Krattsk's Avatar

Krattsk

Joined 04/01/2019 Achieve Points 145 Posts 3

Krattsk's Comments

  • Krattsk's Avatar
    145 3 Posts Joined 04/01/2019
    Posted 4 years, 6 months ago

    Just a strict copy paste from their homepage, for the readers here to get an idea of what is coming.

     

    Mythgard Development Roadmap

    Disclaimer: All dates are estimates. Intermediate patches, including possible minor balance tuning, are not listed

    Calendar

    2019

    Nov

    Mid-season balance patch (mid-November)

    Crowd-localization platform

    Dec

    End of Beta 1 season

    In-client Tournaments (First Iteration)

    2020

    Jan

    Start of Beta 2 season

    Feb

    Mid-season balance patch

    Mar

    End of Beta 2 season

    Apr

    Expansion One (late Mar/early Apr)

    Release? (TBD)

    Aug

    Single-player replayable campaign

    Sep

    Expansion Two

    Major Features

    Localization

    Crowd localization platform

    ETA: Nov 2019, with specific language localizations to follow

    Tournaments

    First iteration of in-client, some possible proposed features include:

    • Both official and user-initiated tournaments
    • Invitational / Open / Mixed
    • 1v1 and 2v2
    • Constructed, synchronous draft, and sealed deck
    • Deck restrictions: essence cap, rarity limits, ban lists
    • Swiss, single- and double- elimination, melee, top cuts
    • Bo1/3
    • Conquest, Last Hero Standing
    • Open vs closed lists, other organizer options
    • Entry fee, prizes

    ETA: End 2019 (first iteration)

    Expansion One

    ~130 card expansion

    New path & power

    Story Chapter 2

    ETA: Mar/Apr 2020

    Guilds

    Exact functionality TBD

    ETA: May 2020

    Single-Player Campaign

    Replayable single-player game mode drawing inspiration from 4X games, Shandalar, and rogue-like CCGs like DreamQuest and Slay the Spire

    ETA: Aug 2020

    Expansion Two

    Contents TBD

    ETA: Sep 2020

     

    Minor Features

    (in no particular order and by no means exhaustive)

    • Overall UI polish
    • Various special events
    • Deck overview in editor
    • Deck editor “views”
    • Additional game boards & other cosmetics
    • Alternate path art
    • Game board & path interaction (cosmetic animations on click)
    • More voice-overs including attack/death
    • Start of match visual polish (coin flip, etc)
    • Pack opening visual polish, label new cards
    • Additional turn timer warning visual cues
    • Change of turn visual effects
    • Additional Gauntlet / Arena draft functionality
    • 2v2 / Arena leaderboards
    • 2v2 rules rework
    • 2v2 UI update
    • 2v2 communication
    • Deck lending
    • Emote customization
    • Ability to hide card wheel (when making a Divination choice, etc)
    • Key config
    • More Twitch overlay support
    • Game data API
    In reply to Roadmap
  • Krattsk's Avatar
    145 3 Posts Joined 04/01/2019
    Posted 4 years, 6 months ago

    The treat codes have expired now though. They expired with the patch. I am pretty sure that we won't see those come back, but I am sure we will see new ones in the future.

    They are currently also looking for volunteer translators to localize platforms, no money in it but plenty of packs as an award.

    But coming back to the new player experience, along with the faction missions and the cards you get for completing story mode plus all the initial elite missions that award wildcards I am comfortable saying that new players will have plenty of cards to try out multiple decks without any financial investment.

  • Krattsk's Avatar
    145 3 Posts Joined 04/01/2019
    Posted 4 years, 6 months ago

    This was a good patch.

    The faction missions added 54 new "quests" for players that award a total of 27 packs worth of coins, 6 mythic wildcards, and a lot of uncommon and common staples and wildcards. The new player experience went from meh to pretty great with this update.

    Basically with the completion of every colour specific questline you get these awards:

    6 common wildcards and 6 common staples.

    5 uncommon wildcards and 4 uncommon staples.

    2 rare wildcards and 1 rare staple.

    1 mythic wildcard.

    And it is actually fun to complete them (for me at least) and keeps you busy for days, if not weeks.

    Increasing High Five missions timer from 12 to 22 hours was pretty good too.

  • ODYN
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