This could be actually decent with Chillwind Yeti stats, but as it is, meh... People will find better things to paly in the 4mana slot. That being said, it's a correct arena card.
I'll for sure run this in any of my reno dragon deck. Even maybe in non dragon deck as that card is just good on it's own: Vanilla stats with one of the best effects in the game. Azure had a 4/4 staline, Toki cost 6, Elise would shuffle stuff in your deck. It might seem bland as it is a common, but damn, it's powerful af.
3/3 deals 2 for 3 mana is actually pretty decent. It might not fit in any deck, but could find a place in tempo based one. maybe in some king kind of midrange paladin deck?
It seems alright to enable combos, but how s pirate rogue ever going to be a thing with the current pool of cards in standard? It seems to slow for pirate rogue in wild as well...
I've never played oddboladin so I don't know if it could fit the archetype. But this turn 1, button, and muster seems pretty scary to me. Please don't be as good as I think you are. I don't want to report to duty ever again. I can't take another tour of this shit.
That's a vicious card. It buffs the card your opponent actually wants off the board by acting as a soft taunt. It's actually pretty scary and I think a lot of people are sleeping on this card.
After Galakrond, another potentially scary deck for shaman. Token Vessina strategies are going to love this. It might also find a spot in murloc shaman. Thrall is going to be fine this expansion.
This will probably be a staple in any standard aggro shaman deck for a while. It's a dire mole with potential benefits. This can snowball pretty fast even though it's not as broken as the infamous tunnel trogg.
Is this the best invoke card? Probably. Galakrond shaman is going to be a thing for sure. The tempo this card generates is huge. It's good in mid game and insane late game.
It will be an obvious staple if purity paladin somewhat becomes a thing. Can't wait to test it in wild and pretty happy to finally see a set that might shake up the meta.
That card might not be viable in standard with the limited card pool, but I'm for sure trying this in wild. Incredible draw engine as it is : draw five is a lot.
This will certainly won't make freeze shaman viable but the tempo you can gain for only one mana is pretty intersting for sure. Frezze effects should never be underestimated.
If a Galakrond deck has to be above the rest, it might be the one. 8/8's rush? Dominating classes tend to be put aside next expansion but it might not be the case here. The Gal/shaman archetype seems pretty strong to me so far, at least on paper.
If Galakrond shaman is a thing, this is going to make a lot of people cry : 10/12 taunt divided on two bodies for 5 mana with no overload? Really? This seems way to good, but with the general power surge, who knows.
This card is getting nerfed for sure. It is just ridiculous. Brace yourselves : you are going to get smashed by this both in wild and standard. Everyone is looking at legendaries right now, but this is the real sleeper of the set. How is this, at least, not an epic, is just baffling. Not only do you "evolve" any token but also give it rush? Damn.
Now that control warrior is practically dead, it's nice to see another "you have to think about your board positioning" card as supercollider was. Nice additionnal tool to reno and big spell mage. I really fancy this one.
This could be actually decent with Chillwind Yeti stats, but as it is, meh... People will find better things to paly in the 4mana slot. That being said, it's a correct arena card.
I'll for sure run this in any of my reno dragon deck. Even maybe in non dragon deck as that card is just good on it's own: Vanilla stats with one of the best effects in the game. Azure had a 4/4 staline, Toki cost 6, Elise would shuffle stuff in your deck. It might seem bland as it is a common, but damn, it's powerful af.
One target removal on a stick for everyone in arena. No one is going to include this in his deck ever in constructed.
I don't now if big druid is gonna be a thing, but as it is now, this card seems slow and unreliable... Ramp druid is no more, so yeah...
3/3 deals 2 for 3 mana is actually pretty decent. It might not fit in any deck, but could find a place in tempo based one. maybe in some king kind of midrange paladin deck?
It is way too situational to see any play. Four mana for this? No thanks. Next.
It seems alright to enable combos, but how s pirate rogue ever going to be a thing with the current pool of cards in standard? It seems to slow for pirate rogue in wild as well...
I've never played oddboladin so I don't know if it could fit the archetype. But this turn 1, button, and muster seems pretty scary to me. Please don't be as good as I think you are. I don't want to report to duty ever again. I can't take another tour of this shit.
That's a vicious card. It buffs the card your opponent actually wants off the board by acting as a soft taunt. It's actually pretty scary and I think a lot of people are sleeping on this card.
After Galakrond, another potentially scary deck for shaman. Token Vessina strategies are going to love this. It might also find a spot in murloc shaman. Thrall is going to be fine this expansion.
This will probably be a staple in any standard aggro shaman deck for a while. It's a dire mole with potential benefits. This can snowball pretty fast even though it's not as broken as the infamous tunnel trogg.
Is this the best invoke card? Probably. Galakrond shaman is going to be a thing for sure. The tempo this card generates is huge. It's good in mid game and insane late game.
It will be an obvious staple if purity paladin somewhat becomes a thing. Can't wait to test it in wild and pretty happy to finally see a set that might shake up the meta.
That card might not be viable in standard with the limited card pool, but I'm for sure trying this in wild. Incredible draw engine as it is : draw five is a lot.
This will certainly won't make freeze shaman viable but the tempo you can gain for only one mana is pretty intersting for sure. Frezze effects should never be underestimated.
If a Galakrond deck has to be above the rest, it might be the one. 8/8's rush? Dominating classes tend to be put aside next expansion but it might not be the case here. The Gal/shaman archetype seems pretty strong to me so far, at least on paper.
If Galakrond shaman is a thing, this is going to make a lot of people cry : 10/12 taunt divided on two bodies for 5 mana with no overload? Really? This seems way to good, but with the general power surge, who knows.
That won't see any constructed play ever besides in arena. The stats are horrendous, and you'll be pretty sad when this target a lackey.
This card is getting nerfed for sure. It is just ridiculous. Brace yourselves : you are going to get smashed by this both in wild and standard. Everyone is looking at legendaries right now, but this is the real sleeper of the set. How is this, at least, not an epic, is just baffling. Not only do you "evolve" any token but also give it rush? Damn.
Now that control warrior is practically dead, it's nice to see another "you have to think about your board positioning" card as supercollider was. Nice additionnal tool to reno and big spell mage. I really fancy this one.