I used the most obvious deck for my first try and played a generic Deathrattle Hunter. Since I have not played Duels for a couple of months, I didn't expect a great result, but I ended up highrolling to 12:0 (on casual).
My first passives didn't provide any synergies with my deck, so I picked Fireshaper. My second passive was Emerald Goggles, which helped me a lot to do some high tempo plays in the early game.
I was lucky and found Gentleman's Top Hat, which has a great synergy with the hero power and Deathstrider (see 12 win screenshot).
This card is completely broken and will probably be in every GA and Clown Druid. Corrupting the clowns might look impossible at first sight, but Razormane Battleguard can be used to temporarily reduce their cost to zero.
If Resurrect Priest becomes a thing again, this might be a good way to delute the resurrect pool. The only downside: It's a Shaman card, and Shaman is probably still bad in the next expansion.
Interesting tech card, that will always become relevant when murlocs or demons run havoc. This card might be a good way to counter DH on the first days of the new expansion.
This card is comparable to Goboglide Tech, which saw play in Mech Paladin. Bonechewer Raider could see play in Tempo Warrior. Since the Bettlecry can also be triggerd by damaged enemy minions, it might be not too difficult to play this as 4/4. In contrast to Restless Mummy, this card will rather be played for tempo than as removal.
Compared to Upgrade!, you only have to pay 1 additional mana to tutor a weapon. That's great value. Besides Pirate Warrior, this might also fit into Control Warrior to draw Bulwark of Azzinoth.
A nice card for Tempo Warrior. Since the cost of this minion is also reduced by the opponents minions, it might be rather easy to play this minion on turn 4 or 5, which is a strong tempo play.
Good early game removal, espacially if the Warlock doesn't control any minions. Rather bad in the late game though, but Warlock has Plague of Flames to control the board in later turns.
This is a great card for Zoolock. Discarding one card no huge downside for Zoolock compared to the power level of this minion. And if Hand of Gul'dan is discarded, the effect of this card is insanely good.
This card is a great addition to Zoolock and might make the non-Galakrond version stronger than the Galakrond version. The combo with Nightshade Matron is strong and and fills the role of Veiled Worshipper in Galakrond Warlock.
8 mana are very expensive, but the stats and the effects of this might be strong enough to use it in a control deck. This is also a nice addition to the summoning pool of Galakrond Warlock.
Great minion. 3/4 for 3 mana are already great stats. Besides the synnergy with the Warlock HP, this minion could also make other cardds playable, like Rain of Fire.
This legendary is rather disappointing in my opinion. Basically a Sorcerer's Apprentice for demons. Not sure for which archetype this minion was designed for.
It's obviously a bad card for Galakrond decks, since Kanrethad Prime will mostly summon 1/1.
In Zoo decks, this card can be used to cheat out many cheap demons in one turn, but the resurrect effect of Kanrethad Prime will be rather weak.
In a deck that contains a lot of big demons, the cost reduction of Kanrethad Ebonlocke will be negligible, but Kanrethad Prime can create a strong power turn.
Same here. I've also tried the non-heroic version (just in case the description is wrong), but it didn't trigger either.
Thank you Avalon for this interesting challange!
I used the most obvious deck for my first try and played a generic Deathrattle Hunter. Since I have not played Duels for a couple of months, I didn't expect a great result, but I ended up highrolling to 12:0 (on casual).
My hero power was Death Games, my signatue treasure Deathstrider.
My first passives didn't provide any synergies with my deck, so I picked Fireshaper. My second passive was Emerald Goggles, which helped me a lot to do some high tempo plays in the early game.
I was lucky and found Gentleman's Top Hat, which has a great synergy with the hero power and Deathstrider (see 12 win screenshot).
The new DH quest might be a way to play a miracle deck that revolves around Lion's Frenzy and Gadgetzan Auctioneer.
Good luck to everyone participationg in this giveaway!
This card is completely broken and will probably be in every GA and Clown Druid. Corrupting the clowns might look impossible at first sight, but Razormane Battleguard can be used to temporarily reduce their cost to zero.
If Resurrect Priest becomes a thing again, this might be a good way to delute the resurrect pool. The only downside: It's a Shaman card, and Shaman is probably still bad in the next expansion.
Might see play in Token Druid, but without the option to snowball this card seems rather weak.
Interesting tech card, that will always become relevant when murlocs or demons run havoc. This card might be a good way to counter DH on the first days of the new expansion.
Decent arena card, probably not that good in standard. If you want to equip a weapon on turn 3, why not just run Fiery War Axe instead of this minion?
Decent card that can be used to counter early aggression like Flame Imp or Battlefiend. Not sure if Control Warrior needs such a cheap removal though.
This card is comparable to Goboglide Tech, which saw play in Mech Paladin. Bonechewer Raider could see play in Tempo Warrior. Since the Bettlecry can also be triggerd by damaged enemy minions, it might be not too difficult to play this as 4/4. In contrast to Restless Mummy, this card will rather be played for tempo than as removal.
Compared to Upgrade!, you only have to pay 1 additional mana to tutor a weapon. That's great value. Besides Pirate Warrior, this might also fit into Control Warrior to draw Bulwark of Azzinoth.
This card would be nice if there would still be magnetize minions in standard. But without this mechanic, it is rather weak.
A nice card for Tempo Warrior. Since the cost of this minion is also reduced by the opponents minions, it might be rather easy to play this minion on turn 4 or 5, which is a strong tempo play.
If the Warrior finds a Witchy Lackey, this card can create similar tempo swings as Mogu Fleshshaper.
This card seems way too situational to be worth running it. Warpath was way stronger than this card in my opinion.
Good early game removal, espacially if the Warlock doesn't control any minions. Rather bad in the late game though, but Warlock has Plague of Flames to control the board in later turns.
This is a great card for Zoolock. Discarding one card no huge downside for Zoolock compared to the power level of this minion. And if Hand of Gul'dan is discarded, the effect of this card is insanely good.
This card is a great addition to Zoolock and might make the non-Galakrond version stronger than the Galakrond version. The combo with Nightshade Matron is strong and and fills the role of Veiled Worshipper in Galakrond Warlock.
8 mana are very expensive, but the stats and the effects of this might be strong enough to use it in a control deck. This is also a nice addition to the summoning pool of Galakrond Warlock.
Great minion. 3/4 for 3 mana are already great stats. Besides the synnergy with the Warlock HP, this minion could also make other cardds playable, like Rain of Fire.
This legendary is rather disappointing in my opinion. Basically a Sorcerer's Apprentice for demons. Not sure for which archetype this minion was designed for.
It's obviously a bad card for Galakrond decks, since Kanrethad Prime will mostly summon 1/1.
In Zoo decks, this card can be used to cheat out many cheap demons in one turn, but the resurrect effect of Kanrethad Prime will be rather weak.
In a deck that contains a lot of big demons, the cost reduction of Kanrethad Ebonlocke will be negligible, but Kanrethad Prime can create a strong power turn.