Turn 4 mana 7/7 pig ptsd intensifies. Turn 4 is going to be frightening again. Big time. The card will be detrimental in a non dragon environment with its vanilla stats, but hey! Guess what? I'm gonna play plenty of said dragons... and you too! This is awfully good.
Do NOT disenchant this. Reducing your mana cost is the BEST effect in the game. Period. Reducing huge dragons cost? It's ridiculous. It will find at least one spot in a tier 1 deck and cause the misery of a lot of people. Double Kel without any building restriction besides of course, running dragons. Right. I honestly don't know how I'm gonna cope with that expansion as f2p : there's too many good/busted cards.
I don't know about this. The potential effect seems very strong, but I feel hunter is gonna need something more than faerie dragon in the early game to make this worth. Well, it is still better than the bow if you're aren't running secret, and you obviously run dragons.
This card does nothing the turn you play it, and nothing when it hatches (Unless you ate a chrge or rush minion). I'm surprised by the high scores given to this. Am I missing something?
This is wayyy better than Stitched Tracker as it works even when your deck runs out of minions. It has better stats and the lifesteal is a nice addition as a soft taunt. Busted, like a big portion of this set.
Strongest tech card ever printed. Period. Can you imagine the sheer number of your opponent mana investment this will eat? I mean, I don't play CW, but it must feel veryyyyy bad. Also die Linecracker drood. I crafted Thekal 5 days ago to play some wild duel paladin out of boredness thinking : " I'm gonna play some reno dragon paladin anyway...". Can you feel my pain?
I can't actually see a druid archetype wich would benefit from this card. On it's own, it's good. Too good. But in which deck? Token druid is usually pretty tight with all the board buffs it needs to run and also how to repopulate the board after a wipe when everything cost one more. In some kind of ramp/big druid? But then what's the point? Your minions are big already... I'm scratching my head on this one...
Ewwww....Giving +1/+1 to a board of treants won't change much if your opponent was keeping you in check from the start. Treants sucks and this card sucks balls, excuse my french.
It can fit in many decks as a raven, but that's it. Is token druid even a thing? It hasn't be in a while now. Pretty good card overall but it i going to need more support.
Aaaaannnd another tech. I'm seriously envisaging to build an antifun police priest wild deck. This card is basically saying: I'm gonna tempof*ck you. This has premium stats too for a 3 drop, and could be devastating early and mid game. I wish I had this when Baku & friends were a thing.
I would suggest you don't disenchant any of the cards of this set if you can afford it (besides the obviously very bad cards). This is going to be more played than an ooze during a weapon meta. Good on team5 to prevent rather than cure: the avalanche of techs this expansion is amazing. They can learn, they can.... evolve.
Turn 4 mana 7/7 pig ptsd intensifies. Turn 4 is going to be frightening again. Big time. The card will be detrimental in a non dragon environment with its vanilla stats, but hey! Guess what? I'm gonna play plenty of said dragons... and you too! This is awfully good.
And more tech. I'll take it. If I drop it, It will go straight in my antifun police wild priest deck.
If at least, it wasn't targeting itself... Typically the type card you'll only see in a Trolden video when it pops on either board inadvertently.
Do NOT disenchant this. Reducing your mana cost is the BEST effect in the game. Period. Reducing huge dragons cost? It's ridiculous. It will find at least one spot in a tier 1 deck and cause the misery of a lot of people. Double Kel without any building restriction besides of course, running dragons. Right. I honestly don't know how I'm gonna cope with that expansion as f2p : there's too many good/busted cards.
I don't know about this. The potential effect seems very strong, but I feel hunter is gonna need something more than faerie dragon in the early game to make this worth. Well, it is still better than the bow if you're aren't running secret, and you obviously run dragons.
This card does nothing the turn you play it, and nothing when it hatches (Unless you ate a chrge or rush minion). I'm surprised by the high scores given to this. Am I missing something?
Where is taunt? So for an immediate effect, it's at least a two-cards combo? Meh.
This is wayyy better than Stitched Tracker as it works even when your deck runs out of minions. It has better stats and the lifesteal is a nice addition as a soft taunt. Busted, like a big portion of this set.
This is going straight in Reno dragon mage for more value.
That's a nice highlander card. I can't see it being played outside of that.
Strongest tech card ever printed. Period. Can you imagine the sheer number of your opponent mana investment this will eat? I mean, I don't play CW, but it must feel veryyyyy bad. Also die Linecracker drood. I crafted Thekal 5 days ago to play some wild duel paladin out of boredness thinking : " I'm gonna play some reno dragon paladin anyway...". Can you feel my pain?
Poorer renounce darkness. I need this for the sole purpose of defeating opponents T1 decks with an arena one. Bad and memey, I roll need.
I can't actually see a druid archetype wich would benefit from this card. On it's own, it's good. Too good. But in which deck? Token druid is usually pretty tight with all the board buffs it needs to run and also how to repopulate the board after a wipe when everything cost one more. In some kind of ramp/big druid? But then what's the point? Your minions are big already... I'm scratching my head on this one...
Ewwww....Giving +1/+1 to a board of treants won't change much if your opponent was keeping you in check from the start. Treants sucks and this card sucks balls, excuse my french.
It can fit in many decks as a raven, but that's it. Is token druid even a thing? It hasn't be in a while now. Pretty good card overall but it i going to need more support.
Aaaaannnd another tech. I'm seriously envisaging to build an antifun police priest wild deck. This card is basically saying: I'm gonna tempof*ck you. This has premium stats too for a 3 drop, and could be devastating early and mid game. I wish I had this when Baku & friends were a thing.
I would suggest you don't disenchant any of the cards of this set if you can afford it (besides the obviously very bad cards). This is going to be more played than an ooze during a weapon meta. Good on team5 to prevent rather than cure: the avalanche of techs this expansion is amazing. They can learn, they can.... evolve.
That's the second card that put shadow bolt into limbo this set. In handlock, it's basically shadow word whatever. Pretty good.
Edit : didn't pay enough attention to the word random... Bad. Very bad.
With a wisp, it's a 10/8 rush for 5 mana. One class or another will bank on this card, it's just nasty.
I'll this in my wild meme copy priest. It is obviously not very good, but good is not the reason I play cards, so...