If somebody doesn't know, he's salty because there's a big reward gap between 6 and 7 wins, around 70+ gold. Yes, 6 wins is above average, but 7 wins is the sweet spot.
Technically, it could be profitable for them to match 6 wins with better decks on 7+ scale, or with a better deck (since they track relative deck power as well), but it just wasn't the case in my experience. I haven't noticed any significant difference when I am on 6w, except that my nervousness goes up and my thinking sharpens to try to break the threshold. Also, I remember adding people in that range a few times, asking for their w/l, and we had the same score most of the time (it's usually more mixed once you reach higher, say 10 wins).
So I don't think they do it. Even if you get matched with someone who has 1 win more, the difficulty difference shouldn't be that high.
Hey Kansas, thanks for the idea. I don't have it in deck, since I'm running minion-heavy version, mainly to be able to use Book of Specters as a draw engine and Starscryer to tutor Wildfire or Book early. Don't even run Fireball for that reason. I could try Potion later in a different version, sounds fun! :)
Edit: also, thanks for the reminder that Solarian exists, I forgot about him since the nerf. He should be good since the draw power is high
Won against Odd Warrior today with Even Mage. It felt like an impossible feat with a deck that mostly relies on HP to burn, but I didn't want to give up.
After all standard armor and aoe bullshit (and a lot of button pressing from both of us), he pretty much exhausted most of removal, except for Reckless Flurry and his equipped 1/2 Supercollider. I fatigued, and then played my Maiev Shadowsong + Coldarra Drake combo, along with 0-mana Frost Giant. Giant got 1 hit, he couldn't clear with Collider because of Dormant minion, so he was forced to flurry next turn, losing 17 armor. Then he armored up as best as he could, but ended up on 29 effective life, when my dragon woke up :)
Saw your post, thanks. I decided not to risk it, as I won't have much use of those missing legendaries if I craft them (except for Edwin). Unlikely, but maybe one day Blizzard will revert the number to 33.
Congrats on your shiny, though! :)
Thanks, Shuckie. So the unfortunate case is basically confirmed. :(I was actually looking at the cards' watermark (called it tag) in Legacy set, it still differs for former Promo cards. But yeah, it's probably just Classic format cards that matter.Funny, I actually randomly bought a Classic pack and opened golden Cairne, and almost immediately crafted missing Ysera and Edwin. It would be such a bad feeling to realize I need to spend additional 3200 dust on ETC and Gelbin. So maybe this will help somebody not to rush it like I almost did.
Thanks for your answer. Could you maybe check in your completed achievement description, does it say 33 or 36 legendaries? :) Maybe it could give some clue.
Hi all, I was wondering if anybody here know, do we need to craft Elite Tauren Chieftain and Gelbin Mekkatorque in order to get that Diamond Ragnaros. I checked multiple times, and although I'm missing only Ysera and Edwin, the counter shows 32/36. I also have 3 golden legendaries, I guess they are counted in. Also, I assume this has something to do with the intro of the Legacy set, I guess people who completed their Classic collection before got their Ragnaros without problem. So I'm mainly asking if someone recently crafted legendaries to get Ragnaros and had the same issue.
Edit: I also counted legendaries with Classic tag, there are 33 of them. ETC, Gelbin and Old Murk Eye have promo tag, but I my assumption was that they are also required, since I have the murloc and the numbers fit.
The cards in your example activate only when a minion is played, not summoned. But how I see this problem is that the simplified wording on Illidari Studies should mean "The next one you play costs (1) less" - similar to Scabbs, so I would count this one as a bug. I sometimes really hate those "simplifications".
I played a few games with Lunacy, out of curiosity. It felt like playing a tavern brawl. Every game I think I'm going to lose and then suddenly tables turn in the end game in some ridiculous way. Won all of the games, and honestly I didn't feel good about it at all. I had so little control of what was happening.
It was okay when it wasn't popular, I get that some people like those decks and it's cool, but imagine watching tournament where all pros bring Lunacy. A bit too much "fun".
Really, for me, my brain is reserved only for arena, the rest I just meme and don't care. Don't have any motivation for laddering anymore.
Quote From AngryShuckieQuote From EthardothIf it's at the end of each turn, opponent can never remove it, and you get full board of ready to attack minions next turn.If at the start of each turn, you actually can't summon any more minions nor attack with your board, basically you block yourself.Which one it is?The portal fills your board at the end of each of YOUR turns (see the token at https://playhearthstone.com/en-us/cards/63219-neeru-fireblade?order=desc&set=forged-in-the-barrens), so if the opponent removes them you'll have board space.
Quote From EthardothIf it's at the end of each turn, opponent can never remove it, and you get full board of ready to attack minions next turn.If at the start of each turn, you actually can't summon any more minions nor attack with your board, basically you block yourself.Which one it is?
If it's at the end of each turn, opponent can never remove it, and you get full board of ready to attack minions next turn.If at the start of each turn, you actually can't summon any more minions nor attack with your board, basically you block yourself.Which one it is?
The portal fills your board at the end of each of YOUR turns (see the token at https://playhearthstone.com/en-us/cards/63219-neeru-fireblade?order=desc&set=forged-in-the-barrens), so if the opponent removes them you'll have board space.
Thanks, forgot to check the token. Text on the card itself got me confused
I have to admit I concede games in casual most of the time for quick completition of daily quests. I don't have much time to play, but still I want to get that xp if it's basically free. I'm often running into people who concede faster than me, so I guess it's common, and I never got any issues with that. Actually I'm very thankful for this option they gave us.
I agree that some xp could be awarded for a win after insta-concede, for your time queuing, but a small amount, like 10 xp. From my experience, you do get more xp for winning under normal circumstances.
Handbuffs will never work outside Paladin, unless they force it harder in expansions to come.
If Secrets are going to be a thing, this will be part of it. Not really sure, though.
We're used to this. Guess Odd DH is drooling over this.
Another important Murloc Shaman piece. Really exciting!
Pass on this one.
Those hand-Taunt buffs never worked out.
Slow, but I think it's worth it. This guarantees your weapons will be decent, and you dig hard for poisons anyway. This is a card for consistency.
This is a very interesting card, not to be underestimated. I like the flavor of this one, making your opponent actions anticipated, forcing them to slow down.
Maybe, but doesn't look impactful enough.