I don't think that this card will be a good inclusion to Cyclone Mage. Compared to Dragon Soul, this card is very vulnerable, so you want to pull off the combo in one turn, which will be somewhere around turn 6. However, summoning 7/10 of stats by casting some spells seems rather weak.
Deal 3 damage for 2 mana is an effect that most classes have access to. The conditional 3 face damage are nice, but I don't think that a Dragon Hunter will be more a control deck that does not rely on spells like this to push face damage. This card will most like see only niche play.
Summoning three rush minions is easy for both highlander and midrange Hunter. This card will definitely included in both decks. The synergy with Zul'jin is also interesting, especially if the Wyverns are summoned after the side quest.
Card draw is always strong in hunter decks. However, this card competes with a lot of strong cards in the 3 mana slot, and I think that cards like Animal Companion, Eaglehorn Bow, and Master's Call are still stronger.
This card is amazing. It can be played both in early and late game, and fits in almost every Hunter archetype, since every hunter match comes to the point where you start accumulating damage by clicking hero power. This card on it's own might lead to a comeback of Face Hunter.
If you manage to control a dragon every time you want to attack, this card is great. However, I don't think that Dragon Hunter will be better than Midrange Hunter or Highlander Hunter.
Interesting effect, but this card seems not to fit either in an aggressive or a hypothetical control Hunter. I don't think that this card also won't find a place in highlander Hunter.
Nice synergy with Unleash the Hounds, but I don't think that control hunter will work. This card could be a nice inclusion for highlander decks, though.
3/3 combined stats for 2 mana is good. Great inclusion for Token decks, and maybe this card this card pushes the treant archetype enough to make it viable.
Amazing arena card. However, this card might not find a spot in refined dragon decks, since the discover effect might not be reliable enough. A nice card for budget dragon decks, though.
Quest Druid won't play this card, but maybe it fits into Token Druid or even Treant Druid. A 2/2 for 1 mana is nice, but 'only' giving a minion +2 health for 1 mana is a weak effect, especially if compared to Beaming Sidekick.
This card is incanely strong. Drawing one card for two mana is good, but the additional ramp effect lets this card look overpowered. This card would be played, even if it would cost 3 mana.
I don't think that a pure Treant Druid will work, but this card fits grear into Token Druid. Cards like Garden Gnome, The Forest's Aid and Soul of the Forest might be enough to draw 2 cards for 0 mana.
This card fits in both Cyclone Mage and Quest Mage. But archetypes are not very popular at the moment but might get stronger by including this card.
I don't think that this card will be a good inclusion to Cyclone Mage. Compared to Dragon Soul, this card is very vulnerable, so you want to pull off the combo in one turn, which will be somewhere around turn 6. However, summoning 7/10 of stats by casting some spells seems rather weak.
This card might see play in most mage decks. The stats are good, and the discovered spells give you a flexible answer to almost every game situation.
1/3 for 1 mana are great stats. The card effect is a nice bonus, that can be helpful in the early game. This card might see play in Highlander Hunter.
Deal 3 damage for 2 mana is an effect that most classes have access to. The conditional 3 face damage are nice, but I don't think that a Dragon Hunter will be more a control deck that does not rely on spells like this to push face damage. This card will most like see only niche play.
This card looks nice, but I doubt that a pure Dragon Hunter will be viable. Hoiwever, a dragon-based Highlender Hunter could be an interesting deck.
Summoning three rush minions is easy for both highlander and midrange Hunter. This card will definitely included in both decks. The synergy with Zul'jin is also interesting, especially if the Wyverns are summoned after the side quest.
Casting a Secret from deck for 2 mana is good, but Secret Hunter has already Subject 9, which is in my opinion stronger than this card.
Card draw is always strong in hunter decks. However, this card competes with a lot of strong cards in the 3 mana slot, and I think that cards like Animal Companion, Eaglehorn Bow, and Master's Call are still stronger.
This card is amazing. It can be played both in early and late game, and fits in almost every Hunter archetype, since every hunter match comes to the point where you start accumulating damage by clicking hero power. This card on it's own might lead to a comeback of Face Hunter.
If you manage to control a dragon every time you want to attack, this card is great. However, I don't think that Dragon Hunter will be better than Midrange Hunter or Highlander Hunter.
Interesting effect, but this card seems not to fit either in an aggressive or a hypothetical control Hunter. I don't think that this card also won't find a place in highlander Hunter.
Nice synergy with Unleash the Hounds, but I don't think that control hunter will work. This card could be a nice inclusion for highlander decks, though.
This card fits into big Druid, but the big archetype was never viable for Druid.
Since most dragons have battlecries, you rather don't want to use this card in Dragon Druid.
3/3 combined stats for 2 mana is good. Great inclusion for Token decks, and maybe this card this card pushes the treant archetype enough to make it viable.
Amazing arena card. However, this card might not find a spot in refined dragon decks, since the discover effect might not be reliable enough. A nice card for budget dragon decks, though.
Quest Druid won't play this card, but maybe it fits into Token Druid or even Treant Druid. A 2/2 for 1 mana is nice, but 'only' giving a minion +2 health for 1 mana is a weak effect, especially if compared to Beaming Sidekick.
This card is incanely strong. Drawing one card for two mana is good, but the additional ramp effect lets this card look overpowered. This card would be played, even if it would cost 3 mana.
I don't think that a pure Treant Druid will work, but this card fits grear into Token Druid. Cards like Garden Gnome, The Forest's Aid and Soul of the Forest might be enough to draw 2 cards for 0 mana.
The effect is similar to the battlecry of Prince Keleseth, which was close to broken back in the days.
This card might fit into aggressive decks like Token Druid, however, the increased mana costs might be too much of a drawback for an aggro deck.