First idea, more flavorful than anything but could lead to good combos. I might come up with something else after the rest of Stormwind is revealed and I know what I'm working with.
Last week got busy and I forgot to submit my card. Rip. Anyway!
This week I decided to come up with a mechanic to interact with Tradeable cards, but I'm still a little unsure as to whether this is the best way to phrase the text.
I know mounts (and pretty much any other cards) don't normally give minion types, but I thought it'd be a fun mechanic as well as interesting flavor and support for Menagerie Warlock. And yes, I'll fix the watermark before I submit so you don't need to point it out.
Came up with a card idea but realized someone already posted one just like it as I was writing feedback. Dang. I'll try to come up with something else before the deadline, but here's some feedback anyway.
Thanks for all the feedback, guess it's time to return the favor.
I guess I'll kick this off. This quest tries to combine all of the main Barrens Mage mechanics into one quest: spell schools, Hero Power synergy, and freeze synergy.
Took some time to come up with a new card, here's what I've got. Ties into Brightwing's Legendary effects while serving as a potential combo piece.
Anchorm4n: Go with the second version, it's more clear and still fits in the box. I like the new angle for the card.
Alfi: Ridiculously overpowered currently. Switch to Rush, lower the base stats, and / or change the mana requirement.
Lundy: Maybe make it say "replace your hero power with [insert name here]", and include a token with a new hero power with the original text plus the spell damage. I still prefer the first version you showed, but this one does have more connections to the original Thalnos.
Had to scrap my first idea because I thought it was any previous legendary and not just Classic, but I'll still post the feedback I had.
Lundy: Thalnos is simple but useful, I like it.
Anchorm4n: This could be a pretty powerful card, although something about the ability doesn't fit for me.
Me0203: Out of the three, I'd say Gruul is the most interesting.
Wailor: I'd go with the 4-Mana version.
linkblade91: You might want to increase the mana cost to 6 or 7, this is a pretty powerful card early and it's not hard for Druid to get to 5 mana early enough for this to have a big impact
Demonxz95: Pretty powerful effect if you build your deck right, I like it.
DestroyerR: Good card. I kinda wish this still had Charge, but that's just me (it would be completely broken with it).
R: Simple but effective and good flavor.
Longshadow: I like the flavor of Professor Jones, although the spells should probably cost 5 Mana.
Almost forgot to submit this week, but got it in under the wire. Looks like everyone's submitted already so I'll try to be remember to come early to give feedback for the next comp.
Feedback time for unsubmitted cards:
Wailor: I like the flavor of your cards, but I'd go with Purging Flame or the new Hibernate.
allthehype: You should go with a custom watermark if you're going to directly mention Holy spells. Otherwise I'd go with the Renounce version out of the two, although you might want to clarify in the card text if the spells are from other classes.
Ilphelkiir: That's a really interesting mechanic, I like it.
grumpymonk: It's a good mechanic, but I'm not sure if the flavor fits in Mage.
Nirast: I like Forged in Frost, but it might make more sense to simplify it to just "Give your weapon +2/+1 and Freeze your hero".
R: Magnificent is the better of the two, Felocity feels too much like a Warlock card.
Demonxz95: Good mechanic, but the flavor and school could use improvement.
Well this semester has been brutal but now I should have the time to compete again. Yay!
This would have released back in Kobolds to support Silver Hand Recruit decks. It's nice that spell schools are retroactive so I can actually use former expansions as a base in this comp.
I'll try to come back and give feedback soon.
It's good to be back.
We've seen multi-tribe cards, now let's check out a multi-school cards! Meant to be a build around for Frost and/or Fire Mage decks.
melsterz39: It's a pretty interesting idea, but limited by whether your opponent is playing a Nature class (which at this point is Druid/Shaman and maybe Rogue?). I think you can drop the Mana cost down to 1/2 and not have it be oppressive.
KANSAS: I like it, but definitely change the art (you could probably put it in Barrens if you can find a good Totem).
Elfensilver: You could switch from Whenever to After and then have enough room to switch 'you' to 'your hero' within 4 lines and make it more consistent.
anchorm4n: I really like Kael'thas, good effect and flavor.
Neoguli: There's interesting applications for this, but it seems very complicated and locking out your hero power with Arcane secrets just means you have less Arcane spells you can play or less hero powers which isn't a good idea for a card that is supposed to support both deck types.
grumpymonk: Abundance needs to cost at least 4/5, it's way too good at this point. Kor'kron is at a good balance right now and fits the flavor of Fire Mage.
Swizard: Ilxos is a good finisher, but I don't know how a combo card will do in the voting stage. And for Arrogant Gnome, I'd go with the adding random spells variation instead.
linkblade91: I prefer Herald of Light out of the two, it has less ways to abuse it than Flame and avoids the comparisons to Jan'alai that Flame would inevitably get.
BloodMefist: I prefer Vile Instructor out of the two.
Nirast: I like Natural Evolution, but if you go with Malakk I'd limit it to just Nature spells since I don't know which Fire spells you'd actually want to cast on your own minions to get the +2/+2 buff.
Fedrion: Simple but effective, I like it (but change '1 addional damage' to '+1 damage')
Demonxz95: Another simple but effective one.
Next up: You're gonna need a bigger Azeroth.
Decided to go with a good old-fashioned Giant, this one to support Y'Shaarj, the Defiler decks.
NerdyMcNerd: This is a really interesting mechanic, but I'd recommend (a) switching it to Rogue or Hunter since I don't think the effect fits Mage as well, (b) drop the cost to 7 and make it a Battlecry, this thing is way too good if you can get 6 cards out of it, and © make sure to to fix the text to "by (3)" since costs are always in parentheses.
Wailor: I prefer Grand Corruptor Faux. Moonclaw Panthara is way too good while Survival of the Fittest is in standard since you could potentially get 2 free 8/8s with Rush.
DavnanKillder: I prefer Trustworthy Pact-Seller out of the two due to the flavor of it, but Hans is still an interesting card and a good tech against combo decks. If you do go with Hans though, it should either be called "Tax Collector Hans" or "Hans, the Bat": the name is too wordy with both.
anchorm4n. Skipping you because you said you'll post something new later.
DestroyerR: I feel like both of these cards are way too good, Winslow could easily break if you have the coin and can get a huge card for free, and Elegant could lead to really easy Exodia setups with Antonidas.
Pokeniner: That's a fun card, but I think the flavor would work better if it was in Darkmoon Faire instead of Gadgetzan.
doingtheobvious: I like it, the dual-class fits the mechanic and it seems pretty good without being overpowered. And welcome!
linkblade91: I prefer Giant Prize out of the two, and I hope you feel better soon.
Demonxz95: I like this design, it's just scary enough without being overpowered.
Two hours to submit your cards!
Figured I'd do my own Demon Hunter take on the concept. No idea what the balance on the weapon should be though.
linkblade91: I don't know about it. It seems too situational to build a deck around it but it could also devastate your opponent if you can get a good minion from them. I'd reduce the cost and lower the amount of copies to 2-4.
MenacingBagel: Permanent Spell Damage is pretty scary, but I'm not a fan of doing a minion (even if it does fit the rules) because it goes against the spirit of this competition and makes it so any other no minion cards would be useless until you draw Hagara. Maybe make it a weapon that gains Spell Damage instead?
Ozymandias: I like it, at first I thought that it would be too powerful with Altruis in standard but then I remembered you couldn't play him anyway so it should be balanced (although you might want to change the wording since normal no minion cards still give you something even if you have a minion).
DavnanKillder: I'd raise the price of the first version to 7 (or 6 with 4/4s), since normally the card would be weak unless you hit the requirement.
BloodMefist: I like both of these, but I'd go with Malicious out of the two.
FenrirWulf: I'd either go with Mediation (should that be Meditation?) or go with Last Stand and change the wording to the normal "If your deck has no minions" instead.
clawz161: Interesting idea, but the wording of the text is really off and the effect won't work in the current state since it would cancel it's own effect out. I'd change it to a spell instead and remove the Start of Game effect. Also I'd try to find artwork instead of a screenshot since I think that will lose you some points.
anchorm4n: I prefer Light the Fuses since it still has utility even if you have minions, while the Staff of Souls is useless until you run out. If you do go with Fuses, I'd drop it down to 3 Boom Bots (or 2 with 3 Mana) since it shouldn't be too good unless you hit the requirement.
Wailor: I like it, the major swing of the effect is balanced by the difficulties needed to pull off a wide board without having minions in your deck.
Demonxz95. I like it. Would you summon the Totems before it deals damage? Because that would make this a better Fireball and I don't know how I feel about that.
Reminder that there's a little less than 3 hours to submit if you haven't already!
Reminder that there's a little less than 3 hours to submit your card if you haven't already!