Quote From theo333How many upgrades can each Galakrond take?How many Invokes do we need per deck?
How many upgrades can each Galakrond take?
How many Invokes do we need per deck?
2 upgrades, but for every class you max can take only 8 galakrond invokers. 2 class cards and 2 neutral. I think, you must add all, coz you need upgrade him as fast as possible, but maybe not, Shield of Galakrond very strong card, but bad for aggro, 2-2 rush girl is ok, but bad for value galakronds like priest and rogue. Also, some class invokers not so impressive, but i think, class invokers are musthave.
Finally dragon, beast murloc deck support:D
For standart it's meh, as other said, but for wild. Ofc 4 mana 7-7 is musthave in even sham, but, in late stages of the game, like turn 7 or 8 this card can be better coz you can use all potential of this card with your cracles and zero mana deal 2 (4) and clear 100% sure anything. Maybe, maybe, need some tests.
wow, finally anti freeze tech for wild, thank you, Blizzard.
Cool art and great midrange card for dragons decks, but bad thing, just draw a card can be not enough vs aggro and maybe only for midrange dragon deck
effect is very strong, looks like strong enough for nerf in the future if they give mage something like buffed Luna's Pocket Galaxy.
Good for priest body vs aggro and has value for future. Value priest, but still, all cards i seen were value, board clears and other, and no win condition. I don't think priest can outvalued sham or war coz of absolutly no burst in late, maybe Talanji, but still, no win condition is very bad for priest and Blizz must add something in basic|classic set
meh, yes, a lot of decks already playing without neutrals or very few, but not highlander and not mechs and 100% sure can t play with Pala's quest, looks like new dead arhetype who will be pushed in future.
Quote From BasilAnguisWhat's the hero power exactly? And how does it upgrade? 4/4 then 8/8 elementals or just fills the board with 2/2s with rush?
What's the hero power exactly? And how does it upgrade? 4/4 then 8/8 elementals or just fills the board with 2/2s with rush?
2-1 with rush, upgrades 2 2-2s 2 4-4s and 2 8-8s
tempo oriented Galakrond, tempo sham, on stream looked good.
Yep most important thing about him, will he PLAY minions or just "play" and summon bodies. I want 1st, but i think it will be 2nd.
Oh, my 2nd insta golden craft after Priest Galakrond
Evolve Sham thing? But evolve will rotate, i don't know about playing it without aoe evolve
you said we need more counters vs specific archetypes? Here it is, this expansion is broken OP cards and tech counters vs speciffic decks
New dragon counter, bad card design coz of - this card punish you for playing drgons, yes, a lot of them are OP, but it's not healthy for the game having 4 mana 8-8 if you playing vs dragon deck.
finally counter for bombs, but it s too late, i think:D still good to see we have a counter vs shuffle for future porpuse
We asked them for nerf wild infinite armour druid, ok, it's ok counter, but i hate this type of cards, it's not a solution it's placebo, you can t play this type of cards regulary, coz of only 3 classes has a lot of armours and you can t guarantee you will play vs one of these. But ok for me, placebo better than nothing.
yeah, this card really need taunt, without it it's meh card, but it can be good if no mid range dragons in neutral set, coz dragon priest will need some mid drags for synergy also ok with resurrect and reborn. Oh, and very good with Galakrond, good random priest minion.
I don t know, another very complicatted priest card and only enemy minion restriction makes it meh. Also, okeish card with Galakrond Invoke hero power minion. But playing it itself, idon t know, more bad than good.
maybe for mill deck? Not in wild, murloc so much better, but in standart, but looks very bad.
so much worse than doomsayer, only + is 1 cost, meh, filler, but glad to see some fillers finally, so much OP cards.