lol I wish! Just an error, I fixed it :). This site lets you add infinite copies of cards in a deck instead of capping at 1 or 2 so sometimes I'll accidentally add a 2nd copy of a legendary or 3rd copy of a card and the site doesn't catch it
bahaha no I'm the stupid one :P. I just added him in. I made the deck quickly tho, so it needs a lot of refinement. Just wanted to throw together a quick deck to see how viable Reno might be in Druid
Agreed! Vanndar decks are always a good time haha. Resizing Pouch could work! It's always a decent inclusion with any deck that runs Wildheart Guff so you can discover stuff after 10 mana. you could try replacing it for either the Wild Growths or Nourishes
I have nearly a 90% WR so far vs aggro decks so I'm not sure how you're playing it but it should be extremely favored. Mage, on the other hand, automatically beats any minion based deck that goes past turn 7 and this deck is no exception but Mage shouldn't be the reason we stop trying to have fun on ladder! :)
thanks! the felhounds are great against aggro to make sure we live until our big demons come down and its a sticky target that might live til turn 5 so we can vol'jin it and pull a bigger demon. Sometimes it does suck to pull the felhound from pit commander but that doesnt happen too often and it is another taunt anyway when it gets pulled
I think that's the biggest dilemma with this deck is finding the right end game win con. I do agree that in this current meta the C'thun is probably not needed and have actually been tinkering with it a bit more. I've taken out the Scavengers, C'thun and a Mo'arg and replaced with Rustwix, Taelan and Soul Rends for faster cycling. I do believe Rustwix is great after Portal to avoid fatigue so you don't die as quickly after you Neeru. I've even debated on putting in a Felosophy or 2 for more Rustwix and anti-fatigue or another Mo'arg in a pinch. This has allowed me to cycle much faster that the Soul Fragments havent gotten in the way of the Bristlebacks, but if you're finding they do you could replace Spirit Jailers with Armor Vendors. Hope this helps! :)
hahah what a good sport! I wish all of my opponents were like you :). It is a very tough combo to get off in one turn due to the animations so oftentimes it does take 2 turns
Good question! There's just a bit too many matchups where its very slow, especially with the resurgence of an aggro meta with Zoolock, Face Hunter, Face Rogue, etc. In the slower matchups we have plenty of time and discovers to probably get it or other powerful cards like Power of Creation.
Tour Guide could possibly fit! It is pretty low impact on the board if you don't have a Darkglare tho but the card draw would be nice since we dump our hand quickly! I'm not sure what i'd replace though, maybe 1 Soulfire and 1 Expired Merchant? Could be worth testing!
Thank you! :). And my reasoning for the Frazzled Freshman is exactly what you mentioned - it's the stickiest 1-drop in the game which enables us to start snowballing early. If we have a 1 drop guaranteed to stick then we get better value from our Grandmummy, Power Word: Feast, Apotheosis, Dragonmaw Overseer, etc. If our early minions die too easily then our buffs are stuck in hand and our late game value doesn't really matter at that point anyway.
lol I wish! Just an error, I fixed it :). This site lets you add infinite copies of cards in a deck instead of capping at 1 or 2 so sometimes I'll accidentally add a 2nd copy of a legendary or 3rd copy of a card and the site doesn't catch it
bahaha no I'm the stupid one :P. I just added him in. I made the deck quickly tho, so it needs a lot of refinement. Just wanted to throw together a quick deck to see how viable Reno might be in Druid
Agreed! Vanndar decks are always a good time haha. Resizing Pouch could work! It's always a decent inclusion with any deck that runs Wildheart Guff so you can discover stuff after 10 mana. you could try replacing it for either the Wild Growths or Nourishes
It has both board removal and health generation! but this deck is more meant as a fun meme deck rather than a deck to seriously climb ladder :)
I have nearly a 90% WR so far vs aggro decks so I'm not sure how you're playing it but it should be extremely favored. Mage, on the other hand, automatically beats any minion based deck that goes past turn 7 and this deck is no exception but Mage shouldn't be the reason we stop trying to have fun on ladder! :)
Sorry, I just saw this comment! But glad you're having such great success with the deck! And thanks for checking out the streams and YouTube!
BTW, this deck got even better with the Selective Breeder buff now :)
yep, a couple of Rally's should work!
You're welcome! glad you're having fun with it :D
thanks! the felhounds are great against aggro to make sure we live until our big demons come down and its a sticky target that might live til turn 5 so we can vol'jin it and pull a bigger demon. Sometimes it does suck to pull the felhound from pit commander but that doesnt happen too often and it is another taunt anyway when it gets pulled
Fixed! Yep, thats exactly what happened lol. Thanks for letting me know! :)
Great to hear! :D
I think that's the biggest dilemma with this deck is finding the right end game win con. I do agree that in this current meta the C'thun is probably not needed and have actually been tinkering with it a bit more. I've taken out the Scavengers, C'thun and a Mo'arg and replaced with Rustwix, Taelan and Soul Rends for faster cycling. I do believe Rustwix is great after Portal to avoid fatigue so you don't die as quickly after you Neeru. I've even debated on putting in a Felosophy or 2 for more Rustwix and anti-fatigue or another Mo'arg in a pinch. This has allowed me to cycle much faster that the Soul Fragments havent gotten in the way of the Bristlebacks, but if you're finding they do you could replace Spirit Jailers with Armor Vendors. Hope this helps! :)
Good luck! Hope you have fun with it :)
hahah what a good sport! I wish all of my opponents were like you :). It is a very tough combo to get off in one turn due to the animations so oftentimes it does take 2 turns
Good question! There's just a bit too many matchups where its very slow, especially with the resurgence of an aggro meta with Zoolock, Face Hunter, Face Rogue, etc. In the slower matchups we have plenty of time and discovers to probably get it or other powerful cards like Power of Creation.
Tour Guide could possibly fit! It is pretty low impact on the board if you don't have a Darkglare tho but the card draw would be nice since we dump our hand quickly! I'm not sure what i'd replace though, maybe 1 Soulfire and 1 Expired Merchant? Could be worth testing!
You're welcome! :)
haha well not many people can say they've built a best deck in the world so I guess I like to toot my own horn a bit :P
Vargoth OTK's are the best! :D. Hope you like this one! It's been pretty consistent so far for me
I agree! I almost hope this doesn't become meta because it will be very annoying to play against hahah. Hope you have fun with it! :)
Thank you! :). And my reasoning for the Frazzled Freshman is exactly what you mentioned - it's the stickiest 1-drop in the game which enables us to start snowballing early. If we have a 1 drop guaranteed to stick then we get better value from our Grandmummy, Power Word: Feast, Apotheosis, Dragonmaw Overseer, etc. If our early minions die too easily then our buffs are stuck in hand and our late game value doesn't really matter at that point anyway.