I would assume that when the leftmost minion dies, the lifesteal is immediately transferred to the next minion. That could result in some massive healing in a single turn if you can keep the kamikaze chain going.
I suppose the most useless possible play is to instantly trade your 3/3s into your opponent's. You could also certainly trade them into their minions that actually matter, but I'm not sure how much else you can do with this.
Well, you can play The Badlands Bandits, then play this for free on turn 6, and also not worry about milling yourself. For sure you'll be able to play this even early than turn 6, but probably not for free. I have no idea how early though.
So Paladin is getting their version of Sister Svalna. I wonder if every class will eventually get a permanent card. Being able to get second copies (since this requires a highlander deck) of your minions seems nice at any rate.
I think I prefer how Rats of Extraordinary Size does it, with minions being summoned first. But then, that one only generates 1/1s while this generates 3/2s. How much do the tokens cost? 2?
Without looking at all the known quickdraw cards from other classes, I'm guessing this is going to be good. It's definitely nice that quickdraw doesn't care if the card entered your hand through draw, discover, or any other means.
I guess since it says other classes, Neutral is excluded from the pool. I guess that's a plus since the worst cards tend to be Neutral. Especially Neutral Commons. Well, there's often a Neutral Legendary that's in every single deck (currently Astalor Bloodsworn), but I feel on average Neutrals are worse than class cards.
I'm thinking this is still the worst Burgle Rogue card ever printed.
I'm guessing if there's only one minion, and it dies after the first hit, you don't get the coin. Anyway, you'll definitely want to manipulate the board whenever you can to leave one minion alive with more than 2 Health.
I guess Arcane Hunter is getting a new toy. You might want to wait until you used all three swings to play Silvermoon Farstrider or whatever, so that might be a little slow.
I would assume that when the leftmost minion dies, the lifesteal is immediately transferred to the next minion. That could result in some massive healing in a single turn if you can keep the kamikaze chain going.
I suppose the most useless possible play is to instantly trade your 3/3s into your opponent's. You could also certainly trade them into their minions that actually matter, but I'm not sure how much else you can do with this.
Well, you can play The Badlands Bandits, then play this for free on turn 6, and also not worry about milling yourself. For sure you'll be able to play this even early than turn 6, but probably not for free. I have no idea how early though.
So Paladin is getting their version of Sister Svalna. I wonder if every class will eventually get a permanent card. Being able to get second copies (since this requires a highlander deck) of your minions seems nice at any rate.
I think I prefer how Rats of Extraordinary Size does it, with minions being summoned first. But then, that one only generates 1/1s while this generates 3/2s. How much do the tokens cost? 2?
I'm not sure I'm going to want to play this weak-ass weapon and wait three turns to excavate.
Without looking at all the known quickdraw cards from other classes, I'm guessing this is going to be good. It's definitely nice that quickdraw doesn't care if the card entered your hand through draw, discover, or any other means.
For 7 Mana this should be able to hit face. Also, how often is Rogue holding less than three cards?
This is the first time a card gives enchantments and not just stats to cards in hand, isn't it?
I guess since it says other classes, Neutral is excluded from the pool. I guess that's a plus since the worst cards tend to be Neutral. Especially Neutral Commons. Well, there's often a Neutral Legendary that's in every single deck (currently Astalor Bloodsworn), but I feel on average Neutrals are worse than class cards.
I'm thinking this is still the worst Burgle Rogue card ever printed.
Well, Hunter doesn't have any problems buffing cards, especially beasts, so I expect this to replace itself a few times when played.
Looks like Rogue isn't going to have trouble generating coins for Wishing Well. Do you get two coins if you combo and quickdraw this the same turn?
Considering Drilly the Kid can excavate three times by itself, I don't think you are likely to have trouble satisfying the condition on this.
So we're getting another mount card. This one looks pretty good. Random bonus effects can be any one of the evergreen keywords, right?
I'm guessing if there's only one minion, and it dies after the first hit, you don't get the coin. Anyway, you'll definitely want to manipulate the board whenever you can to leave one minion alive with more than 2 Health.
I guess Arcane Hunter is getting a new toy. You might want to wait until you used all three swings to play Silvermoon Farstrider or whatever, so that might be a little slow.
Is there a single legendary in Standard right now that's bad even at 1 Mana? Though how good this is would depend on how many coins you can generate.
Up to three excavates in one card. Nice. I'm pretty sure this will be good even if you don't get the quickdraw.
Discover plus discount for naga. That'll be really nice for Blindeye Sharpshooter combos.
Nice cheap damage spell. The quickdraw effect is alright, too.