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Dreams

Banned
Joined 11/05/2020 Achieve Points 340 Posts 290

Dreams's Comments

  • Dreams's Avatar
    Banned Pikachu 340 290 Posts Joined 11/05/2020
    Posted 3 years, 5 months ago

    Nohands said on stream that the Libroom Paladin is better than pure paladin

  • Dreams's Avatar
    Banned Pikachu 340 290 Posts Joined 11/05/2020
    Posted 3 years, 5 months ago

    Doing pretty good with this Quest Paladin with N'zoth and Y'shaarj. 

    If you wanna fit a card in you can take out Candletaker

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  • Dreams's Avatar
    Banned Pikachu 340 290 Posts Joined 11/05/2020
    Posted 3 years, 5 months ago

    My idea was a shaman minion that draws you a spell whenever your hero attacks, if you play It this turn unlock your overloaded crystals. It would be great with Inara in a burn shaman

    But I didn't feel like making it, I don't know where to get any good card art from.

  • Dreams's Avatar
    Banned Pikachu 340 290 Posts Joined 11/05/2020
    Posted 3 years, 6 months ago

    Yeah and you can always shadowstep for more lackeys. Sometimes you don't draw togg but you don't really need him but he has won me games.

    This deck is amazing against control to me but it can get really close against aggro

     

  • Dreams's Avatar
    Banned Pikachu 340 290 Posts Joined 11/05/2020
    Posted 3 years, 6 months ago

    Dragons hoard feels amazing with so many good legendaries I've never really got any bad choices from it I just won a game getting a ysera from it then shadowstepping and getting 14 dragons shuffled. I won a game from getting tickatus I corrupted it with yogg then used tenwu on it to make them mill 10 

     

    Idk I just love dragons hoard

  • Dreams's Avatar
    Banned Pikachu 340 290 Posts Joined 11/05/2020
    Posted 3 years, 6 months ago

    I think my secret rogue is better

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    And yogg control priest is pretty good

  • Dreams's Avatar
    Banned Pikachu 340 290 Posts Joined 11/05/2020
    Posted 3 years, 6 months ago

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    So much value I turned into Mill rogue and made a mage mill 10 cards. 

    https://imgur.com/a/hnvm428

  • Dreams's Avatar
    Banned Pikachu 340 290 Posts Joined 11/05/2020
    Posted 3 years, 6 months ago

    WERE TALKING ABOUT LEGENDARY SPELLS.

    That card has seen 0 play and continues to see 0 play in wild. 

    I am talking about legendary spells. A 5 mana destroy a minion legendary spell would be retarded that's already a priest card.

  • Dreams's Avatar
    Banned Pikachu 340 290 Posts Joined 11/05/2020
    Posted 3 years, 6 months ago
    Quote From frosthearth
    Quote From Dreams

    What about LEGENDARY NEUTRAL SPELLS?

    C'Thun, the Shattered shuffles neutral spells in your deck and it's a legendary card so they could also be considered legendary as they're unique

    e.g. Eye of C'Thun

    Yeah 5 mana destroy a minion so legendary...

  • Dreams's Avatar
    Banned Pikachu 340 290 Posts Joined 11/05/2020
    Posted 3 years, 6 months ago
    Quote From grumpymonk

    Gee, making hero cards is hard! I have two, one a bit more conventional and one that's a little out there.  Feedback would be greatly appreciated.

    Alexstraza, Life-Binder is pretty straightforward - good for spell druid, both tempo and big, as well as some heal druid support.  The battlecry is very powerful, so it might have to go down to 2 spells, even if the hero power is not so strong.

    I'm not sure about this one balance wise, but I like the idea and flavor.  I wanted to try some more risky designs since I feel like I've been playing it safe a little this season.  Cursed! already exists, while the other two are new. I like how the hero power accumulates value over time, giving your opponent a choice between losing tempo or becoming overwhelmed after a few turns.

    Edit: Looks like its 4 cards total, not 4 extra cards allowed.  I'll probably drop Hexed! if I go with Cho'gall.

    Feedback:

    Show Spoiler

    BloodMefist - I like the gauntlet with the Arch-Villainy ability from an art and gameplay perspective.  On second thought, wouldn't it be better to transform/discard the lowest cost card instead of the highest?  Unless you're running a discard-specific build, you would just be as likely to lose value as gaining it.  Maybe that's the point, which is why the hero power is so cheap.

    Wailor - Could the tokens have both taunt and rush?  It might have to make the cost bumped to 8.  Not really a fan of the three tokens with three different abilities to be honest.

    MenacingBagel - There's some missing capitalization: health, mana, and crystals are all capitalized, and I don't understand why this didn't cost 3 mana instead of 6 and refreshing 3 mana crystals.  I like how well the card fits with the boss encounter and that it's niche enough so that only certain decks would want to run it, which helps with the potential problem of a neutral hero card homogenizing decks.  I really don't think a neutral hero card is much of a leap. [Hearthstone Card (Majaordomo Executus) Not Found] already exists and is basically a neutral hero card.

    DavnanKillder - I like it.  Not sure is playable in necessary in the hero power text, as the game is set up not to offer secrets that you already have on the battlefield.

    Dreams - The changes you offered seem pretty cool.  Given that there aren't that many divine shield minons in the game, I think the hero power could be more impactful towards the battlefield instead of the enemy hero.  May I suggest some sort of AOE effect? How about "after a friendly minion loses divine shield, deal 1 (or 2) damage to all enemies (or enemy minions).

    Demonxz95 - The best I could think of for the hero power is "After your hero first attacks a minion each turn, it may attack again."  Essentially two attacks per turn, but only the hero once.  It might be a little too weak though.

    shaveyou - The weapon might be a little too strong, but I like the idea and pirate support.

    fungusABao - I like both of them, but the warrior would work better if was repesented by a different character.  Grace of the God  should say 'characters' instead of 'character' and 'your' in the Howling hero power should be capitialized.

    KANSAS - I really like it. No issues from me.

    linkblade91 - I agree with BloodMefist that +2/+1 would be better, as it would affect every minion you play for the rest of the game.

    TheHoax91 - Very creative and interesting!  I can't speak for balance, but I like it how it helps the discard warlock archetype by allowing it to include minions normally be there because of the potential value lost. 

    Alexstraza is a great hero card probably my favorite here so far hope you win because I give up on this lol

  • Dreams's Avatar
    Banned Pikachu 340 290 Posts Joined 11/05/2020
    Posted 3 years, 6 months ago

    Just some ideas I came up with. Some are kind of memey. C'Thun Rogue and Quest Pally seem the most fun to me so much value. 

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  • Dreams's Avatar
    Banned Pikachu 340 290 Posts Joined 11/05/2020
    Posted 3 years, 6 months ago

    so you want to get at least 3 8/8's from this feels like a poor mans Chef Nomi

  • Dreams's Avatar
    Banned Pikachu 340 290 Posts Joined 11/05/2020
    Posted 3 years, 6 months ago

    If you run this in Galakrond Priest you can reduce the cost to a maximum of four if you're lucky with the new spell reducing cards

  • Dreams's Avatar
    Banned Pikachu 340 290 Posts Joined 11/05/2020
    Posted 3 years, 6 months ago

    I only play standard (:

  • Dreams's Avatar
    Banned Pikachu 340 290 Posts Joined 11/05/2020
    Posted 3 years, 6 months ago
    Quote From anchorm4n

    KANSAS: This is way better! Pseudo-draw which honors Hunter's traditional weakness in this area is a very nice idea! 

    Shaveyou: It's a really cool idea. The one issue I have with your card is that the second part of the battlecry of the Hero card is identical with the Hero Power.

    DavnanKillder: The idea is okay-is, but I think the Hero Power is too close to the new Shaman legendary.

    Dreams: Nice to have you here! I don't want to be too harsh, but this is the most OP card I've seen in a while. I'm fine with healing 10, but dealing 10 damage to all enemies is way too strong, just like the Hero Power. Tinkering with Divine Shield is a nice idea in general, but this is just too much. 

    Alright thanks I can definitely see how my card is way too busted as it is. I was just thinking it was fine since its a legendary that costed 10 mana.

    Changes I would make:

    Hero power: 

     After a friendly minion loses divine it explodes dealing 2 damage to the enemy hero

    Hero battlecry:

     Heal all friendly characters 10 and Silence all enemy minions. Even though silence isn't really a Paladin thing so maybe set all enemies to 1 attack and health instead of silence.

    But I'll take the damage off the battlecry

     

  • Dreams's Avatar
    Banned Pikachu 340 290 Posts Joined 11/05/2020
    Posted 3 years, 6 months ago

    That's the current state of standard Shaman

  • Dreams's Avatar
    Banned Pikachu 340 290 Posts Joined 11/05/2020
    Posted 3 years, 6 months ago
    Quote From KnivesOut

    Cringe and double cringe

    Not as cringe as "KnivesOut"

  • Dreams's Avatar
    Banned Pikachu 340 290 Posts Joined 11/05/2020
    Posted 3 years, 6 months ago

    It's not bad at all but it feels like a pretty weird legendary to a class so out of the meta.

    That's a lot of burst damage though with Rockbiter Weapon Shaman might be insane

    Tempo Shaman?

  • Dreams's Avatar
    Banned Pikachu 340 290 Posts Joined 11/05/2020
    Posted 3 years, 6 months ago

    This is basically Time Out! except you can still take indirect damage from things like Rod of Roasting and Arcane Missiles

    I love this card though.

  • Dreams's Avatar
    Banned Pikachu 340 290 Posts Joined 11/05/2020
    Posted 3 years, 6 months ago

    Off the top of my head I can only think of Finja, the Flying Star. Were getting so many control neutral legendaries but not any aggro ones.

    I'm not begging for one I just think it would be cool to get another card like Finja again.

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