Iksar said that a tournament mode comes up ever so often, but one of the problems for designing it is that many players have different expectations for how such a mode would work. I personally also doubt the popularity of that, since casual players (99% of the playerbase) probably won't care too much about it. Also there were people who wanted a more hardcore version of the Dungeon runs and Duels has a pretty stable playerbase.
Also a side note: no one asked for a digital WoW cardgame, yet here we are.
2.
2v2 was actually one of the original Ideas that ended up becoming Mercenaries.
""We started with a handful of pitches and ideas to explore,” he explains. “One of the things that gets asked about from the community, and that the team is passionate about trying to figure out, is some form of 2v2, and that was actually one of the original pitches. But as we went through, we settled on… character progression, roguelike RPG [elements]… as the thing that we wanted to add to Hearthstone."
3.
Probably not worth the dev ressources. Dynamically adding and changing rules would not only be rather hard to program, but the UI for this would also be pretty overloaded(especially on mobile), which is something they always try to avoid. It also wouldn't really add anything to the game that hasn't been there before with Tavern Brawls and would probably end up being played even less. Also giving players the ability to play with every card in their deck for free would probably negatively impact their sales.
4.
Sure, cheaper deals are always nice but... Why would they lower the prices? The game obviously already makes a ton of money and if their data would show that making they bundles cheaper would increase the overall income they would have already done that. You also don't have to buy every pre-order, even if you are not f2p. Buying both expansion pre-orders is also (in my opinion) overkill anyways and the mini-sets are best of being bought with gold and a great deal on top of that. Sure that's still a ton of money and worth 3-4 tripple A games, however you also (hopefully) get a year long of fun out of it. Or you just go f2p
5.
Arena never realy was a popular mode even when they did regular changes (also remember the Arena event? I feel old now), so I don't see any reason why that would be different nowadays, especially since there are so many more options now. Also they already do ban cards. I'm not saying that they won't do any changes to it in the future, but that those won't make it "one of the best modes" for the majority of the playerbase.
I don't get year long fun out of paying 315 dollars. It's actual robbery they don't care that people spend whole paychecks on the game. I can't afford to spend all this money on the game but I do anyways because I like it to an extent
I mean, they kinda made it work. Their 2v2 mode basically had minimal interactions between the players (as in both players play normal 1v1 matches and you choose a buff every couple rounds and the other player got the other options), but that's probably not what you or other players have in mind when they talk about 2v2. Apparently LoR players neither since it got removed a couple months after the launch and had pretty long que times from what I have heard.
YGO Pro has a great 2v2 system though. I agree the runeterra one was lack luster but it was coo
I feel like the people complaining about how soft everyone has become are much more sensitive than the people requesting an auto squelch.
When platforms like instagram ban/auto report people for saying non-profanity words like "ew" "hypocrite" "woman" "weird" the problem is not people complaining about soft people.
Video games like League of Legends banning people for saying literally anything negative in the slightest. It makes the game unplayable.
I think 2v2 would see more play than Arena, Duels, and mercenaries. What would be something more innovative than something I haven't already said?
Also an idea is increasing standard deck size to 32 or 34. Sometimes we just want to fit that last card in our deck and don't have a slot. Just adding 2-4 more cards to decks would be a cool change.
In MTG you can have as many cards in your deck as you want. Yet, everyone plays with 60 cards, because adding more cards will just increase the inconsistency of your deck.
Also, adding the 2x2 mode definitely cannot be " easily made". This is a major overhaul and redesign of complete UI and logics.
Also, just imagine, now you have to wait 75 seconds for your opponents turn. In 2x2 you could be waiting 225 seconds, roughly 4 minutes for your next turn.
Legends of Runeterra made it work. Also I don't think adding 2 cards would worsen a deck especially if it's a control deck.
I think 2v2 would see more play than Arena, Duels, and mercenaries. What would be something more innovative than something I haven't already said?
Also an idea is increasing standard deck size to 32 or 34. Sometimes we just want to fit that last card in our deck and don't have a slot. Just adding 2-4 more cards to decks would be a cool change.
Probably the most wanted mode in Hearthstone just give the people what they want Blizzard. No one asked for dUeLs.
2. 2v2 Mode
One of the most wanted modes in the game that Blizzard could easily make but they make duels and mercenaries instead.
3. Customized Settings in custom games/Sandbox Mode/Training Mode
This would be super fun with friends to mess around and make your own gamemodes with friends. Increasing deck sizes, turning off fatigue, changing the cost of cards, starting mana.
Also it would be if there was a mode where you had access to all cards to test them out. They could make this against ai only. A training mode.
4. Lower Prices
Buying a Mega bundle + Miniset every expansion cost over 315 dollars a year. This insane and I've spent probably close to 1000 dollars on this game because of that and my addiction to this game. It's not fair for Blizzard to disrespect their player base with these absurd prices. Many kids/teens play this game so you would think they would be a bit nicer about that.
Cutting this cost down to $200 a year would be great and that's being nice.
5. Give arena more attention
Arena could be one of the best modes in the game if they just touched it up.
Ban problematic cards
Make a casual arena to practice
Limit legendaries to be equal number of them in every deck for balance
Alright I don't understand why make this card for DH? Are they pushing DH in a spell direction?
Seems like they're just throwing any random archetypes at DH. Can we get an actual Control and Deathrattle DH archetype instead of blizzard changing the direction every expansion.
Demon Hunter already had Kor'vas Bloodthorn and that card sucked...Now they're giving demon hunter another 2 chip damage spam minion.
Also immune shouldn't be a theme they keep pushing all these weird mechanics in demon hunter instead of just using outcast.
Stop pushing immune and charge cards in DH every expansion. They're making this class a combination of everything.
Other than that this is a cool card if there is a spell demon hunter which is pretty boring with all the other spell decks and spell face hunter...Zzz
Hedra the Heretic is the worst
Yeah I think DH will be good this expansion. All the Naga support, the colossal card, the meta will be slower just how DH likes it.
Great card if you can consistently activate it by turn 6.
Guessing this will be a staple in a spell or combo Demon Hunter deck to stall
+1 Durability is a lot better than +1 Attack.
This card is definitely insane that's a lot of damage. Definitely a very strong card.
Imagine a 3/3 weapon turning into a 4/4. 9 Damage vs 16!
Absolutely Insane. A 5/2 weapon becomes a 6/3. 10 damage becomes 18.
Captain Greenskin Powercreep = 5 Star Card
There will probably be some reduce mech cost cards. Reducing this to 6 or 5 mana would make it a lot more playable.
I don't get year long fun out of paying 315 dollars. It's actual robbery they don't care that people spend whole paychecks on the game. I can't afford to spend all this money on the game but I do anyways because I like it to an extent
YGO Pro has a great 2v2 system though. I agree the runeterra one was lack luster but it was coo
When platforms like instagram ban/auto report people for saying non-profanity words like "ew" "hypocrite" "woman" "weird" the problem is not people complaining about soft people.
Video games like League of Legends banning people for saying literally anything negative in the slightest. It makes the game unplayable.
No auto-squelch platforms need to stop catering to the sensitive. Downfall of social media and gaming.
Deck Tracker Yes
Legends of Runeterra made it work. Also I don't think adding 2 cards would worsen a deck especially if it's a control deck.
I think 2v2 would see more play than Arena, Duels, and mercenaries. What would be something more innovative than something I haven't already said?
Also an idea is increasing standard deck size to 32 or 34. Sometimes we just want to fit that last card in our deck and don't have a slot. Just adding 2-4 more cards to decks would be a cool change.
1. Tournament Mode
Probably the most wanted mode in Hearthstone just give the people what they want Blizzard. No one asked for dUeLs.
2. 2v2 Mode
One of the most wanted modes in the game that Blizzard could easily make but they make duels and mercenaries instead.
3. Customized Settings in custom games/Sandbox Mode/Training Mode
This would be super fun with friends to mess around and make your own gamemodes with friends. Increasing deck sizes, turning off fatigue, changing the cost of cards, starting mana.
Also it would be if there was a mode where you had access to all cards to test them out. They could make this against ai only. A training mode.
4. Lower Prices
Buying a Mega bundle + Miniset every expansion cost over 315 dollars a year. This insane and I've spent probably close to 1000 dollars on this game because of that and my addiction to this game. It's not fair for Blizzard to disrespect their player base with these absurd prices. Many kids/teens play this game so you would think they would be a bit nicer about that.
Cutting this cost down to $200 a year would be great and that's being nice.
5. Give arena more attention
Arena could be one of the best modes in the game if they just touched it up.
Good card for Paladin's returning mech archetype. Not much else to be said. Some risk high reward
Just made a post in the forums before this card was revealed about that
Magnetic will return
I mean I would rather them not use combo decks in DH.
If you think that's everything then nvm about the combo and control.
Tempo/Midrange and Aggro seems like the best direction.
DH has always been aggro and Midrange that so those are staples for it.
I feel like Demon Hunter shouldn't be so spell based.
DH should be a Aggro, Midrange, Control class
Not a spell slinger class. Combo decks are an exception though.
Alright I don't understand why make this card for DH? Are they pushing DH in a spell direction?
Seems like they're just throwing any random archetypes at DH. Can we get an actual Control and Deathrattle DH archetype instead of blizzard changing the direction every expansion.
Demon Hunter already had Kor'vas Bloodthorn and that card sucked...Now they're giving demon hunter another 2 chip damage spam minion.
Also immune shouldn't be a theme they keep pushing all these weird mechanics in demon hunter instead of just using outcast.
Stop pushing immune and charge cards in DH every expansion. They're making this class a combination of everything.
Other than that this is a cool card if there is a spell demon hunter which is pretty boring with all the other spell decks and spell face hunter...Zzz
Returning Keyword: Magnetic
Zilliax , Reno Jackson , Finja, the Flying Star will be in the coreset
Seeing as they are bringing Mech Mage back they are most likely giving it support in the coreset. Magnetic would be a good way to boost it's strength.
Blizzard has also said they want to go in a more board based direction this year.
One of the best board based cards ever is The Lich King So I'd bet he will be in the coreset as well.
Rogue secrets are rotating I could see Rogue getting a couple secrets back in the coreset and of course some pirate synergy
General Coreset Direction:
Hunter: Deathrattle package
Warlock: Zoo Package
Mage: Mech Package
Shaman: Token Package
Priest: Spell Package
Paladin: Mech
Druid: Beast
Warrior: Midrange/Control
DH: idk lol
Neutral: Mechs, Murlocs, Nagas, Elementals, a bit of everything
Warrior or DH?