Still think Equality was extreamly overnerfed at 4 mana.. think they should readjust Equality to 3.. just cause it was done such an injustice to the iconic card..
justice demands retribution!
Anyway strong card dunno already every class gets INSANE cards this expansion.. so much for not powercreeping as much.
You're absolutely right. Equality should cost at least only 3 mana. But that could potentially break odd paladin in wild so team 5 won't do it.
I kind of liked it and since it was free don't want to complain about too much.
But there have been many missed opportunities for me.
Building a team of allys was a nice idea. But all the recruits did not often play a decisive role in the battles. I won easily weather I drew them or not.
Also it felt weird to see my deck growing without being noticed by the game
I very much liked the dungeon runs or even witchwood style where you could select new cards and build your own deck/strategy.
Many wild players who finished rank 500-600 in legend were awarded with 11 stars. Me included. So it must be not only about ranks but also about the mmr.
Wild is perfectly predictable. It had its own meta and being skilled means you know it and know most of the prevalent decks and what to expect from your opponent.
Something is definitely bugged. Got four 50 gold quests in the last three days. Got two 50 gold quests on both my accounts today. Rerolling resulted in 2x50 again.
You're absolutely right. Equality should cost at least only 3 mana. But that could potentially break odd paladin in wild so team 5 won't do it.
It's targetable silence on a rush minion. I'd definitely try this on odd dh.
Love this card. In aggro rogue you can look for lethal or just cheat your way out of a clunky hand.
I compare it to tracking or evocation. Same cost but not recommended in the very early stages unless you're in dire need of a backstab or a sap .
And you won't discard any cards.
I am also not so sure about this. This card's success depends on many factors like outcast, hitting the right cards at the right time and so on.
Sure it can produce some crucial plays, preventing a reno on turn 6 to save your board for example.
But you could achieve the same effect more easily with a mana burn and actually do something for tempo.
Can be swingy on turn four with the coin or even powerword shield?
Insane card in arena. Below average in constructed because it's too situational and clunky if not paired with a weapon.
Well done. Getting to legend is always an achievement. Especially the first time. Well played!
Must be sort of a ptsd issue imo.
Nice read as always.
I think you mispelled adventurers here and there.
I kind of liked it and since it was free don't want to complain about too much.
But there have been many missed opportunities for me.
Building a team of allys was a nice idea. But all the recruits did not often play a decisive role in the battles. I won easily weather I drew them or not.
Also it felt weird to see my deck growing without being noticed by the game
I very much liked the dungeon runs or even witchwood style where you could select new cards and build your own deck/strategy.
Many wild players who finished rank 500-600 in legend were awarded with 11 stars. Me included. So it must be not only about ranks but also about the mmr.
Wild is perfectly predictable. It had its own meta and being skilled means you know it and know most of the prevalent decks and what to expect from your opponent.
Just like in standard.
Invest money. Even if you manage to get gold from won games it takes at least 12 hours in four days hours to farm it. Plus its not really fun.
Don't know what your profession is but imagine you'd work for the same amount of time.
How much would you make? If its more than the equivalent of 1000 gold which I honestly hope just go for this instead.
Nice idea but not going to happen.
Blizzard doesn't have all too much interest in promoting wild. Mostly as many people assume because it's a much cheaper mode than standard.
I'm sorry but what was the Point of getting classic packs again?
Even as a f2p player I already own almost all classic cards except some few epics and a couple of legendaries.
Due to the immense power creep over the last few years so few of the epics and legendaries are playable.
It's 4 packs. Reaching d5 would've got you a 5th pack.
The classic ones are only for the first time you reach that rank.
Well, that escalated quickly. :D
Something is definitely bugged. Got four 50 gold quests in the last three days. Got two 50 gold quests on both my accounts today. Rerolling resulted in 2x50 again.
It's annoying for sure.
I play mostly rogue in standard. Until now I was pretty okay with not buying the last adventure.
I hope I can do without it in the future.
Quest support. Like it very much