DoubleSummon's Avatar

DoubleSummon

Ancestral Recall
Joined 03/25/2019 Achieve Points 1585 Posts 2271

DoubleSummon's Comments

  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 3 years, 9 months ago

    sure, but can you really afford to play this yeti?

  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 3 years, 9 months ago

    I like synergy cards they make deck building interesting the card has decent stats anyway.. If 2 boom bots died you can get basically og Dr. Boom :) 

  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 3 years, 9 months ago

    1 mana make your draws better? maybe.. probably not that great since you don't gain anything really since the deck is random you just discard one bad posibility..

    maybe weapon buffs or cards like twig.

  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 3 years, 9 months ago

    Maybe in mage cause most 1 cost spells there are quite good but apart from that nah..

    Need to see more mage cards to decide.. but the dual rogue/mage discover one is much better.

  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 3 years, 9 months ago
    Quote From biggerbossman

    Wait. Does this draw you 5, with an empty hand? If so, this might push aggro rogue into viability. Double evis, double cold blood, shadowsteps and wolfriders. Nasty.

    why play wolfriders? when deckhands exist? anyway it will be similar to how myra was used.

  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 3 years, 9 months ago

    Except you need to draw it and it's a 1 off in a 30 cards deck.. it's like keleseth but you need to compromise your deck even further if you plan to play it as you say, it's also quite awkward cause you will draw the minions not on curve unless you only run 5 mana minions as max and then your curve gets weird.

  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 3 years, 9 months ago

    Seems like a really fun card, if you exhausted your hand you get to draw 5 more and look at answers.

    Reminds me of Myra's Unstable Element though.. about the lethal finding.

    What happens if you cast this spell twice?

  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 3 years, 9 months ago

    seems fairly costed and something you might consider if DRs and buffs are too prevalent.. it's worse than consume magic if you run it into something and it doesn't survive but better and a small DR killer, or taunt silencer.

  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 3 years, 9 months ago

    Disruption is interesting, seriously people fear their hand and deck being tinkered with but it's ok in my opinion for such stuff to exist. but that being said I will get bashed cause I am not scared of such cards and glide so:

    OMG OP nooo my hand is being countered.

  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 3 years, 9 months ago

    if it was lowest to highest then it's really bad but highest makes sense this cards makes it so you can have more early game than normal if you draw this card.. but it's hard to gurantee to draw this card.. maybe it's just not as deck wrapping and a deck can function without this card.

  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 3 years, 9 months ago

    Time to eat shoes!

  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 3 years, 9 months ago

    Better greenskin except it doesn't have the pirate tag.. so if you don't care about that pirate tag it's that.. also goes well with all the new expansion dual class cards so far.

  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 3 years, 9 months ago

    This is essentially Elven Archer that card that was played ONLY played cause it was 1 attack and it had synergy with Acolyte of Pain. and that's it.. 1 star pack filler "this is a common basic spellburst card" but at the same time neutrals are scarce on this expansion cause of the dual class stuff.

  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 3 years, 9 months ago
    Quote From Vaha

    Against aggro, I am completely agreed with you, as most of the time your opponent gets the extra draw for free. In control, as I understood the mechanic is a strong play. A control hand in turns 5-8 easily can hold 6-8 cards. So what I understand about that mechanic is that both players put their hand in the deck an draw 4 cards. So, as DH you draw gain +3 or +4 in card advantage your opponent gain -1 -3 AFTER they draw on his turn. Basically mess up with the mulligan hand and gets cards back to your opponents deck.

    Note: If the card do not work in that way, may you got the point.

    Could hold.. but you realize it's aggro DH(the only deck that is interested in running Glide) by turn 3 so you use more of your removal tools and don't use draw cards to not spend your mana on not gaining more advantage... also who said your mulligan hand is that good? if it is good against the matchup (aggro) you should've played those good cards and your extra cards you are losing are just high cost cards that generally are there as your win condition vs other control decks or midrange so they made you a favor and switched them for potentially better cards against an hyper aggro matchup. in general the card advantage changes yet it might have been +5 in your favor as far as card advantage goes.. but it's always a +1 card advantage after an outcasted Glide (unless they spent more mana for more draw).

    The card isn't bad after all it's a draw 4 for 4 if there's an empty hand it's situational.. but looking at Divine Favor.. it's not as strong if you had 6+ cards in hand Divine Favor was 6 cards drawn for 3.

    I will state another point.. control decks against aggro do NOT have 8 card hands normally.. they need to use their removal, in that situation they might draw you cards or just plot twisted you for free.. and who cares all the cards in your decks should be good if you built it as a control deck which should be good vs aggro.

    The only control class that have large hands just cause they can even against aggro is warlock and they got as mentioned [Hearthstone Card (aransi broodmother) Not Found], and if the glide strategy is prevalent they might as well run quest to abuse it.

    In reply to Glide is NOT broken
  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 3 years, 9 months ago
    Quote From YourPrivateNightmare

    Without more support this is too similar to Frost Giant

    Only works if you have ways to damage (or heal) yourself multiple times a turn.

     

    I guess being only 8-mana makes it a lot less clunky, but I'm still not all that convinced

    It works with both warlock hero power,self damage and heals.. control warlock runs all of those:

    Aranasi Broodmother, Nether Breath,Rain of Fire, Crazed Netherwing

    https://hsreplay.net/decks/SZxxNPz5UvJysLNOGqh0B/

    this deck could use a cheap 8/8..

    it reminds me of old school (heh.. school) handlock and their 0 mana Molten Giants.. just that this time they are not relying on the opponent making mistakes.

    They made sure this card just isn't playable on turn 4 like Mountain Giant but it takes a similar space in warlock decks.

     

  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 3 years, 9 months ago
    Quote From BloodMefist

    As it stands there are only Restless Mummy and Kargath as good Rush minions if I recall.  As such, I don't see this being especially helpful despite the value it can provide since Bloodsworn Mercenary is already run for similar purposes.  That said, if a strong and cheap Rush minion is printed, then this card will almost definitely see play as well.

    it's quite insane with Restless Mummy, you get more procs of that strategy.. if this survives turn 3 the restless mummy is gonna destroy any early game board.

  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 3 years, 9 months ago

    Seems good to me, the big demons control warlock can run currently have taunt so 2 taunt minions for 9 mana and a 7/7 is good.. just playing those Aranasi Broodmothers that are stuck in you hand is great deal.. also it's a good card to discount with quest.

  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 3 years, 9 months ago

    People already claiming control is dead and Glide is just too powerful for control to handle it also it ruins card advantage.. except.. it doesn't.

    I will explain first of all Glide is worse than Divine Favor it costs 1 more and you need to empty your hand entirely or else you won't draw everything also when outcast vs aggro mirror it's giving your opponent fuel as well and you need at least 3 cards to NOT outcast it (it being the middle one) so you draw 2 card for 4 mana(for reference Arcane Intellect.. or Spectral Sight) it's below average there.

    Divine Favor at least drew you 1-2 cards vs aggro.

    About card advantage, the player playing outcasted Glide is always at a card DISADVANTAGE they draw 4 cards, the opponents draws 4 cards and then the opponent draws one card in their next turn, which means the oppponent have 5 cards and the DH have 4 cards.. also it can't have more than 5 mana to play them cause he had to at least play the last drawn card of the last turn (and there are no 0 mana cards in DH anymore), the card will be played at minimum turn 7 or so.. and by then the average control card is just better/more effective than an aggro card.

    Another point- decks playing Glide will be highly telegraphed they are HYPER aggro, so you control whinners can play cards instead of hoarding them in your hand until your AOE is perfect against their board.. also it's what you should do anyway.. there's also an important factor.. your current hand isn't always desirable.. a free Plot Twist for you might be something you want to do anyway.. specially if you are quest warlock, they just healed you up with Aranasi Broodmothers.

    So control is dead cause of a situational draw card? nope.. is the community overreacting? yes.

    In reply to Glide is NOT broken
  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 3 years, 9 months ago
    Quote From YourPrivateNightmare

    This will get nerfed within two weeks or control decks are literally non-existant and Demon Hunter will solo the meta even harder than it already does.

     

    Print this card for Warlock and it's fine, but putting it in Demon Hunter is about as idiotic as printing an unconditional Reno for Warlock.

    You guys are overreacting.. It's worse than divine favor, also if you play control versus demon hunter that tries to empty their hands.. Maybe just start using your removal more sparingly? 

    Control decks also have many cards that aren't good in the match up the fact that those cards are in your hand and didn't get played means they are probably too slow..

    Also when played on your next turn you will have 5 cards drawn from your deck as control if 1/6 of your deck can't handle aggro what are you doing? When they outcast it vs anything the other player gets the card advantage cause they get to their draw phase first. 

  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 3 years, 9 months ago

    In zoo this is one mana draw a card give it +1/+1 which is actually quite nice.. Now we need a demon that wants to be hand buffed, more than a voidwalker

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