Same Battlecry, same thing happen if this card was silenced before it can do it's part when the timing come.
There's nothing wrong with it. Just keep it as a lesson, because that's Hearthstone, an old card games where they can't explain the complete effect of cards because limited by about 15 words.
If we're assuming here, then I'm gonna take the longshot in assuming, that we could get even more cards than the usual 135+35 cards per expansions. I mean, the choice is between adding more cards, or reducing the rest of card distributions so they fit 11 classes. And adding more cards makes more sense than the other choice.
So, we're talking more packs to get necessary cards? But players stays with the same gold amount? There's no math here. A lot of people would end up with even less cards.
I don't know about any of you. But I sure reject the idea of spending more money so we can get more cards, especially if later, they decide to add 4th expansion per year. The big pressure is on player, whether they actually forced to spend cash to be able to keep playing, or get left out with few cards they have in total. And mark that day as I'm leaving HS.
EDIT. Sorry this has nothing to do with Reward track, but to get the mission going, I'm at lv.70. Not that great. But enough pace to keep to lv.200 by early December by just doing quests.
..before the upcoming Death Knight class gets introduced with the next expansion.
Whaaa? How sure is this? I mean, the balance of 10 classes is a big BS, and we gonna get another?
Forget about that terrible runestone for a second. Can we still refresh our memory for how overpowered they made new class back then, and then got backlashed with so many nerfs? Thats a nightmare for balance. And yeah, I don't support any new class at the moment.
I couldn't care less about BG and it's new contents, free or not.
But the question remains, how long will BG stays in Hearthstone platform and not getting it's own. Because with new contents like this, the game size is getting bigger than ever. To most players that only play traditional HS, it's getting annoying. Why would you ever need to download several GB of contents that you don't touch at all.
The monetization part is kinda restricted to BG for now. But the moment it disrupt HS economy, that's when you know something bad gonna happen.
For some reason, I was happy enough to have all the Wild Dormant seed cards. But then, I remember I haven't touch the Wildseed achievements yet. So, might want to do this first and then disenchant everything. I think dudes Pally will see play now so many buff adds Taunt, plus doing their achievements easier.
EDIT. To those of you who doesn't have epics and legend card for Wild seeds, this is your 2 weeks chance to craft them and finish their achievemnts.
"If you own Huntsman Altimor, this is one of the easiest achievements of the entire Castle Nathria set.....",
and here I am waiting on the next set of paragraph saying, "And if you don't, then.....", because I don't have him, and I don't really think I wanna craft him with dust because his achievement is quite easy. I literally have no idea how to discover a Legendary Hunter card with no tags, and the chance of stealing him using other classes is way too slim.
PS. And before you asked, nope, I also don't have that paladin card that gives Legendary Invitation either.
Loved? LMAO. If you really want to play a one sided solitaire deck, where you can play each turn alone over and over again without any interaction, go play any single player game. You and your "loved" deck.
There goes my hope to see Waygate Quest Mage getting hammered. Cheat Rogue is dead sure, and Priest need very lucky draw and dredge to pull turn 2 Neptulon. But no one can stop Mage now.
8 card requirements is a joke when there's plenty cheap cards synergies with it every expansion. They could easily nerf parrot to replay 6+ spells only.
Unpopular opinion, I don't get why the card allowed to give Druid players as far as 10 extra mana. I personally think 2 extra mana is more than enough. Playing with 10 extra mana could end up allowing Druid class to execute all sorts of unfun combo that wasn't available in all history of HS.
Imagine Valdris Felgorge allows player to hold 20 cards instead of 12. This is the nerf I'm expecting, not a 1 mana increase nerf (as people suggested).
So when can we expect any balance changes? I heard it was in 2 weeks after expansion arrived. But any update to this is also nice.
I don't know where to ask this, so I'll just put this in the latest article.
I probably have to point out that I still hate facing Waygate Quest Mage in high ranks. I hate to sit doing nothing and watched they played their turn over and over and over and over and....... geez. Okay I'm out.
Ah, so it was bugged after all. First time I found Murloc Holmes bug, I immediately went and posted it as bugs, but the 2nd time I tried, it works, so I thought it was just my connection dropping etc, and so I deleted it.
But sure, location-minion bugs really tends to mess up my gameplay, because I lost count as to how many times the game doesn't work as intended and cost me the game.
Curious though, because all of those theorycraft streams and no-one actually triggers any bugs? I'm lost.
I though I remembered when you said you have a ridiculous amount of gold sitting, enough to get you packs to complete the next set. I don't really understand the needs to buy the bundle anymore. Although, I don't have anything to do with how you spent your money. I'm just simply confused as to why?
Using 8100 gold, and hoarding 19 packs from season reward and brawl, I managed to put up exactly 100 packs.
Got 8 legends, and showered with 25 epics. That's the most lucky pull I ever had. IDK, lucky or not, I still haven't pulled any golden legendary for a long time now. Maybe lucky enough, because those 5 of 8 legends were opened so close together in 20 consecutive packs (1 in 4 packs).
But now I was faced with a dilemma, since I can complete most of the achievements. And the moment when I saw them, it's gonna be a very grindy one. Like summon 200 imps with 1 legendary card Rafaam? That's already 50 games to pull off.
EDIT. And don't forget to finish Murloc Holmes if you haven't. The refund window is until 5th. And it was one of the fastest achievements to get (And probably the most useless legendary ever). Even if you have to guess 3 of them correctly. Card in opponent's starting hand, hand, & deck. Look closely to the cards they played earlier turns. I was able to pull this off, because my opponent play those Neptulon Cheat Priest deck.
I can't think of anything to help F2P player push that far, because of deck availability, and no star bonus (if you really start anew).
You need to burn at least days to even get to the gold or platinum ranked.
The only option is to use aggro deck at all times, saving you both time and resource, because there's plenty of budget aggro deck available.
wow, salty much? You must be very hungry.
Besides, they are literally content admins. It's on their interest to make article worthy to be read for the masses.
First impression was, "Wow, another Quest chain!". Until I realized it was nothing but BG. Deleted and moved on to Ranked Standard.
The answer to your question is this. Blademaster Okani
Same Battlecry, same thing happen if this card was silenced before it can do it's part when the timing come.
There's nothing wrong with it. Just keep it as a lesson, because that's Hearthstone, an old card games where they can't explain the complete effect of cards because limited by about 15 words.
If we're assuming here, then I'm gonna take the longshot in assuming, that we could get even more cards than the usual 135+35 cards per expansions. I mean, the choice is between adding more cards, or reducing the rest of card distributions so they fit 11 classes. And adding more cards makes more sense than the other choice.
So, we're talking more packs to get necessary cards? But players stays with the same gold amount? There's no math here. A lot of people would end up with even less cards.
I don't know about any of you. But I sure reject the idea of spending more money so we can get more cards, especially if later, they decide to add 4th expansion per year. The big pressure is on player, whether they actually forced to spend cash to be able to keep playing, or get left out with few cards they have in total. And mark that day as I'm leaving HS.
EDIT. Sorry this has nothing to do with Reward track, but to get the mission going, I'm at lv.70. Not that great. But enough pace to keep to lv.200 by early December by just doing quests.
Whaaa? How sure is this? I mean, the balance of 10 classes is a big BS, and we gonna get another?
Forget about that terrible runestone for a second. Can we still refresh our memory for how overpowered they made new class back then, and then got backlashed with so many nerfs? Thats a nightmare for balance. And yeah, I don't support any new class at the moment.
I've noticed that you put 3 copies Dispossessed Soul in your Flower Power Standard deck, which is why I can't use copy deck feature and play that.
I couldn't care less about BG and it's new contents, free or not.
But the question remains, how long will BG stays in Hearthstone platform and not getting it's own. Because with new contents like this, the game size is getting bigger than ever. To most players that only play traditional HS, it's getting annoying. Why would you ever need to download several GB of contents that you don't touch at all.
The monetization part is kinda restricted to BG for now.
But the moment it disrupt HS economy, that's when you know something bad gonna happen.
The good chance to have "refunded" epics when you open packs, and also the bad chance to open the "free" epics on Reward Track.
Choices indeed.
You totally had me on "free".
For some reason, I was happy enough to have all the Wild Dormant seed cards. But then, I remember I haven't touch the Wildseed achievements yet. So, might want to do this first and then disenchant everything. I think dudes Pally will see play now so many buff adds Taunt, plus doing their achievements easier.
EDIT. To those of you who doesn't have epics and legend card for Wild seeds, this is your 2 weeks chance to craft them and finish their achievemnts.
"If you own Huntsman Altimor, this is one of the easiest achievements of the entire Castle Nathria set.....",
and here I am waiting on the next set of paragraph saying, "And if you don't, then.....", because I don't have him, and I don't really think I wanna craft him with dust because his achievement is quite easy. I literally have no idea how to discover a Legendary Hunter card with no tags, and the chance of stealing him using other classes is way too slim.
PS. And before you asked, nope, I also don't have that paladin card that gives Legendary Invitation either.
Going to sit here waiting.
Yep. Greatly helping toward getting those free epics on Reward Track, since I've been hoarding 9 packs since day 1 to avoid opening anymore epics.
Loved? LMAO. If you really want to play a one sided solitaire deck, where you can play each turn alone over and over again without any interaction, go play any single player game. You and your "loved" deck.
There goes my hope to see Waygate Quest Mage getting hammered. Cheat Rogue is dead sure, and Priest need very lucky draw and dredge to pull turn 2 Neptulon. But no one can stop Mage now.
8 card requirements is a joke when there's plenty cheap cards synergies with it every expansion. They could easily nerf parrot to replay 6+ spells only.
Unpopular opinion, I don't get why the card allowed to give Druid players as far as 10 extra mana. I personally think 2 extra mana is more than enough. Playing with 10 extra mana could end up allowing Druid class to execute all sorts of unfun combo that wasn't available in all history of HS.
Imagine Valdris Felgorge allows player to hold 20 cards instead of 12. This is the nerf I'm expecting, not a 1 mana increase nerf (as people suggested).
So when can we expect any balance changes? I heard it was in 2 weeks after expansion arrived. But any update to this is also nice.
I don't know where to ask this, so I'll just put this in the latest article.
I probably have to point out that I still hate facing Waygate Quest Mage in high ranks. I hate to sit doing nothing and watched they played their turn over and over and over and over and....... geez. Okay I'm out.
Ah, so it was bugged after all. First time I found Murloc Holmes bug, I immediately went and posted it as bugs, but the 2nd time I tried, it works, so I thought it was just my connection dropping etc, and so I deleted it.
But sure, location-minion bugs really tends to mess up my gameplay, because I lost count as to how many times the game doesn't work as intended and cost me the game.
Curious though, because all of those theorycraft streams and no-one actually triggers any bugs? I'm lost.
I though I remembered when you said you have a ridiculous amount of gold sitting, enough to get you packs to complete the next set. I don't really understand the needs to buy the bundle anymore. Although, I don't have anything to do with how you spent your money. I'm just simply confused as to why?
Using 8100 gold, and hoarding 19 packs from season reward and brawl, I managed to put up exactly 100 packs.
Got 8 legends, and showered with 25 epics. That's the most lucky pull I ever had. IDK, lucky or not, I still haven't pulled any golden legendary for a long time now. Maybe lucky enough, because those 5 of 8 legends were opened so close together in 20 consecutive packs (1 in 4 packs).
But now I was faced with a dilemma, since I can complete most of the achievements. And the moment when I saw them, it's gonna be a very grindy one. Like summon 200 imps with 1 legendary card Rafaam? That's already 50 games to pull off.
EDIT. And don't forget to finish Murloc Holmes if you haven't. The refund window is until 5th. And it was one of the fastest achievements to get (And probably the most useless legendary ever). Even if you have to guess 3 of them correctly. Card in opponent's starting hand, hand, & deck. Look closely to the cards they played earlier turns. I was able to pull this off, because my opponent play those Neptulon Cheat Priest deck.