The treat codes have expired now though. They expired with the patch. I am pretty sure that we won't see those come back, but I am sure we will see new ones in the future.
They are currently also looking for volunteer translators to localize platforms, no money in it but plenty of packs as an award.
But coming back to the new player experience, along with the faction missions and the cards you get for completing story mode plus all the initial elite missions that award wildcards I am comfortable saying that new players will have plenty of cards to try out multiple decks without any financial investment.
The faction missions added 54 new "quests" for players that award a total of 27 packs worth of coins, 6 mythic wildcards, and a lot of uncommon and common staples and wildcards. The new player experience went from meh to pretty great with this update.
Basically with the completion of every colour specific questline you get these awards:
6 common wildcards and 6 common staples.
5 uncommon wildcards and 4 uncommon staples.
2 rare wildcards and 1 rare staple.
1 mythic wildcard.
And it is actually fun to complete them (for me at least) and keeps you busy for days, if not weeks.
Increasing High Five missions timer from 12 to 22 hours was pretty good too.
Just a strict copy paste from their homepage, for the readers here to get an idea of what is coming.
Mythgard Development Roadmap
Disclaimer: All dates are estimates. Intermediate patches, including possible minor balance tuning, are not listed
Calendar
2019
Nov
Mid-season balance patch (mid-November)
Crowd-localization platform
Dec
End of Beta 1 season
In-client Tournaments (First Iteration)
2020
Jan
Start of Beta 2 season
Feb
Mid-season balance patch
Mar
End of Beta 2 season
Apr
Expansion One (late Mar/early Apr)
Release? (TBD)
Aug
Single-player replayable campaign
Sep
Expansion Two
Major Features
Localization
Crowd localization platform
ETA: Nov 2019, with specific language localizations to follow
Tournaments
First iteration of in-client, some possible proposed features include:
ETA: End 2019 (first iteration)
Expansion One
~130 card expansion
New path & power
Story Chapter 2
ETA: Mar/Apr 2020
Guilds
Exact functionality TBD
ETA: May 2020
Single-Player Campaign
Replayable single-player game mode drawing inspiration from 4X games, Shandalar, and rogue-like CCGs like DreamQuest and Slay the Spire
ETA: Aug 2020
Expansion Two
Contents TBD
ETA: Sep 2020
Minor Features
(in no particular order and by no means exhaustive)
The treat codes have expired now though. They expired with the patch. I am pretty sure that we won't see those come back, but I am sure we will see new ones in the future.
They are currently also looking for volunteer translators to localize platforms, no money in it but plenty of packs as an award.
But coming back to the new player experience, along with the faction missions and the cards you get for completing story mode plus all the initial elite missions that award wildcards I am comfortable saying that new players will have plenty of cards to try out multiple decks without any financial investment.
This was a good patch.
The faction missions added 54 new "quests" for players that award a total of 27 packs worth of coins, 6 mythic wildcards, and a lot of uncommon and common staples and wildcards. The new player experience went from meh to pretty great with this update.
Basically with the completion of every colour specific questline you get these awards:
6 common wildcards and 6 common staples.
5 uncommon wildcards and 4 uncommon staples.
2 rare wildcards and 1 rare staple.
1 mythic wildcard.
And it is actually fun to complete them (for me at least) and keeps you busy for days, if not weeks.
Increasing High Five missions timer from 12 to 22 hours was pretty good too.