In Standard, Bomb Warrior is so common that Reno-like cards will fizzle frequently. Sir Finley is cheap enough to be played early. On the other hand, in Wild, Bomb Warrior is seen much less frequently. And with the larger card pool you can easily make solid Reno decks.
There should not be any effect that allows a card's cost to be reduced to zero. A bare minimum mana cost of one is still very cheap. I love Wild but I am really tired of the Mechwarper / Summoning Portal combo with any other Mech. Especially, of course, with a hiding Coppertail Imposter. The various giants shouldn't be totally free. Even Emperor Thaurissan shouldn't lower card costs to zero.
I love Wild and i expect to see amazing combos and abusive decks from time to time. But infinite combos should be stopped in their tracks.
A must-add to any Dragon or Battlecry oriented deck. Should also be relatively easy to acquire from a Classic pack for players that have been around a while as the game won't give us a duplicate Legendary if it can be avoided.
Took me a while to figure out what had changed with Eviscerate since I don't own a golden version of it. I think that a dust rebate is in order here like any other nerf. I don't want to profit from this; I just want what's fair.
With Mind Blast moving to Wild, the final nail in Priest's coffin has been set. And in exchange it gets a renamed/nerfed Flash Heal (that I doubt will ever see play). So sad.
I've almost totally left Standard long ago, but I cannot find a single reason why they're keeping overkilling Priest.
Exactly! In fact Flash Heal would have been a far worthier replacement. It can heal your minions; and it can damage your opponent in much the same way as Mind Blast but only in combination with other cards.
I understand why the two cards are being sent to the Hall of Fame. Plaguebringer might see some play; but no one will ever play Radiance. There's a reason why no one, literally no one, has been playing Priest in recent tournaments. Radiance does not affect the board or damage the opponent. It's worthless. Yet another reason to abandon Standard and play Wild.
Both cards will see lots of play. In Wild and Standard. Like wow.
It's a demon. It has decent stats. It can serve a useful function. I like the card.
High risk, high reward. And solid stats. Beast synergy. I really like this card.
In Standard, Bomb Warrior is so common that Reno-like cards will fizzle frequently. Sir Finley is cheap enough to be played early. On the other hand, in Wild, Bomb Warrior is seen much less frequently. And with the larger card pool you can easily make solid Reno decks.
So much for a control meta. Looks like a lot of tokens for Druid and Paladin.
There should not be any effect that allows a card's cost to be reduced to zero. A bare minimum mana cost of one is still very cheap. I love Wild but I am really tired of the Mechwarper / Summoning Portal combo with any other Mech. Especially, of course, with a hiding Coppertail Imposter. The various giants shouldn't be totally free. Even Emperor Thaurissan shouldn't lower card costs to zero.
I love Wild and i expect to see amazing combos and abusive decks from time to time. But infinite combos should be stopped in their tracks.
A must-add to any Dragon or Battlecry oriented deck. Should also be relatively easy to acquire from a Classic pack for players that have been around a while as the game won't give us a duplicate Legendary if it can be avoided.
It's an excellent card that's fairly priced. Now the question is whether Priest can actually survive long enough to use it.
Same issue with a Note 9 on Verizon.
Took me a while to figure out what had changed with Eviscerate since I don't own a golden version of it. I think that a dust rebate is in order here like any other nerf. I don't want to profit from this; I just want what's fair.
Exactly! In fact Flash Heal would have been a far worthier replacement. It can heal your minions; and it can damage your opponent in much the same way as Mind Blast but only in combination with other cards.
I understand why the two cards are being sent to the Hall of Fame. Plaguebringer might see some play; but no one will ever play Radiance. There's a reason why no one, literally no one, has been playing Priest in recent tournaments. Radiance does not affect the board or damage the opponent. It's worthless. Yet another reason to abandon Standard and play Wild.
I hate to say it, but he's probably one of the few indispensable cards in the deck. He combos so much with other cards in the list.
By the way, the deck is still winning at a 59% rate.
As I only play Wild, I won't miss anything.
Won't survive long but will certainly allow for a strong one-turn Murloc swarm.
I'm sure someone will devise a deck that takes advantage of this. However, this card is not going to make anyone forget Divine Favor in Standard.