But I think that it will suffer the same Fate as every other big Pally-Buff (well, except Spikeridged Steed). You put it on a Minion, the Opponent removes it and you feel dumb for putting that Card into your Deck.
I HIGHLY doubt that this will see any Play in Priest.
You'd have to run no/very few Removal Spells for this to work somewhat. And Priest without Removal, well... sucks.
And also, wouldn't this Card be in Conflict with the very Decks it is meant for? Like, you want big Buffs to hit this, which means that your Deck will be slower, which means that you'll need Removal. But you can't run Removal, because you're playing High Abbess Alura.
I think it's one of the weaker Legendaries of this Set. Like, yeah, it clears a big Minion... but your spending 8 Mana for it. And then it gets removed. Because its T8.
Don't know if this is good enough to make the Cut. Nobody's playing Deadly Shot, and I doubt that sticking a Body to it that needs a Trigger will change that.
Control Hunter would be the Dream, but I guess it's best for Midrange, cause you can turn your Burn, like Kill Command or Rapid Fire into essentually Hard Removal, and get rid of a big Taunt and go for Lethal that Way.
That Buff is pretty juicy!
But I think that it will suffer the same Fate as every other big Pally-Buff (well, except Spikeridged Steed). You put it on a Minion, the Opponent removes it and you feel dumb for putting that Card into your Deck.
Nothing shiny. In the End it's just Stats. What Pally really would have needed, is something that deals with big Minions efficiently.
I HIGHLY doubt that this will see any Play in Priest.
You'd have to run no/very few Removal Spells for this to work somewhat. And Priest without Removal, well... sucks.
And also, wouldn't this Card be in Conflict with the very Decks it is meant for? Like, you want big Buffs to hit this, which means that your Deck will be slower, which means that you'll need Removal. But you can't run Removal, because you're playing High Abbess Alura.
I think it's one of the weaker Legendaries of this Set. Like, yeah, it clears a big Minion... but your spending 8 Mana for it. And then it gets removed. Because its T8.
Could be really dangerous, if Tempo Mage will be a Thing.
A 1-Drop that's great for early Trades AND enhances your Burn? That has to be good.
Spider Tank Stats are always nice. 4 Health on T3 should be enough (most of the Time) to make it to the next Turn and have the Effect go off.
Honestly, I think „2 Mana draw 1 Card" alone might be good enough on it's own.
And with the Spell Damage Support Mage got, it's also very easy to take Advantage of the Upside. T1 Lab Partner into T2 Cram Session.
Summoning 2 Mana Wyrms could be really good, but they can't attack immediatly, and 3 Health at T5+ is very hard to stick.
I'd guess on average you'll get 1 Turn with 1 Wyrm left.
Reminds me a Bit of Powershot, except it's more flexible.
I hope this Card finally pushes Sorcerer's Apprentice over the Edge and leads to a Nerf.
Mage has enough 1 Mana Spells to play this and Sorcerer's Apprentice on T7 and just go off. Like, Magic Trick, Ray of Frost and Arcane Missiles are more than enough for a decent Swing.
Most of these Names seem like they're something like the 1000 Win Portaits. Could they be connected to the Level-Revamp the Devs are planning?
Cheating out Stuff like Savannah Highmane, Teacher's Pet or even Augmented Porcupine sounds pretty good.
It's a better Alleycat, but rn Hunter doesn't have much Pay-Off for early Beasts (If I remember correctly, the Reason why Alleycat was so good, was because Crackling Razormaw was good) . There's Scavenging Hyena, Fresh Scent and that's it.
Hunter doesn't have good Options when it comes to removing big Minions. At best, they have Rotnest Drake with good RNG.
So, this Card could be potentually usefull, given that Hunter can literally fill the Board with Swarm of Locusts.
Kindly Grandmother is back!
Curves nicely from Pack Tactics into Mok'Nathal Lion.
Don't know if this is good enough to make the Cut. Nobody's playing Deadly Shot, and I doubt that sticking a Body to it that needs a Trigger will change that.
Maybe you could fit this into Highlander.
Really like this Card!
Control Hunter would be the Dream, but I guess it's best for Midrange, cause you can turn your Burn, like Kill Command or Rapid Fire into essentually Hard Removal, and get rid of a big Taunt and go for Lethal that Way.
Discovering a Spell is nice, but the main Reason why People will play this is because of Wild Growth and Overgrowth.
I'm not convinced of this Card.
Druid already has good Token Generators that don't need you to dump your Spells.
Some solid Support for Spell Druids.