Clever changes, I like them! Those substitutions actually sound pretty good! I wonder if you could even squeeze a copy of Secret Passage in your version to enable your Quest even faster (if you shuffle 2 thief cards in your deck, then get them back again it completes quest).
And as you said, as long as you're having fun, that's the purpose of any deck so I'm glad you're having fun with it :)
haha, its really breaking the meta creating a brand new archetype!
Salhet's Pride is probably the most important card in the deck, because the cycle enables us to get to our Libram stuff faster. Murgur Murgurgle isn't as important though
yup! exactly to both! And also, the point of this deck is to quickly cycle to our big swing turns so we don't necessarily need that value-over-time of the Libram of Wisdoms
the lackeys from Livewire Lance are actually amazing for either more tempo or more refill. They're just so versatile they're definitely worth the -1 attack on the weapon. We don't want to bank on our Voracious Readers too much because some games we may not draw it in time.
As far as Warmaul Challenger, 3 mana for a 1 attack minion is pretty expensive and tough to justify it against slower decks like Priest where we may not use it as tempo removal but as a solid 3-drop where I don't think it applies enough pressure on its own. We typically don't have trouble trading into minions on turn 3 anyway because we should already have board control with our 1 and 2-drops.
I like the suggestions/questions as those were all close options I definitely considered!
Hmm, that's a tough one. I hate to say it, but I think she is vital to the deck. Not only is she a dragon in hand that activates Nether Breath and [Hearthstone Card (Netherwing Drake) Not Found] but one of your win conditions against Priest. You could definitely try out some options but I don't have anything off the top of my head for replacements, sorry.
The meta is so fast these days that you don't want to get too greedy with value. Against Priest, no matter how much value you have in the deck you'll never outvalue them and against any other deck you won't live long enough to see the value. Kanrethad Prime and Archwitch Willow are more so late game win conditions and you shouldn't need more than 1 or 2 of them to win. Also, if you happen to get Kanrethad Prime from Archwitch Willow it's still a free 7/6 and you'll get another taunt demon along side them so you're still getting a boat load of stats
Great question! In the control matchups like against Priest you'll never outvalue them so you have to find some way of killing them before fatigue happens. Your best win conditions are a big swing turn with Dragoncaster + Deep Freeze/ Power of Creation, an early completed Learn Draconic, and your Solarian Prime. Fortunately, Galakrond Priest doesn't have as much healing as Res Priest so we're more easily able to kill them over 2-3 turns. Because we have so many freezes in the deck, go face as often as possible unless it is to stop more potential healing (i.e. Sandhoof Waterbearer). If you're facing a ton of Priests you could even swap out 1 Doomsayer for an Alexstrasza to help set up those 2 turn kills easier.
Clever changes, I like them! Those substitutions actually sound pretty good! I wonder if you could even squeeze a copy of Secret Passage in your version to enable your Quest even faster (if you shuffle 2 thief cards in your deck, then get them back again it completes quest).
And as you said, as long as you're having fun, that's the purpose of any deck so I'm glad you're having fun with it :)
Thanks! ahh that is too bad, she is pretty important for this deck :(
haha, its really breaking the meta creating a brand new archetype!
Salhet's Pride is probably the most important card in the deck, because the cycle enables us to get to our Libram stuff faster. Murgur Murgurgle isn't as important though
thank you! :) Now Paladin has a couple of good list options at least
Thank you!! I still can't believe it :D
That's awesome! Congrats!! Good luck on Legend, I know quite a few others have done it with this deck so it's definitely possible!
yup! exactly to both! And also, the point of this deck is to quickly cycle to our big swing turns so we don't necessarily need that value-over-time of the Libram of Wisdoms
Good luck with it! Hopefully you like this one :)
the lackeys from Livewire Lance are actually amazing for either more tempo or more refill. They're just so versatile they're definitely worth the -1 attack on the weapon. We don't want to bank on our Voracious Readers too much because some games we may not draw it in time.
As far as Warmaul Challenger, 3 mana for a 1 attack minion is pretty expensive and tough to justify it against slower decks like Priest where we may not use it as tempo removal but as a solid 3-drop where I don't think it applies enough pressure on its own. We typically don't have trouble trading into minions on turn 3 anyway because we should already have board control with our 1 and 2-drops.
I like the suggestions/questions as those were all close options I definitely considered!
Grinding the number of wins should be very easy with this deck since games on average take like 3 mins! haha
haha, thank you! It's my goal to keep the content coming with many more decks on the way! :)
Hmm, that's a tough one. I hate to say it, but I think she is vital to the deck. Not only is she a dragon in hand that activates Nether Breath and [Hearthstone Card (Netherwing Drake) Not Found] but one of your win conditions against Priest. You could definitely try out some options but I don't have anything off the top of my head for replacements, sorry.
Great to hear! :D Thanks!
The meta is so fast these days that you don't want to get too greedy with value. Against Priest, no matter how much value you have in the deck you'll never outvalue them and against any other deck you won't live long enough to see the value. Kanrethad Prime and Archwitch Willow are more so late game win conditions and you shouldn't need more than 1 or 2 of them to win. Also, if you happen to get Kanrethad Prime from Archwitch Willow it's still a free 7/6 and you'll get another taunt demon along side them so you're still getting a boat load of stats
Glad to hear you're liking it! Stealing a DH's Warglaives and using it to clear their own board is the best feeling in the world! lol
Murgur Murgurgle isn't bad, but not really needed either. We don't really care too much about the early game because we have over 30+ healing in this deck to stablize through the midgame. As far as late game threats we already have Exotic Mountseller, Libram of Hope, Replicat-o-tron, etc so we don't need another one with Murgurgle Prime. If you wanted to try him out I would replace a Replicat-o-tron or Exotic Mountseller.
Great question! In the control matchups like against Priest you'll never outvalue them so you have to find some way of killing them before fatigue happens. Your best win conditions are a big swing turn with Dragoncaster + Deep Freeze/ Power of Creation, an early completed Learn Draconic, and your Solarian Prime. Fortunately, Galakrond Priest doesn't have as much healing as Res Priest so we're more easily able to kill them over 2-3 turns. Because we have so many freezes in the deck, go face as often as possible unless it is to stop more potential healing (i.e. Sandhoof Waterbearer). If you're facing a ton of Priests you could even swap out 1 Doomsayer for an Alexstrasza to help set up those 2 turn kills easier.
Hope this helps!
ah yeah good catch! looks like I missed a couple, but updated to be relevant for next expansion :)
They are pretty important cards. the closest replacements I can think of are Injured Tol'vir, Brightwing, Albatross.
Thank you! Good luck and I hope you have fun with it :)