added 1 Hunter Common - Aim for the Heart
- Added 1 Mage Rare - Masta Wizard
- Added 1 Paladin Common - Libram of Might
- Added 1 Paladin Legendary - Magni, the Speaker
- Added 1 Priest Rare - Void Messenger
- Added 1 Warlock Rare - Deathforge Inferno
- Added 1 Warrior Common - Stone Drake
- Added 1 Warrior Rare - Pulverize
Changed Shale Spider's Rarity to Common.
Changed Desynchronize's Rarity to Common, and changed its text.
Changed Voidstone Imp's Rarity to Common.
These changes were made simply because we decided that these effects weren't really "exciting" enough to warrant their rarity being Rare. These were all simple cards, even if Desynchronize in particular does explore a mechanic that hasn't been seen before in the Constructed format of Hearthstone.
Gave Crystal Bowrunner the Elemental tag.
One of the challenges of this set is, funnily enough, deciding which cards are Elementals and which ones aren't. Golems, for example, are not Elementals. Basically, any being that is made of elemental energy, is self-thinking (to some degree), and wasn't artificially made by a summoner of sorts (Elementals in WoW all naturally come from their respective Elemental Realm, I.E. Deepholm), is an Elemental. Crumbling War Golem and Earthen Stoneshaper are not Elementals, as they have creators (the former by some mage, the latter by the Titans). Therazane's Champion and Crystal Bowrunner are.
Maybe once you do this, you take away the option to post it publicly, but you can download the recipe for yourself? I think it'd be cool if I could make "craftable" deck recipes for my custom expansions. Maybe a little extra, but it's something that I'd love to do.
You see my friend, Crazed Geomancer is a man that just covered himself in crystals. He's a man. A very unhinged man. Gravelpatcher and Slab Cracker are both golems, which are different from Elementals in that they aren't "natural" but rather made by some mage that felt like making some golems. Earthen Stoneshaper is an Earthen, which is a dwarf that wasn't touched by the Curse of Flesh, and are similar to the Tol'vir in that they were created by the Titans. Crystal Bowrunner though, should probably be en Elemental. Thanks for pointing that out, I'll change it next update.
Update 6/1/19 - The Twilight's Hammer
- Added 5 Neutral Commons - Twilight Sorcerer, Stonecore Guardian, Charming Quartermaster, Slab Cracker, and Therazane's Champion
- Added 1 Neutral Rare - Crystal Bowrunner
- Added 1 Neutral Epic - Ancient Summoner
- Added 1 Hunter Rare - Brutal Banshee
- Added 1 Rogue Common - Cloaked Villain
- Added 1 Shaman Common - Reverberator
- Added 1 Warlock Rare - Fallenroot Satyr
- Added 1 Warrior Common - Temple Sentinel
- Added 1 Warrior Rare - K'thir Juggernaut
Crystallize can be used as both an upside and a downside. It just depends on how the keyword is used. Crazed Geomancer uses it as a downside, as it locks down 4 spots on your board for basically 2 turns. Shale Spider, on the other hand, uses it as an upside, as you're guaranteed to get at least two Geodes. And yeah, the Geodes are 1/1's.
Wild is the superior format for intellectuals such as you and I. I'm positive your IQ is in the quadruple digits
I toyed with cost cap effects before, but I think this is the best way I've seen them used so far. Good job!
Doomguard
I am so good at this
Biggest boi. The Darkness doesn't count.
Hands down, Deathwing. It has the best entrance animation in the game in my opinion.
Flux, I love you. Thank you so so much for making this website, so I have somewhere to host my project after Hearthpwn goes away, and thanks for taking it upon yourself in keeping this community alive even when Hearthpwn shuts its doors for good. <3
Title Card by Vilegloom
Introduction
There are artifacts in this world that hold great power. The power to bend the will of all who stand before its wielder. The power to harness the arcane energy that courses through the veins of this world. The power to turn its user into a beast that can cut down any foe. Should these weapons fall into the wrong hands, Azeroth would fall into chaos. The Earthen Ring has taken it upon themselves to protect the world from the most destructive weapons on Azeroth, storing them away in the deep recesses of Deepholm. But evildoers desire to take these weapons and use them for their own diabolical plans. Can you help this organization preserve the safety of this world?
Themes and Mechanics
The expansion's unique keyword is called Crystallize. When a character is Crystallized, it means it's encased in a Crystallize that protects it from everything, prevents it from being targeted, and takes away its ability to attack. When the controller's next turn ends, the character that has been Crystallized will be destroyed.
Deepholm is coursing at the seams with magical energies, which many seek to harness to strengthen themselves. Several cards this expansion benefit from Spell Damage in unorthodox ways!
The Crystalarium was made to hold dangerous and powerful artifacts, so that evil people can't use them to wreak havoc upon Azeroth. All these weapons must be attacked with in order to get their full power out.
Cards (All Done!!!)
Neutral Commons (Finished!)
Latest: Rock Collector, Shalehide Basilisk, Voidstone Nabber, Earthmender (+Earthen Ring Elemental), Resonance Tuner
Changed:
Charming Quartermaster - Only triggers from minions, instead of all cards.
Neutral Rares (Finished!)
Newest: Glacial Guardian, Earthen Groundtender, Earthshrine Trainer, Ore Golem
Changed: N/A
Neutral Epics (Finished!)
Newest: N/A
(Tokens for Prismatic Servant can be found in their respective class sections)
Neutral Legendaries (Finished!)
Newest: Pebble, High Priestess Azil, Terrastra
Changed: N/A
Druid (Finished!)
Newest: Grove Guardian, Cinderbloom Alchemist, Emerald Jabberer, Lunar Weave, Keeper Corvus, Fangs of Ashamane
Changed: N/A
Hunter (Finished!)
Newest: Naga Huntress, Wild Bearyl, Crystalarium Tamer, Pet Fathom Eel, Stwarf, the Mole, Titanstrike
Changed: Brutal Banshee - Stats to 7/6, Changed text and effect, Changed rarity from Rare to Epic
Mage (Finished!)
Newest: Reorigination, Cryolem
Changed:
Shimmerslash - Casts a copy of the spell, instead of the spell itself.
Paladin (Finished!)
Newest: Stalagspike, Bronze Banneret, Divine Interceptor, Recruiter of Light, Hammer of Khaz'gorath
Changed: N/A
Priest (Finished!)
Newest: Whelp Healer, Harbinger of the End, Dragonheart Essence, Aeosera
Changed: N/A
Rogue (Finished!)
Newest: Klling Spree, Adrenaline Rush, Xal'atath
Changed: N/A
Shaman (Finished!)
Newest: Commune, Inferiorize, Glacial Hound, Stonemother's Fury
Changed: N/A
Warlock (Finished!)
Newest: Seething Elemental, Hollow Earth, Corrode Blood
Changed: N/A
Warrior (Finished!)
Newest: Tremor, EZ-Blaster, Molten Colossus, The Rubble Rouser
Changed: N/A
F.A.Q. (Even tho no one actually asked)
Q: What year is this a part of?
A: It's part of the fictional Year of the Viper, which it shares with Azeroth's Most Wanted, the expansion that came before it. Just pretend that Year of the Viper happens alongside Year of the Dragon.
Q: What sets influence The Crystalarium's balance?
A: Currently, Azeroth's Most Wanted and all the cards that are currently in the standard cycle.
Q: What are the full plans for this set?
A: Voice acting for the cards, more lore, perhaps a logo for the expansion (and the previous one), stuff like that. If you wanna help, feel free to shoot me a DM if you wanna help!
The Eclectic and Eminent Dev Team
Dezitronix - Lead Designer and Project Lead
Cyclick - Balancer Dude, Senior Designer
Daffythscoot - Senior Designer
Spindan - Senior Designer
steli2 - Designer
DragonGenetics - Designer (Former)
Mega-Pixel - Art Editor
Gnawgore - Balancer Dude
Other Expansions
(Viper Set 1) Azeroth's Most Wanted
Cards We're Nerfing Because We Hate Them
This card breaks our national treasure, Nexus-Prince Zakat from Azeroth's Most Wanted. That card replaced your Hero Power with one that worked similarly to the Coin. We love that card way more than we like Coldarra Drake, so we're taking our frustration out on Coldarra Drake. Especially since Coldarra Drake sucks and doesn't see any play, and thus basically only exists to ruin our cool ideas. So Coldarra Drake got nerfed.