Then explain your idea. If eight people are willing to engage you in a discussion - and all in a civil tone - you may want to actually answer them and clarify your assumptions and ideas before dismissing everyone rudely.
This would also be a good idea for keeping a balanced meta- just readjust draw rates! All the high impact cards are on the bottom of the deck now...
Sorry, I don't think that idea would work. Hearthstone is also a game of deck building and card collection, and using strong cards in a well-thought-out deck should be rewarded. Good deckbuilders should on average beat bad ones. An automatic system penalizing cards with high win rates would warp the meta, by prolonging games, and adapted deck building to have a guaranteed early game by including some cheap cards of middling quality and lots of high impact cards for the bottom of the deck. Which could actually lead to some new and interesting decks abusing the meta!
For a while, if those decks would get too strong, the algorithm would adjust their win rate. This constant adjustments would make most decks to be of similar strength, which would result in a different game where quality decks mean little.
Last point: transparency. A system that works against (some) players would not be well received, especially if it's hard to understand.
Well, they came out in different years, so SSS will rotate sooner, giving this a turn. But right now there are not enough poisons to make a dedicated deck out of this (pick your poison) But it already seems playable!
Good architecture, looks really sturdy, but the mean gangs of the alliances can just walk around it using minions. Only usefull in control/control matchups.
I think this is not good at all. Honestly, [Blessing of Might was rarely played. An untargeted version of that seems unplayable at best. And the ranking up does not help much, since most token seeks seek to overwhelm the opponent in the early game. Rank 3 will probably never be reached by such decks, at best a rank 2.
This is a great card, simple, strong, and cheap enough for budget decks.
Surprised on the Spell school here, would have assumed fire would be for mage, Druid, maybe Warrior.
5 stars for the card art, but I doubt rank 3 will be impactful since by turn 10 your hand is most likely quite small.
Imagine being a budget player and either getting this or some Swinetusk Shanks. But is definitely playable!
Kind of like Argent Braggart but as a legendary... At least it's cheap.
Sadly the albatross has left us, making it impossible to play around this.
Then explain your idea. If eight people are willing to engage you in a discussion - and all in a civil tone - you may want to actually answer them and clarify your assumptions and ideas before dismissing everyone rudely.
This would also be a good idea for keeping a balanced meta- just readjust draw rates! All the high impact cards are on the bottom of the deck now...
Sorry, I don't think that idea would work. Hearthstone is also a game of deck building and card collection, and using strong cards in a well-thought-out deck should be rewarded. Good deckbuilders should on average beat bad ones. An automatic system penalizing cards with high win rates would warp the meta, by prolonging games, and adapted deck building to have a guaranteed early game by including some cheap cards of middling quality and lots of high impact cards for the bottom of the deck. Which could actually lead to some new and interesting decks abusing the meta!
For a while, if those decks would get too strong, the algorithm would adjust their win rate. This constant adjustments would make most decks to be of similar strength, which would result in a different game where quality decks mean little.
Last point: transparency. A system that works against (some) players would not be well received, especially if it's hard to understand.
Looks like a card for wild deathrattle rogue.
Well, they came out in different years, so SSS will rotate sooner, giving this a turn. But right now there are not enough poisons to make a dedicated deck out of this (pick your poison) But it already seems playable!
Ressurect in Warrior? Couldn't they've named that resummon?
Good architecture, looks really sturdy, but the mean gangs of the alliances can just walk around it using minions. Only usefull in control/control matchups.
Watchtower decks sound like control decks. So a priest card! They even can be ressurected!
I would love to see that at a constructed cooperative brawl.
This is a great late game card, allowing your minions to survive more trades and go face better.
I like Battlecry cards for priest, since there is less incentive to ressurect them.
At best 15mana value extra for 1 card. That's cheating DH!
I think this is not good at all. Honestly, [Blessing of Might was rarely played. An untargeted version of that seems unplayable at best. And the ranking up does not help much, since most token seeks seek to overwhelm the opponent in the early game. Rank 3 will probably never be reached by such decks, at best a rank 2.
Rocket Augmerchant Ethereal Augmerchant Guardian Augmerchant will be extremly potent in this meta, with those frenzy effects!
Almost full stats, easily triggered, but... this is obviously an animated armor and not a ghost! Illidan, what's your plan?