Yeah, this looks nut. Especially since it's Miniaturize, so you can do it again. Good thing it has that restriction, otherwise it would be insanely easy to do an OTK.
+3/+3 worth of handbuffing seems pretty good to me, even if it takes three turns to do so, and you need to spend 4 Mana for the privilege. But it does have Lifesteal. It's going to take way too much effort to lookup if Rustrot Viper is leaving, anyone remember?
When is this worth playing? After three trades? Most games will be done before you can draw and trade a card three times, unless you can cycle through your deck real fast, and I'm not sure Paladin is known for that.
Would sure suck if it buffed before the summon. Would also be pretty underwhelming if all it gave is a pair of 2/4s, thankfully it gives you that, plus a buff to everything else, so this should be alright.
I guess this means you better play this before doing anything that causes you to gain armor. I wonder how often at least one of them will live until you next turn, allowing you to spawn another one. Though I suppose in those cases you were already winning.
There don't seem to be a lot of good targets for this, but using this to trigger Testing Dummy's Deathrattle two extra times will probably be good enough. Maybe Fireworker will be a good choice too.
I think unless your opponent has hard removal, you most likely get four to six Minis out of this. Which actually seems like a pretty big liability for milling yourself. The 3 Attack also means just about anything will be able to safely trade into this.
Well, this looks nice. The fact that the spells become Battlecries is likely to be very exploitable.
Yeah, this looks nut. Especially since it's Miniaturize, so you can do it again. Good thing it has that restriction, otherwise it would be insanely easy to do an OTK.
Paladin doesn't seem to be lacking in ways to get Divine Shield minions this expansion, so this should be a really solid card.
+3/+3 worth of handbuffing seems pretty good to me, even if it takes three turns to do so, and you need to spend 4 Mana for the privilege. But it does have Lifesteal. It's going to take way too much effort to lookup if Rustrot Viper is leaving, anyone remember?
Tutors two different kinds of cards. I wonder how this will be abused.
When is this worth playing? After three trades? Most games will be done before you can draw and trade a card three times, unless you can cycle through your deck real fast, and I'm not sure Paladin is known for that.
Well, no Battlecries, but should still be good when it summons a 6-Cost minion for five turns.
Would sure suck if it buffed before the summon. Would also be pretty underwhelming if all it gave is a pair of 2/4s, thankfully it gives you that, plus a buff to everything else, so this should be alright.
I don't think Paladin has a bad Aura, so extending them for a turn is probably going to be really good.
I can't see this being bad. Sure, it's weak to silence, and maybe could use a little more Attack, but the low Health is an asset here.
Warrior still has a pretty decent number of good Taunt minions, so paying 2 Mana to draw 2 of them seems pretty damn good.
Is gaining 6 Armor for 2 Mana a bad deal now? Definitely will be great to get you some Armor if you don't have any.
Pretty much any time you play a card that triggers an early Deathrattle, this should be the target.
I guess this means you better play this before doing anything that causes you to gain armor. I wonder how often at least one of them will live until you next turn, allowing you to spawn another one. Though I suppose in those cases you were already winning.
There don't seem to be a lot of good targets for this, but using this to trigger Testing Dummy's Deathrattle two extra times will probably be good enough. Maybe Fireworker will be a good choice too.
This should be good. Testing Dummy is an obvious choice, but any mech with a decent Deathrattle will be a good pick I think.
Well, Botface seems a lot more attractive if you can get it out on turn 5. Don't know how much the random Minis will help you, though.
I think unless your opponent has hard removal, you most likely get four to six Minis out of this. Which actually seems like a pretty big liability for milling yourself. The 3 Attack also means just about anything will be able to safely trade into this.
Warrior is getting some decent Deathrattle mech synergy, so this might end up being pretty good. On it's own, it doesn't look like much.
I guess if any class is running pirates this expansion, it will be Rogue. If pirates are good, this is good.