Cool! One card pack and one tavern pass more! Really upgraded the rewards! (extra golden cards is almost no value for commons and rares if they can't be disenchanted.)
Most likely a 7mana 8/8 with taunt, which is solid. But it will probably only see play in plays with a lot of heals. Seems like a solid addition to any tempo priest (so none at least in the moment)
Hellscape- Grreat card, wonderfull design, doesn’t fit the competition, sorry.
@KANSAS
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Totem Totem- honestly this is weak and somewhat bland. Pay 2 mana for (most likely) a one cost reduction. Any name having a reference to roots would probably fit the effect though!
@ChickyChick
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Fel Summoner- Great visual, looks somewhat akin to Sorcerer’s Apprentice from the effect, but a tiny bit too bland. And heed NerdyMcNerds warnings and change the name.
@Dreams
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Merlin,Master of the Elements – I quite like this card, it would work in most control decks.
Magicless Armorsmith . Interesting design, but mage without spells seems impossible.
@Arkasaur
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Ignite: While I know you already submitted this one, I’ll just praise the card, simple and effective, although you could have changed the targets to minions, to avoid any confusion, what happens if you cast that before firing face.
@Pokeniner
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Searing Summoner: looks strong, but with the quite limited amount of Fire Spells I think it may be fair or even weak if you make this to be a Barren card, since Mage has all of 3 fire spells right now, maybe 4 of Apexis Blast is of the fire school. So while the card is great, I’d maybe change the watermark.
@Wailor
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Lurking Shade and Light and Might only add one spell to your hand, whether that is synergizing is a matter of interpretation. I’d say it’s not, so I would dock a point.
Cycle of Nature looks great, visually pleasing, but hard to judge strength wise. There are 3 zero cost spells for Druid (5 with Ironbark and Bogbeam), and 5 one-cost spells. So there is a lot of cycling possible, especially with the Eclipse Spells, Nature Studies and Lightning Bloom. So with those cheap mana refills, you could find Arbor Up extremely fast, thereby discounting Umbral Owl to 0-Mana, and setting up a Yogg. It’s quite a good card, but in the current meta it could be to dangerous.
So specifically worded that you can get it through Secret Passage, but it's not really great. Most of the time it's gonna be a 4/4 deal 2, which ist only decent, and only a choice for arena. But I do remember those Oil rig platform back in the day with those aggressive goblins, I ran from them a few times...
With this much support taunt druid will see play. Whether only for a week or it will establish itself wil be seen.
I think it's good. If you manage to get one big minion or deathrattle minion back, it will be worth the cost.
0 mana is always great. Good wit Altruis
That's the Tauren from the trailer, isn't he?
Kingsbane control!
Seem like a solid minion, although the frenzy won't often result in more than 2 or 3 attack (at least in the early game)
What a show-off, only ever using magic when his peers watch!
A Frostnova or a Flame Strike- good either way for 4mana
The burrow, and if you burrow deep enough, you can find interesting things.
So, in wild Dinotamer Brann will cost seven mana, so, if you spend all your mana, you can have TWO dwarfs with fluffy red beards!
So, King Krush into Charged Devilsaur into Amani War Bear into ... any six cost beast! sadly none of them have rush.
Yep, it upgrades, you can read this in the table.
Cool! One card pack and one tavern pass more! Really upgraded the rewards! (extra golden cards is almost no value for commons and rares if they can't be disenchanted.)
A good card to save you later one, but if you are already winning, this is not the card to play. So something for extreme controldecks.
Most likely a 7mana 8/8 with taunt, which is solid. But it will probably only see play in plays with a lot of heals. Seems like a solid addition to any tempo priest (so none at least in the moment)
More feedback.
@Pokeniner
@KANSAS
@ChickyChick
@Dreams
Merlin,Master of the Elements – I quite like this card, it would work in most control decks.
Magicless Armorsmith . Interesting design, but mage without spells seems impossible.
@Arkasaur
@Pokeniner
Searing Summoner: looks strong, but with the quite limited amount of Fire Spells I think it may be fair or even weak if you make this to be a Barren card, since Mage has all of 3 fire spells right now, maybe 4 of Apexis Blast is of the fire school. So while the card is great, I’d maybe change the watermark.
@Wailor
Lurking Shade and Light and Might only add one spell to your hand, whether that is synergizing is a matter of interpretation. I’d say it’s not, so I would dock a point.
Cycle of Nature looks great, visually pleasing, but hard to judge strength wise. There are 3 zero cost spells for Druid (5 with Ironbark and Bogbeam), and 5 one-cost spells. So there is a lot of cycling possible, especially with the Eclipse Spells, Nature Studies and Lightning Bloom. So with those cheap mana refills, you could find Arbor Up extremely fast, thereby discounting Umbral Owl to 0-Mana, and setting up a Yogg. It’s quite a good card, but in the current meta it could be to dangerous.
While I know that Fluffy Tortollan is only a placeholder, it's a wonderfully ironic name for this spiky shell spell.
1 mana either stall or removal. and Living Dragonbreath left standard before their archnemesis arrived...
I just love this dorky Tauren druid.
So, I could use those cheap hyenas to feed the queen of hyenas Scavenging Hyena? Hihihihi!
So specifically worded that you can get it through Secret Passage, but it's not really great. Most of the time it's gonna be a 4/4 deal 2, which ist only decent, and only a choice for arena. But I do remember those Oil rig platform back in the day with those aggressive goblins, I ran from them a few times...