It's like a dormant spell (that probably didn't make sense) and 2 mana deal 3 to all minions is great value. So if there's any control DH deck this will be solid for it.
Actually I love this card it can make slow DH decks actually viable.
Is it just me or does Kurtrus seem weak outside of early game? He only deals 3 damage (technically 6) and you have no way of buffing his damage outside of handbuffs and the only viable way to get him back is to discover him which is just pure rng.
Not that DH getting a weak card is a bad thing (: Hopefully I don't eat my words and get destroyed by this card. Will handbuff DH be a thing?
Don't get me wrong though this is potentially a 5 star card before turn 6.
I just meant Jandice is meant for stall and burning resources which is exactly what this card is for. Stalling and burning resources.
Obviously Jandice and Cannon have their differences but their purpose is pretty much the same. Jandice is a lot easier to just slap on board you usually just slap it down as soon as turn 5 hits. Cannon is a lot more situational than Jandice as you can't just slap it down on every turn 5.
But as far as fun goes I love this card. As far as the meta goes we'll see.
This card is just a good stall like Jandice Barov and it has some downside because it removes your secrets from play and makes your secrets silence-able.
It's definitely not a finisher but it helps you setup future turns.
This card is definitely awkward, you would need a good follow up turn after playing this.
I think something good would be if there is a card to get back secrets that you played like Libram of Wisdom so if you're getting pressured you can play a bunch more secrets after playing Cannon.
It's like a dormant spell and 2 mana deal 3 to all minions is great value. So if there's any control DH deck this will be solid for it.
Love this card
Even the name of the website looks sketchy
Seems like control DH support
It's like a dormant spell (that probably didn't make sense) and 2 mana deal 3 to all minions is great value. So if there's any control DH deck this will be solid for it.
Actually I love this card it can make slow DH decks actually viable.
Lets see what nutty deathrattles they have for DH but it feels like DH is copying Hunter's class identity too much.
Lets see what support this gets.
If this had a beast tag it would be even more insane. A 5 mana draw 3 is nuts nonetheless.
I mean it's pretty obvious that they will switch up the art from time to time.
If you handbuff this it can be pretty nuts but even without buffs its still good but Warrior has a ton of options.
Stop caring so much about wild...
They are humbling themselves after putting two buffed king krush's in DH
Very strong early game. As for late game, we still need to see if it has any cards that synergize with it and make it more promsing.
Early game this is a 4-5 star card. Late game it's 2 stars at best.
Is it just me or does Kurtrus seem weak outside of early game? He only deals 3 damage (technically 6) and you have no way of buffing his damage outside of handbuffs and the only viable way to get him back is to discover him which is just pure rng.
Not that DH getting a weak card is a bad thing (: Hopefully I don't eat my words and get destroyed by this card. Will handbuff DH be a thing?
Don't get me wrong though this is potentially a 5 star card before turn 6.
Hero power package went from 0 play to potential 5 stars real quick
I never ruled it out though I knew it was there for a reason.
I won't even play it because I'm putting Kazakus in my deck.
Well it doesn't synergize with Kazakus, Golem Shaper but still a solid card.
F L A V O R
WTF
I just meant Jandice is meant for stall and burning resources which is exactly what this card is for. Stalling and burning resources.
Obviously Jandice and Cannon have their differences but their purpose is pretty much the same. Jandice is a lot easier to just slap on board you usually just slap it down as soon as turn 5 hits. Cannon is a lot more situational than Jandice as you can't just slap it down on every turn 5.
But as far as fun goes I love this card. As far as the meta goes we'll see.
This card is just a good stall like Jandice Barov and it has some downside because it removes your secrets from play and makes your secrets silence-able.
It's definitely not a finisher but it helps you setup future turns.
This card is definitely awkward, you would need a good follow up turn after playing this.
I think something good would be if there is a card to get back secrets that you played like Libram of Wisdom so if you're getting pressured you can play a bunch more secrets after playing Cannon.
Looks good to me
aside from your minions getting silenced.