DoubleSummon's Avatar

DoubleSummon

Ancestral Recall
Joined 03/25/2019 Achieve Points 1585 Posts 2271

DoubleSummon's Comments

  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 3 years, 10 months ago

    Another classic pack, can't they give 100 gold so we can save for an impactful pack? Even would prefer 80 gold over a classic pack. 

  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 3 years, 10 months ago

    This is actually quite well executed :D

  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 3 years, 10 months ago
    Quote From Mannicenim

    so i got with support and I guess i misremembered when I opened the last legendary since they said i've only opened 25 packs since then

    This is basically a confirmation the pity timer exists (I mean we know it exists just that Blizzard never admitted it).

    In reply to Pity timer broken?
  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 3 years, 10 months ago

    Oh right... discover can't discover other classes dragons..  dunno maybe it's better that way so you can't get some really highrolls like you said with nozari.

    My direction was to "see" another dragon but get 1 less, sometimes you get really bad dragons you can't play anyway..

    Another suggestion would be to make the dragons cost 0 only this turn that way you get one tempo swing turn and can't save them for later if you play around board clears, or if you got a determinal dragon you don't want to play now (for example either Deathwing)

  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 3 years, 10 months ago
    Quote From Avalon

    Quite an off topic but not totally.

     

    Does anyone know what is the pity timer for golden epics?

    not sure there is any pity timer on golden cards.

    In reply to Pity timer broken?
  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 3 years, 10 months ago

    I think that galakround change is fair, maybe also a nerf to Togwaggle's treasures? draw 3 they cost (1) as well? I don't see how having a lackey in play is a deck restriction of any kind.

    I am glad to hear that resource generation is gonna be toned down this year.. and going forward.

  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 3 years, 10 months ago

    It's really hard to balance a class that is introduced with 6 less years of cards compared to every other class, they had to make some cards very strong so it won't be underplayed when introduced, they at least addressed most problematic cards by now.

    Also it's good they didn't just kill every single OP card and made them unplayable.

  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 3 years, 10 months ago

    Maybe nerf alex to discover one dragon that costs 0, that way it increases the quality of reward but lowers the quantity? according to their definitions to when a card should cost 0 they said it's ok if the deck made sacrifices for that so that's fair..

    zephrys can become a 2/2 if they want to nerf his power level without hurting the mechanic, it would make him worse as a keep for tempo purposes, but won't change his general case.

  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 3 years, 10 months ago

    Are you sure all the packs are from ashes?

    The pity timer is per pack type.

    I have been unlucky as well but I didn't track the pity timer :/

    In reply to Pity timer broken?
  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 3 years, 10 months ago

    I don't get the context of this quote.. is there any concrete reason why he suicide? (do we know why?)

    and does it has to do with mockery? sure you can say that but did he actually suicide due to something HS related?

  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 3 years, 10 months ago

    Honestly his nickname sounds familiar to me, but I never heard of him, who knows why he decided to end it.. in our current time I can think of a very big reason why people would suddenly decide there's no hope (the Corona pandemic) and the loneliness might feel infinite to those who don't have many friends.. 

    And who knows what was going on on his life as well.. anyway, not much to do but remember the good he did while he was here, it's always sad when people decide they have no more hope...

     

     

  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 3 years, 10 months ago

    Also they would need to ban some highlander cards... having too many of those in a deck is too much highlander is already too good as it is.. not sure if those cards will be banned on combinations (complex bans) or just from the whole mode.. that would be the only way I see to support both that sort of mode and the normal one.

  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 3 years, 10 months ago

    I have a good idea about the new game mode, it would be really awesome and will make it so you can have 55 different combinations (including mono)

    so now what's the idea? HS is a game where every class has unique traits but what if.. you were to combine 2 classes? now that's something their tried in various brawls,adventures and arenas..

    So deck building with multiple classes (With the option to go mono(normal) as well.. it's nothing new in card games runeterra does that also magic, HS also started to promote it, it could have both wild and standard ladders and be a new play mode, it will need probably a ban list of sort to really ban cards that are waaay too good.

    about heroes.. we already have a lot of PVE heroes that can fill the niche of multiclass heroes if they feel like having just one represent it, or they could have a main class with another secondary, and then have the standard roster.

    As seen in Runeterra such class mixing is very good to promote balance since each class will have more tools to deal with other things so if a class is too good it would have a counter in another class.

    Runeterra currently supports  7 regions(classes/colors) and they plan to release at least other 3/4, So it's not really that out of this world to have that, there are a lot of unused cards that would be really good if they were on a different class, such mode would make those cards shine.

    The power level of the mode will be VERY high but nothing that can't be balanced to some degree.

     

  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 3 years, 10 months ago

    From the 4 games I played, every one misused their weapon, you gone face right away.. So it's not necessarily the best weapon.. I think it depends on your curve and class.. It's a strong card but double 2 dmg aoe is quite strong as well. 

  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 3 years, 10 months ago

    Turns out the card is preeety good at 1 mana, it could cost 3 and not be overpowered, at 5 it just cost too much and 2 attack have low impact. 

    1 or 2 is definitely too strong. 

    I know desert spear exist but an extra 1/1 and 1 attack vs rush seems like an interesting choice, do you prefer a better weapon.. Or more immediate tokens? 

  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 3 years, 10 months ago

    no, Runetterra is already the most F2P a card game can be.

     

  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 3 years, 10 months ago
    Quote From anchorm4n

    I've actually been around since Blackrock Mountain, but I only started playing Wild last year and dusted all my rotating cards before that. I had completely forgotten about triclass cards. Shame on me.

    Wouldn't it be more convenient for us to make them show up in all the classes they are playable in instead of the neutral section? I'd prefer to see them in three different places instead of only one where I can't use them in 7 out of 10 cases. Shouldn't be too much of an effort to program a pop up warning when you try to dust one of them that informs you about the fact that your "copies" in the other two classes will be gone as well.

    With 10 classes I doubt we will get a tri class card, but we might get 5 class or double classes so only of they reuse the concept to some degree I can see them making such changes

     

  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 3 years, 10 months ago
    Quote From Marega

    First time?

    Sure, as a long time player I facepalmed as well but not everyone played since then I can see how the triclass cards can be confusing as they are labeled neutral.. There are only 9 cards like this in the whole game so it makes sense to not notice the mechanic. 

  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 3 years, 10 months ago

    I can think about only one logical line:

    Warden's Prey -> Mageseeker Conservator(3 or less last breath unit) -> Harsh Winds (6+ mana spell none demacian spells)

    In reply to how is that possible?
  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 3 years, 10 months ago

    Yeah the outlandish burn down is over anyway, double casting +1/+1 to All minions everywhere for 0 mana twice a turn seems fair, only came close to losing to 0 mana deal 3 damage twice per turn to everything.. 

    Sure, it's not a bug but that just made those 2 decks unbeatable, almost no matter what they draw. 

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